Another feature request thread


Pathfinder Online


Never too early to discuss what you would like to see implemented and since features that I feel have a major impact in the day to day gameplay and management often go overlooked or seem tacked on and never fully functional I would like to discuss them early and often.

So at the top of my list.

With large scale warfare comes the need to manage multiple groups or raids with an extensive ui. Not a cumbersome visual ui like rift cluttering the screen with every members lifebar. But, more akin to the toggleable, fully functioning one of eq. Leader can organize and arrange groups filling specific needs. Class or archetypes, level, rank etc all displayed. User added notes would be nice and eq also had the ability for anyone to change the displayed name color code to easily identify classes. Another nice touch was click to target, I could easily sort class by color and go down the list distributing buffs as needed. Fighters got ac boost, melee got attack buff, and so on. When you're buffing 50 plus people this eased the burden of doing it repeatedly each night.

Another integral part of computer based game features that I havent seen in a long time is command lines, ones that can be tied to custom macros.
Not talking the ability to loop indefinately. But, if someone asks for this or that the ability to /returntarget /cast xyz /telltarget your roleplay text here in a one touch macro makes life much easier and removes some minor annoyances like searching for the proper target in a crowd of people and so on. With hundreds of commands I used on any given day when I played that added so much customization and user friendly appeal I think they are a must.

Next up ties in to all of it and is lacking in most recent games as well. Custom chat channels and features. Sure there is voice chat programs and group / guild chat. But, what if I want to make a ranger class channel for guild, or serverwide channel and just mingle and foster community relationships that form outside of these institutions. Or a rp specific channel, merchant channels to peddle wares.. yeah I really like my chat channels I could color code to keep them seperate and was usually in 5-8 and came to depend on them for communication even with headset on and in vent. I miss them terribly.

So how bout you, anything missing that you feel would have a great impact on your day to day game affairs? Or just want to shoot mine down? Feel free, I welcome all discussion.


I am not crazy about chat but only beacause I am on the phone all day at work. Although I would love to see select chatboxes for groups or mayby even types of mingle and meet zones. Of course that is what inns and taverns are for. I can see the advantage of a chat channel. 93% of communication is not coming out of your mouth. subtle hints of sarcasm is hard to display in just text or macros and younger generations are lost on them not to mention older gamers just like to sit back and chat with buddies sometimes.

Goblin Squad Member

Hide Head Slot.

Every game eventually does it anyway.


I contemplated adding appearance tabs to the list, but ultimately left it off because I see both sides of that story. For myself, its not a "must have" tho for pfo I do think the ability to cloak your fighter as just another merchant travelling with the pack would be a useful means of deception, along with many other scenarios and the normal "convenience" of it.

Goblin Squad Member

Rafkin wrote:
Hide Head Slot.

Actually, what I'd really like to see - but is fairly low priority for me - is a system that automatically hides your helmet when you're in town, or vice versa automatically displays it when you enter combat.

Goblin Squad Member

Used a macro in EQ with a quote readying for battle and one for after, to take off helm, and put on.

But it would be nice if the more tedious things like this are reduced.

Lee
Oh and the KS offered any value at all would be nice.

Goblin Squad Member

Rafkin wrote:

Hide Head Slot.

Every game eventually does it anyway.

You can hide your head slot by making your self more susceptible to head-targeted attacks(taking off your helmet).

Shadow Lodge Goblin Squad Member

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I would love it if PC run towns could hire NPCs to do things in town (bankers, vendors, etc). I would also like to see the NPC's have needs like needing to consume some food each day, that the town owners have to supply. This could make sieges have a whole new level to them if the NPCs stop working due to a lack of food.

Goblin Squad Member

I would like a /whiteflag emote so when I come across another lone explorer there is some universally accepted "I come in peace" signal

Goblin Squad Member

Rafkin wrote:
I would like a /whiteflag emote so when I come across another lone explorer there is some universally accepted "I come in peace" signal

Could be useful, though, honestly, I would prefer if people just communicated/interacted.

Goblin Squad Member

I have frequently suggested a "Yield" mechanic, that basically offered a surrender. I'm not sure how practical it is, but it seems like it would fit well with the Reputation system. In essence, if you Yielded and someone still killed you, they would take a bigger Reputation hit. If they accepted your Yield, you would be forced to leave the area.

Goblin Squad Member

It would also help out in friendly fire situations. Its faster to /yield than it is to type out, "Oops. My bad. I was trying to attack that dirty halfling behind you".

Goblin Squad Member

Dual targeting (see Rift) or at least target of target.

Goblin Squad Member

How about some visual cue as to who is an attacker and who is a defender?

Say I walk up on two people fighting. I want to help the defender. How can I tell which is which so I don't take any reputation hit?

Goblin Squad Member

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Rafkin wrote:

How about some visual cue as to who is an attacker and who is a defender?

Say I walk up on two people fighting. I want to help the defender. How can I tell which is which so I don't take any reputation hit?

+1! Very good idea.

I also am very hopeful they'll include Defensive Target, in addition to the standard Target's Target, etc.


Rafkin wrote:

How about some visual cue as to who is an attacker and who is a defender?

Say I walk up on two people fighting. I want to help the defender. How can I tell which is which so I don't take any reputation hit?

+2! Maybe this could be done by nameplate color? Or an icon by the name.


+3 I like a name color Idea. it changes when you attack/get attacked.

Goblin Squad Member

I concur. I also want to see visual cue's for any stuns/mezs/roots/snares/mind control/slow/speed/poisons/diseases/magic/curses ... I don't want to be looking at a combat log. Everything should be clear on screen.

Goblin Squad Member

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Languages. They are simple scripts to make, but the ability to speak elvish/orc/etc. is aminor but important feature in Pathfinder and fantasy games of its kind.

Goblin Squad Member

avari3 wrote:
Languages. They are simple scripts to make, but the ability to speak elvish/orc/etc. is aminor but important feature in Pathfinder and fantasy games of its kind.

Yeeeees. Plus this gives a reason to have a linguistics type skill and gives my bard more choices. Diplomacy win!

Goblin Squad Member

In general, the closer the game gets to letting me play with my UI turned off - by showing me visual cues for everything in the game world - the happier I'll be.

Goblin Squad Member

Nihimon wrote:
In general, the closer the game gets to letting me play with my UI turned off - by showing me visual cues for everything in the game world - the happier I'll be.

We are on the same page. I really want a sleek/minimalist UI. Allow customization for people's play style but make sure the baseline UI rules are the standard for everyone.

What I mean by this, I don't want to have to download macro/add-ons that do a better job then the default UI.


Drakhan Valane wrote:
avari3 wrote:
Languages. They are simple scripts to make, but the ability to speak elvish/orc/etc. is aminor but important feature in Pathfinder and fantasy games of its kind.
Yeeeees. Plus this gives a reason to have a linguistics type skill and gives my bard more choices. Diplomacy win!

Agreed. Also, it would add many layers to deception, illusion, factions, control, and any racial abilities that could make use of native languages for greater affect.

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