paizo.com Recent Posts in Are crits king?paizo.com Recent Posts in Are crits king?2012-12-14T12:40:42Z2012-12-14T12:40:42ZRe: Forums: Advice: Are crits king?gustavo iglesiashttps://paizo.com/threads/rzs2p9k1?Are-crits-king#352012-12-18T12:14:14Z2012-12-18T12:14:14Z<div class="messageboard-quotee">Xavier319 wrote:</div><blockquote> how much emphasis you put on vital strike would determine that more. but yes, i see your point. </blockquote><p>Even then.
</p>
Let's make an example. </p>
<p>You have, enlarged, and using Vital Strike, and assuming about the same level of STR, enhancement and outer bonus than me, roughly 6d6+50, and you crit on 20, 19+ with Imp Crit. Let's assume 100% chance to hit. That's 21+50=71 avg damage, with a 10% crit chance, so it's 77 average damage (9/10 times it does 71, 1/10 times it does 142)
<br />
With a Fauchard, you'll do 4d6+50 in a vital strike, crit with 15+. That's 64 average damage on a hit, and 30% chance to crit. 7/10 attacks you'll do 64 average damage, but 3/10 attacks you'll do 128. That's 83 damage on average. The Lucern Hammer, when doing Vital Strike (the most favourable condition to the Lucern Hammer), does less average damage than the Fauchard.</p>
<p>If you add other feats, such as Bleeding Critical, or Staggering Critical, etc, there's no contest. 30% of staggering the opponent is much better than 10%. In full rounds, there's no contest either, the Fauchard does much much much more damage. </p>
<p>So yes, Crit is king.</p>Xavier319 wrote:how much emphasis you put on vital strike would determine that more. but yes, i see your point.
Even then.
Let's make an example. You have, enlarged, and using Vital Strike, and assuming about the same level of STR, enhancement and outer bonus than me, roughly 6d6+50, and you crit on 20, 19+ with Imp Crit. Let's assume 100% chance to hit. That's 21+50=71 avg damage, with a 10% crit chance, so it's 77 average damage (9/10 times it does 71, 1/10 times it does 142)
With a...gustavo iglesias2012-12-18T12:14:14ZRe: Forums: Advice: Are crits king?mplindustrieshttps://paizo.com/threads/rzs2p9k1?Are-crits-king#342012-12-18T11:59:46Z2012-12-18T11:59:46Z<div class="messageboard-quotee">Xavier319 wrote:</div><blockquote> how much emphasis you put on vital strike would determine that more. but yes, i see your point. </blockquote><p>How about zero emphasis, because Vital Strike is terrible and a waste of a feat?Xavier319 wrote:how much emphasis you put on vital strike would determine that more. but yes, i see your point.
How about zero emphasis, because Vital Strike is terrible and a waste of a feat?mplindustries2012-12-18T11:59:46ZRe: Forums: Advice: Are crits king?Xavier319https://paizo.com/threads/rzs2p9k1?Are-crits-king#332012-12-18T04:44:27Z2012-12-18T04:44:27Z<p>how much emphasis you put on vital strike would determine that more. but yes, i see your point.</p>how much emphasis you put on vital strike would determine that more. but yes, i see your point.Xavier3192012-12-18T04:44:27ZRe: Forums: Advice: Are crits king?gustavo iglesiashttps://paizo.com/threads/rzs2p9k1?Are-crits-king#322012-12-17T23:32:05Z2012-12-17T23:32:05Z<div class="messageboard-quotee">Xavier319 wrote:</div><blockquote> you think so? I've always liked the LUcern Hammer. reach, brace, good at sundering armor, 1d12 damage with a x2 multipler. Do you thinik it'd be worth dropping from 1d12 to 1d8 for a x2 to a x4 crit mult? I figure doing 3d6 when enlarged, 6d6 when vital striking, is better than x3 or x4 crit. the bottom line is, i wantss omething that has brace. my ideas are either bardiche... 1d10 19-20x2 brace and reach. or lucern hammer 1d12 x2 brace and reach. only reason the hammer is attractive is the damage type, B or P, and the 1d12 damage, which turns into 6d6 when enlarged and vital striking. the bardiche turns into 4d8 i believe. </blockquote><p>Once you start to add other bonus (power attack, str, weapon spec, etc), the base damage becomes irrelevant. I had a lvl 16 fighter/barb in Kingmaker. With my Falchion, I had 15+ crit with 2d4+53 or so per hit. Do you think having extra chances to do 4d4+106 is worth it more than having 2d6 (great sword) instead of 2d4 (falchion) as base damage?Xavier319 wrote:you think so? I've always liked the LUcern Hammer. reach, brace, good at sundering armor, 1d12 damage with a x2 multipler. Do you thinik it'd be worth dropping from 1d12 to 1d8 for a x2 to a x4 crit mult? I figure doing 3d6 when enlarged, 6d6 when vital striking, is better than x3 or x4 crit. the bottom line is, i wantss omething that has brace. my ideas are either bardiche... 1d10 19-20x2 brace and reach. or lucern hammer 1d12 x2 brace and reach. only reason the hammer is...gustavo iglesias2012-12-17T23:32:05ZRe: Forums: Advice: Are crits king?Xavier319https://paizo.com/threads/rzs2p9k1?Are-crits-king#312012-12-17T22:07:47Z2012-12-17T22:07:47Z<p>you think so? I've always liked the LUcern Hammer. reach, brace, good at sundering armor, 1d12 damage with a x2 multipler. Do you thinik it'd be worth dropping from 1d12 to 1d8 for a x2 to a x4 crit mult? I figure doing 3d6 when enlarged, 6d6 when vital striking, is better than x3 or x4 crit. the bottom line is, i wantss omething that has brace. my ideas are either bardiche... 1d10 19-20x2 brace and reach. or lucern hammer 1d12 x2 brace and reach. only reason the hammer is attractive is the damage type, B or P, and the 1d12 damage, which turns into 6d6 when enlarged and vital striking. the bardiche turns into 4d8 i believe.</p>you think so? I've always liked the LUcern Hammer. reach, brace, good at sundering armor, 1d12 damage with a x2 multipler. Do you thinik it'd be worth dropping from 1d12 to 1d8 for a x2 to a x4 crit mult? I figure doing 3d6 when enlarged, 6d6 when vital striking, is better than x3 or x4 crit. the bottom line is, i wantss omething that has brace. my ideas are either bardiche... 1d10 19-20x2 brace and reach. or lucern hammer 1d12 x2 brace and reach. only reason the hammer is attractive is the...Xavier3192012-12-17T22:07:47ZRe: Forums: Advice: Are crits king?Dabblerhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#302012-12-17T17:13:17Z2012-12-17T17:13:17Z<p>Myself I would say the threat range/multiplier of the weapon is often more important than the base damage.</p>Myself I would say the threat range/multiplier of the weapon is often more important than the base damage.Dabbler2012-12-17T17:13:17ZRe: Forums: Advice: Are crits king?Pharmaladehttps://paizo.com/threads/rzs2p9k1?Are-crits-king#292012-12-17T08:48:46Z2012-12-17T08:48:46Z<div class="messageboard-quotee">Xavier319 wrote:</div><blockquote><br />
<br />
<p>On that note, are there any reach weapons that crit x4? </blockquote><p>The hooked lance, eastern weapon. 1d8 damage die, piercing damage, and reach. 20/x4. Despite the name it doesn't have any special properties while mounted.Xavier319 wrote:On that note, are there any reach weapons that crit x4?
The hooked lance, eastern weapon. 1d8 damage die, piercing damage, and reach. 20/x4. Despite the name it doesn't have any special properties while mounted.Pharmalade2012-12-17T08:48:46ZRe: Forums: Advice: Are crits king?Pinky's Brainhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#282012-12-17T08:35:39Z2012-12-17T08:35:39Z<div class="messageboard-quotee">Xavier319 wrote:</div><blockquote>I find the crit deck to be extremely good. Having high crit range means you can draw multiple cards, and pick the ones you want. and some of the cards you get that do normal damage are well worth it, cauing con drain, or double damage in non-lethal as well as normal in lethal. yes, some are crap, but ti means that the end-all-be-all of fighters isnt just grabing a falchion and hoping to roll 15+.</blockquote><p>Unless you ban the crit feats nothing changes, you still want to stick the status effects to the enemy ASAP so you still want the largest crit range.Xavier319 wrote:I find the crit deck to be extremely good. Having high crit range means you can draw multiple cards, and pick the ones you want. and some of the cards you get that do normal damage are well worth it, cauing con drain, or double damage in non-lethal as well as normal in lethal. yes, some are crap, but ti means that the end-all-be-all of fighters isnt just grabing a falchion and hoping to roll 15+.
Unless you ban the crit feats nothing changes, you still want to stick the...Pinky's Brain2012-12-17T08:35:39ZRe: Forums: Advice: Are crits king?Xavier319https://paizo.com/threads/rzs2p9k1?Are-crits-king#272012-12-17T05:33:34Z2012-12-17T05:33:34Z<p>we were under the impression that if you had a x3 or x4 weapon, you drew two or three cards instead of just one and picked the one you wanted. That's how we've been doing it. and yes, if the crit does nothing at all, like you get normal damage and ability drain on an undead, then you just do your extra damage.</p>we were under the impression that if you had a x3 or x4 weapon, you drew two or three cards instead of just one and picked the one you wanted. That's how we've been doing it. and yes, if the crit does nothing at all, like you get normal damage and ability drain on an undead, then you just do your extra damage.Xavier3192012-12-17T05:33:34ZRe: Forums: Advice: Are crits king?Touc (alias of M P 433)https://paizo.com/threads/rzs2p9k1?Are-crits-king#262012-12-17T04:16:34Z2012-12-17T04:16:34Z<p>As a side note to the cards deck, I misprinted the rules. x2 weapons follow whatever the cards say, and the x3/x4 cards get 1 or 2 steps up in damage from what the cards say, respectfully. If the card effect cannot apply, then damage is just resolved normally. </p>
<p>Regardless, crit deck (and fumble) are great additions. No one (yet) has rolled up a critical hit-based character. Suppose it'll happen someday...</p>As a side note to the cards deck, I misprinted the rules. x2 weapons follow whatever the cards say, and the x3/x4 cards get 1 or 2 steps up in damage from what the cards say, respectfully. If the card effect cannot apply, then damage is just resolved normally.
Regardless, crit deck (and fumble) are great additions. No one (yet) has rolled up a critical hit-based character. Suppose it'll happen someday...Touc (alias of M P 433)2012-12-17T04:16:34ZRe: Forums: Advice: Are crits king?Widjithttps://paizo.com/threads/rzs2p9k1?Are-crits-king#252012-12-17T03:16:52Z2012-12-17T03:16:52Z<p>Our GM is using the crit deck in our games and so far our group loves it. He also uses the crit fumble decks. We have house rules governing it all.</p>
<p>If you roll a crit, you don't have to confirm it. You just chose if you want your damage multiplied or if you want to draw a crit card. We all voted to use crit fumble cards if you roll a 1 in combat just because it is more fun that way.</p>Our GM is using the crit deck in our games and so far our group loves it. He also uses the crit fumble decks. We have house rules governing it all.
If you roll a crit, you don't have to confirm it. You just chose if you want your damage multiplied or if you want to draw a crit card. We all voted to use crit fumble cards if you roll a 1 in combat just because it is more fun that way.Widjit2012-12-17T03:16:52ZRe: Forums: Advice: Are crits king?Xavier319https://paizo.com/threads/rzs2p9k1?Are-crits-king#242012-12-16T12:24:01Z2012-12-16T12:24:01Z<p>I've found that at higher levels, fighters tend to just maximize for crits, and simply do more and more damage, so much so, in fact, that they turn tough, powerful monsters to mulch in two to three hits. we have a falchion wielding crit fighter in one of our games, and power attack, plus all the spec feats, plus weapon training and he's critting about half the time he hits, almost always confirms (critical focus) and instead of just doing 80 damage a hit, he's also stunning and blinding stuff. While that's great, it tends to turn most encounters into "did the fighter crit?" It ends up being kind like playing in a game with a save or die caster. either the enemy makes his save, and the fight goes on, or the rest of the party is kinda pointless, b/c the monster is dead.</p>
<p>I find the crit deck to be extremely good. Having high crit range means you can draw multiple cards, and pick the ones you want. and some of the cards you get that do normal damage are well worth it, cauing con drain, or double damage in non-lethal as well as normal in lethal. yes, some are crap, but ti means that the end-all-be-all of fighters isnt just grabing a falchion and hoping to roll 15+. </p>
<p>On that note, are there any reach weapons that crit x4?</p>I've found that at higher levels, fighters tend to just maximize for crits, and simply do more and more damage, so much so, in fact, that they turn tough, powerful monsters to mulch in two to three hits. we have a falchion wielding crit fighter in one of our games, and power attack, plus all the spec feats, plus weapon training and he's critting about half the time he hits, almost always confirms (critical focus) and instead of just doing 80 damage a hit, he's also stunning and blinding...Xavier3192012-12-16T12:24:01ZRe: Forums: Advice: Are crits king?mplindustrieshttps://paizo.com/threads/rzs2p9k1?Are-crits-king#232012-12-15T21:28:31Z2012-12-15T21:28:31Z<p>It's funny that they're chasing crits when you use a crit deck.</p>
<p>I do think "crits are king" when they deal more damage—but the GM I'm playing with right now uses the deck and it sucks. Every single crit we've landed has done something stupid and worthless compared to just having it deal double damage.</p>
<p>So, yeah, go for crits unless you're using the deck, not because of it.</p>It's funny that they're chasing crits when you use a crit deck.
I do think "crits are king" when they deal more damage--but the GM I'm playing with right now uses the deck and it sucks. Every single crit we've landed has done something stupid and worthless compared to just having it deal double damage.
So, yeah, go for crits unless you're using the deck, not because of it.mplindustries2012-12-15T21:28:31ZRe: Forums: Advice: Are crits king?Devilkillerhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#222012-12-15T21:22:49Z2012-12-15T21:22:49Z<p>I highly suggest using the variant rules Touc mentioned. At least I think he's talking about the same variant we use, which is the one found on the newer edition of Paizo's crit deck though we'd already come up with it "in house" at my games years ago.</p>
<p>By allowing the x3 and x4 weapons to do more damage even with the crit deck you give players some reason to use them instead of the high crit range weapons. Sure, the special effects from the crit cards can be nice, but many players are frustrated by the number of cards which say "normal damage", and knowing that a greataxe will always get at least double damage even when such cards come up seems to make some players happy.</p>I highly suggest using the variant rules Touc mentioned. At least I think he's talking about the same variant we use, which is the one found on the newer edition of Paizo's crit deck though we'd already come up with it "in house" at my games years ago.
By allowing the x3 and x4 weapons to do more damage even with the crit deck you give players some reason to use them instead of the high crit range weapons. Sure, the special effects from the crit cards can be nice, but many players are...Devilkiller2012-12-15T21:22:49ZRe: Forums: Advice: Are crits king?AdAstraGameshttps://paizo.com/threads/rzs2p9k1?Are-crits-king#212012-12-15T10:20:19Z2012-12-15T10:20:19Z<p><i>bless weapon</i> and Improved Critical skew things very slightly towards the narrower threat range/higher multiplier crit weapons, because of the auto-confirmation of the critical hit.</p>
<p>There's a reason my Paladin uses a pick-axe and bless weapon.</p>bless weapon and Improved Critical skew things very slightly towards the narrower threat range/higher multiplier crit weapons, because of the auto-confirmation of the critical hit.
There's a reason my Paladin uses a pick-axe and bless weapon.AdAstraGames2012-12-15T10:20:19ZRe: Forums: Advice: Are crits king?Pinky's Brainhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#202012-12-15T07:56:41Z2012-12-15T07:56:41Z<p>Maybe it would be better to have something like an overwhelming critical which only triggers on a natural 20 (maybe 19-20 with improved crit or keen) and which would trigger things like the crit feats and the crit deck. With the rest of the crit range only adding damage.</p>
<p>That way normal crits return to their original purpose (allowing a choice between more swingy or more consistent damage) and the more powerful effects trigger equally often on all weapons.</p>Maybe it would be better to have something like an overwhelming critical which only triggers on a natural 20 (maybe 19-20 with improved crit or keen) and which would trigger things like the crit feats and the crit deck. With the rest of the crit range only adding damage.
That way normal crits return to their original purpose (allowing a choice between more swingy or more consistent damage) and the more powerful effects trigger equally often on all weapons.Pinky's Brain2012-12-15T07:56:41ZRe: Forums: Advice: Are crits king?Chengar Qordathhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#192012-12-14T20:40:25Z2012-12-14T20:40:25Z<div class="messageboard-quotee">Icyshadow wrote:</div><blockquote><p> They're king so long as the enemy isn't immune.</p>
<p>Once they go to that level, the feats are all wasted. </blockquote><p>True, but Pathfinder seriously cut down on the number of crit-immune enemies compared to where things were in 3.5.Icyshadow wrote:They're king so long as the enemy isn't immune.
Once they go to that level, the feats are all wasted.
True, but Pathfinder seriously cut down on the number of crit-immune enemies compared to where things were in 3.5.Chengar Qordath2012-12-14T20:40:25ZRe: Forums: Advice: Are crits king?Pinky's Brainhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#182012-12-14T20:04:20Z2012-12-14T20:04:20Z<p>Even without variant crit rules the critical feats make high crit range weapons optimal at high level (ignoring a two handed warrior with devastating blow).</p>Even without variant crit rules the critical feats make high crit range weapons optimal at high level (ignoring a two handed warrior with devastating blow).Pinky's Brain2012-12-14T20:04:20ZRe: Forums: Advice: Are crits king?Quantum Stevehttps://paizo.com/threads/rzs2p9k1?Are-crits-king#172012-12-14T18:35:19Z2012-12-14T18:35:19Z<div class="messageboard-quotee">Pharmalade wrote:</div><blockquote> <div class="messageboard-quotee">SaddestPanda wrote:</div><blockquote><p> Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.</p>
<p>Link: <a href="https://docs.google.com/document/pub?id=14Fmxv1kZSvm2AbZ0LGjyRQY2WvhkDj0Wpy8al_bzoGs" target="_blank" rel="nofollow">The Viking Irishman’s Guide to Weaponry</a> </blockquote>Unless the numbers on his chart are wrong, it's actually 18-20/x2 > 19-20/x3 > 20/x4 > 19-20/x2 = 20/x3 > 20/x2. </blockquote><p>Yeah, it's wrong for 18-20/•2.
<p>Assuming 10 avg dam and 10 to hit.</p>
<p>40% chance to hit (no threat)
<br />
15% chance to threaten • 45% chance to not confirm
<br />
15% chance to threaten • 55% chance to confirm for x2 damage</p>
<p>.4•10 + .15•.45•10 + .15•.55•2•10 = 6.325</p>
<p>19-20/x3 > 18-20/x2 = 20/x4 > 19-20/x2 = 20/x3 > 20/x2</p>Pharmalade wrote:SaddestPanda wrote:Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.
Link: The Viking Irishman’s Guide to Weaponry
Unless the numbers on his chart are wrong, it's actually 18-20/x2 > 19-20/x3 > 20/x4 > 19-20/x2 =...Quantum Steve2012-12-14T18:35:19ZRe: Forums: Advice: Are crits king?Kyros Deun (alias of Elizabeth Brasell)https://paizo.com/threads/rzs2p9k1?Are-crits-king#162012-12-14T17:10:47Z2012-12-14T17:10:47Z<p>I have a battleaxe in PFS. Now, with 16Str and +6 to hit, I do pretty good damage on my own, being able to buff if I can't attack. When I do a crit (x3 multiplier) so that's 9 damage, plus 3d8 (minimum 12, maximum 33) I do pretty good damage. When I do a crit, I usually take the enemy down, though my partner (18 str and a longsword) does a lot of damage in his own right.</p>I have a battleaxe in PFS. Now, with 16Str and +6 to hit, I do pretty good damage on my own, being able to buff if I can't attack. When I do a crit (x3 multiplier) so that's 9 damage, plus 3d8 (minimum 12, maximum 33) I do pretty good damage. When I do a crit, I usually take the enemy down, though my partner (18 str and a longsword) does a lot of damage in his own right.Kyros Deun (alias of Elizabeth Brasell)2012-12-14T17:10:47ZRe: Forums: Advice: Are crits king?Touc (alias of M P 433)https://paizo.com/threads/rzs2p9k1?Are-crits-king#152012-12-14T17:00:58Z2012-12-14T17:00:58Z<p>Critical Hit Deck does not have a x4 effect card. Rather, the cards read "You deal [normal/double/triple] damage and [insert effect, such as bleed or daze]." There is an optional rule that we use that instead of drawing multiple cards you increase the damage one step up [normal = normal crit damage, double = one extra die above normal crit, etc.].</p>
<p>As I'm finding out, this is leading to massive critical hit effects, even on x2 weapons. </p>
<p>That aside, I enjoy games much more when weapons are not chosen for critical hit chances. I feel optimization "guides" and adherence to them lessens play by discouraging builds less effective in combat. The word "build" is one I'd reserve for video games and could care less to see in an RPG.</p>Critical Hit Deck does not have a x4 effect card. Rather, the cards read "You deal [normal/double/triple] damage and [insert effect, such as bleed or daze]." There is an optional rule that we use that instead of drawing multiple cards you increase the damage one step up [normal = normal crit damage, double = one extra die above normal crit, etc.].
As I'm finding out, this is leading to massive critical hit effects, even on x2 weapons.
That aside, I enjoy games much more when weapons are not...Touc (alias of M P 433)2012-12-14T17:00:58ZRe: Forums: Advice: Are crits king?Kthulhuhttps://paizo.com/threads/rzs2p9k1?Are-crits-king#142012-12-14T16:45:42Z2012-12-14T16:45:42Z<div class="messageboard-quotee">Umbranus wrote:</div><blockquote> As I don't know how exactly those crit decks work: Do they have a relevant factor for the weapon's crit multiplier? </blockquote><p>You draw a number of cards equal to the crit multiplier minus one. Which means that if you get a crit with a 3x or a 4x weapon, it's gonna be <b><i>nasty</i></b>.Umbranus wrote:As I don't know how exactly those crit decks work: Do they have a relevant factor for the weapon's crit multiplier?
You draw a number of cards equal to the crit multiplier minus one. Which means that if you get a crit with a 3x or a 4x weapon, it's gonna be nasty.Kthulhu2012-12-14T16:45:42ZRe: Forums: Advice: Are crits king?Adamantine Dragon (alias of brassbaboon)https://paizo.com/threads/rzs2p9k1?Are-crits-king#132012-12-14T16:36:33Z2012-12-14T16:36:33Z<p>Crit fisher builds can be highly effective.</p>
<p>I still don't like them, either as a player or a GM. For a lot of reasons. And I really dislike crit tables or decks where "special thing" happen on a crit. Combat is slow enough already without looking up effects and figuring out what they mean.</p>
<p>If one of my players goes crit fishing, I'll probably end up with NPCs that do the same. Sauce for the goose and all that. Crit fishing players typically aren't thrilled to receive their own medicine.</p>Crit fisher builds can be highly effective.
I still don't like them, either as a player or a GM. For a lot of reasons. And I really dislike crit tables or decks where "special thing" happen on a crit. Combat is slow enough already without looking up effects and figuring out what they mean.
If one of my players goes crit fishing, I'll probably end up with NPCs that do the same. Sauce for the goose and all that. Crit fishing players typically aren't thrilled to receive their own medicine.Adamantine Dragon (alias of brassbaboon)2012-12-14T16:36:33ZRe: Forums: Advice: Are crits king?Pharmaladehttps://paizo.com/threads/rzs2p9k1?Are-crits-king#122012-12-14T16:15:53Z2012-12-14T16:15:53Z<div class="messageboard-quotee">SaddestPanda wrote:</div><blockquote><p> Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.</p>
<p>Link: <a href="https://docs.google.com/document/pub?id=14Fmxv1kZSvm2AbZ0LGjyRQY2WvhkDj0Wpy8al_bzoGs" target="_blank" rel="nofollow">The Viking Irishman’s Guide to Weaponry</a> </blockquote><p>Unless the numbers on his chart are wrong, it's actually 18-20/x2 > 19-20/x3 > 20/x4 > 19-20/x2 = 20/x3 > 20/x2.SaddestPanda wrote:Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.
Link: The Viking Irishman’s Guide to Weaponry
Unless the numbers on his chart are wrong, it's actually 18-20/x2 > 19-20/x3 > 20/x4 > 19-20/x2 = 20/x3 > 20/x2.Pharmalade2012-12-14T16:15:53ZRe: Forums: Advice: Are crits king?SaddestPandahttps://paizo.com/threads/rzs2p9k1?Are-crits-king#112012-12-14T16:10:24Z2012-12-14T16:10:24Z<p>Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.</p>
<p>Link: <a href="https://docs.google.com/document/pub?id=14Fmxv1kZSvm2AbZ0LGjyRQY2WvhkDj0Wpy8al_bzoGs" target="_blank" rel="nofollow">The Viking Irishman’s Guide to Weaponry</a></p>Someone did the math and this is basically how it goes, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. This remains true until you hit really high static damage levels where 19-20/x3 becomes best. This of course doesn't take the crit deck into account and I'm not sure how that would affect these figures.
Link: The Viking Irishman’s Guide to WeaponrySaddestPanda2012-12-14T16:10:24Z