Sean's advice for the 2013 archetype round


RPG Superstar™ General Discussion

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Cthulhudrew wrote:
Or maybe that's the monster twist. Your monster needs to be an archetype that can be applied to another existing monster. O_o

I think they call those "Templates." ;p

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I'd so love a template twist...

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Sean K Reynolds wrote:
Aaron Miller 335 wrote:

WHAT! no archetype round this year?

Yep, read this thread starting here for more info.

Thank you, that argument works for me. I do think that the contest benefits from a fifth round, the organization round worked well. Not only did it show some fun ideas but drew a line between contestants who understood the game world and those who may not have.

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Feros wrote:
I think they call those "Templates." ;p

That's what they'd have you believe. :p

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It'd be interesting to have a template twist or somesuch, but I think it'd just complicate things too much.

That said, Worm that Walks and Lich are both awesome templates that are practically monsters in their own right, so it wouldn't be too difficult to take an idea for a template and just make it into a monster, or vice versa (for certain ideas, anyhoo).


Ill be very disappointed if they do the templates thing, as my big major template concept is already posted (though not exactly as a template yet just some monsters with the template, but close enough)

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Eric Morton wrote:
Eric Morton wrote:
For certain classes, the "recommended [stuff]" section is included in every single archetype I've ever seen Paizo publish for that class. If you don't include that section in your archetype for that class, I'm going to ding you for it...

I take it back. I just reread the Round 2 template, and the template explicitly states that the listed items are the only ones that need to be included. The "recommended [stuff]" section is not listed.

So I won't be dinging people for excluding that section after all. The rules explicitly say it's not required.

I think there's a good reason it's not required, as part of a first draft submission.

If this were a freelancer archetype job, to create a new archetype for a future book, there will very likely be a whole team of other people working on new feats/discoveries/powers/orders/domains/mysteries/talents/etc, that the archetype writer will have no knowledge of. Much of that new material could be a perfect match for the archetype, but there's no way to predict that, without the benefit of a bird's eye view.

Even if the final printed version includes "recommended [stuff]", that's the developer's job to pull that together, from the material submitted via multiple sources.

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