Why on earth make that item ...


Homebrew and House Rules


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constant permanent item that make the spell mage armor is:
1X1X2000X1.5 - 3000, 1500 to make.
hence, +4 armor item that works all the time is 1500 to make.
compare that to bracers of armor +4 ....

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Is there a question here?

Or is this just an attempt at pointing out something that not only do we all know but it's literally spelled out in the books?

That the magic item creation rules aren't perfect and need GM adjudication on a case by case basis.


its not a Q .... its... a glitch that is REALLY problematic...


The magic item creation rules are terrible. If you want real fun, for 1500 gold you can create a permanent truestrike, giving you a +20 to attack rolls.


666bender wrote:

its not a Q .... its... a glitch that is REALLY problematic...

hey, 3000g for +8 to AC (item of mage armor and item of shield) with no weight (both are rings), no max dex, no ASF, and no check penalty? i'm game.

until the DM kills me for being "smart" (read: purposely circumventing standard wealth expenditures via system mastery).

johnlocke90 wrote:
The magic item creation rules are terrible. If you want real fun, for 1500 gold you can create a permanent truestrike, giving you a +20 to attack rolls.

could make it 3000g to make it a slotless item too--earring of true strike. never miss.

but seriously, this is why a good number of DMs ban custom items.


1 person marked this as a favorite.
666bender wrote:

constant permanent item that make the spell mage armor is:

1X1X2000X1.5 - 3000, 1500 to make.
hence, +4 armor item that works all the time is 1500 to make.
compare that to bracers of armor +4 ....

Only if you ignore the first step for pricing a custom item - comparing it to existing items first. A constant mage armor effect would therefore cost the same as bracers of armor +4.

The formulas are only a guideline, to be used if there is no existing item to compare to.

Quote:
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values.


Only if you ignore the item creation rules.

Please look up similar threads. These pop up regularly.

There are specific rules for items that grant bonuses such as the above. Specific trumps general.

So Shield (shield bonus) and Mage armour (armour bonus) qualigy as AC bonus (other), and so are 2500*(bonus)^2 EACH, notwithstanding the ghost touch for the mage armour and the spell immunity (magic missile) from shield.

It would be far cheaper to get 2 quickened wands.


AndIMustMask wrote:
666bender wrote:

its not a Q .... its... a glitch that is REALLY problematic...

hey, 3000g for +8 to AC (item of mage armor and item of shield) with no weight (both are rings), no max dex, no ASF, and no check penalty? i'm game.

until the DM kills me for being "smart" (read: purposely circumventing standard wealth expenditures via system mastery).

johnlocke90 wrote:
The magic item creation rules are terrible. If you want real fun, for 1500 gold you can create a permanent truestrike, giving you a +20 to attack rolls.

could make it 3000g to make it a slotless item too--earring of true strike. never miss.

but seriously, this is why a good number of DMs ban custom items.

*facepalm*

Permanent true strike would be cool... you know until you hit something. No matter how long you can make the duration by any means true strike is always just one hit. That is the spell and can not be changed by any means.

Read the blasted spell people.


Stome wrote:
AndIMustMask wrote:
666bender wrote:

its not a Q .... its... a glitch that is REALLY problematic...

hey, 3000g for +8 to AC (item of mage armor and item of shield) with no weight (both are rings), no max dex, no ASF, and no check penalty? i'm game.

until the DM kills me for being "smart" (read: purposely circumventing standard wealth expenditures via system mastery).

johnlocke90 wrote:
The magic item creation rules are terrible. If you want real fun, for 1500 gold you can create a permanent truestrike, giving you a +20 to attack rolls.

could make it 3000g to make it a slotless item too--earring of true strike. never miss.

but seriously, this is why a good number of DMs ban custom items.

*facepalm*

Permanent true strike would be cool... you know until you hit something. No matter how long you can make the duration by any means true strike is always just one hit. That is the spell and can not be changed by any means.

Read the blasted spell people.

i was being sarcastic on all but that last line. admittedly it doesn't translate to text very well.


ah fair enough. Hehe sorry.


Our group mage has been using his Craft Magic Arms and Armor to enchant my elven curve blade. Beyond that, he's made two lvl 1 pearls of power and that's it. (OOPS forgot he's working on a headband of +"something" to int...can't remember the value...)

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