Worst archetype ability ever.


Pathfinder First Edition General Discussion

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I don't know if I missed it but the Blazing Torchbearer makes strong entries.

Everburning Flame (Ex)

Any torch held by a blazing torchbearer is considered to be an everburning torch, although it still sheds heat and can be used as a weapon. In addition, a blazing torchbearer can cast spark as a spell-like ability at will.

This ability replaces Brew Potion

Intense Light (Ex)

At 2nd level, a blazing torchbearer has mastered lighting and holding a torch to the point that it sheds more light than those carried by his peers. The radius of normal and increased illumination of any torch held by a blazing torchbearer increases by 10 feet. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round.

This ability replaces poison use.


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Imbicatus wrote:
Dabbler wrote:


Monk of the Healing Hand.

Seriously, you give up tons of offence, for being able to heal far less ably than a paladin with lay on hands, it's so awful it's a joke, and this is on the arguably weakest class in the game - at least the paladin is a strong class that is playable without divine grace!

Don't forget the capstone. You can completely erase yourself from having ever existed permanently. Yay?

The capstone is the only redeeming feature of the archetype. Telling other players thaat, by the rules, they're not allowed to talk shit about the super lame character you were playing? Priceless.


If they're going to do such a thing, they were not worth talking about to begin with.

Sovereign Court RPG Superstar 2011 Top 32

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Jay159 wrote:

Intense Light (Ex)

At 2nd level, a blazing torchbearer has mastered lighting and holding a torch to the point that it sheds more light than those carried by his peers. The radius of normal and increased illumination of any torch held by a blazing torchbearer increases by 10 feet. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round.

This ability replaces poison use.

Actually, this is a bad ability to me for a different reason - no saving throw. 1/day blindness 10' radius no save is a power a clever player can get a lot of mileage from - certainly a lot cheaper and easier to use than poison use.


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Atarlost wrote:
N. Jolly wrote:
Petty Alchemy wrote:
My lvl20 Healing Hand Monk is named Asmodeus/Sarenrae/[insert deity of choice here].
My lvl20 Healing Hand Monk is named 'The.'

Please. You can manage intelligibility without articles.

My 20th level Healing Hand monk is named 'Be.' He's an identical triplet. His brothers are 'Being' and 'Been.'

Mine was "Asmodeus". He was raised by an order dedicated to fighting evil, knowing his whole life that he was destined to make the ultimate sacrifice as an act of war against Hell.


I kinda want to make one called "I". Then everybody else gets to be Thog.


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Maybe I should make one named Mama/Dada.

That'll force babies to come up with something original.

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