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LG Rappan Athuk Campaign Journal


Campaign Journals

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Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Material that is allowed: Pathfinder Core Rulebook, Advanced Players Guide, Ultimate Combat, and Ultimate Magic. May allow Psionics from Dreamscarred Press. Haven't read the books but have the material.

Characters start at 1st level. 20 Point Attribute Build.
Starting Wealth Average.

I don't need a rich background for characters. Essentially you are going to Rappan Athuk to rid the evil of this horrendous place or loot the place for power.

This thread is for players discussion between session. You can spread out loot here, talk about the game, talk about whatever you like.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Since the campaign setting uses the generic world of Necromancer Game which is loosely connected through various model. The Gods are bit different from the ones found in the Pathfinder Core Rulebook. I'm posting the Good/Neutral Gods of the Campaign. So if you play a divine character you associate with one of them.

Mitra, God of Law,
Justice and the Sun
Alignment: Lawful Good
Domains: Good, Healing, Law, Protection, War
Symbol: Scales bearing twin flames
Garb: White and copper robes trimmed with gold
Favored Weapons: Longsword
Form of Worship and Holidays: Last day of every week,
families gather to feast and commune.
Typical Worshippers: Paladins, fighters, monks, farmers

Thyr, God of Law and Justice
Alignment: Lawful Good
Domains: Good, Healing, Law, Knowledge, Protection
Symbol: Silver cross on a white field
Garb: White robes trimmed with silver, purple or gold — the
colors of kingship
Favored Weapons: Light or Heavy Mace
Form of Worship and Holidays: Last day of every month, on
the last holy day of every year is set-aside for non-royalty to
have their grievances heard.
Typical Worshippers: Humans, Royalty

Muir, Goddess of
Virtue and Paladins
Alignment: Lawful Good
Domains: Law, Good, Protection, War
Symbol: Blood-red upraised sword on a white background
Garb: White wool robes with an upraised sword and hand in
red.
Favored Weapon: Longsword or bastard sword
Form of Worship and Holidays: Regular worship and fasting
on the eve before known battle or before confirmation or
promotion of the ranks of the faithful.
Typical Worshippers: Humans and paladins

Freya, Goddess of
Love and Fertility
Alignment: Neutral Good
Domains: Animal, Good, Healing, War
Symbol: Falcon
Garb: Robes and cloaks of white, trimmed with white fur
Favored Weapon: Longsword, longbow
Form of Worship and Holidays: Harvest moon feast and
before large hunts
Typical Worshippers: Human females

Arden, God of the Sun
Alignment: Neutral Good
Domains: Air, Good, Sun, War
Symbol: Sun staff (staff with a bronze sphere containing an
ankh)
Garb: Ivory tunics and tabards, emblazoned with sun
shaped embroidered gold
Favored Weapons: Sun staff, short sword
Form of Worship and Holidays: The holiest of celebrations
occur during lunar eclipses, followed by high noon on the
summer solstice. High noon marks a regular prayer time for
most followers.
Typical Worshippers: Of old he was worshiped by humans,
though Arden is not currently worshipped on this plane.

Telophus, Lord of
Crops and the Seasons
Alignment: Lawful Neutral
Domains: Air, Animal, Earth, Fire, Plant, Water
Symbol: Raining cloud partially obscuring a radiant sun
Garb: Green and earth tone woolen robes and vestments
Favored Weapon: Sickle
Form of Worship and Holidays: Telophus is worshiped by
harvest and planting celebrations as well as the first frost
and first thaw.
Typical Worshippers: Farmers and halflings, some druids
revering his natural cycle aspect.
This god is the embodiment of the uncaring changing seasons. He is
prayed to not so much to bring good crops, but to be convinced to hold
off the early frost or bring the spring thaw. He requires appeasement and
devoted following, being known to test his followers’ faithfulness and
resolve when it suits him.

Telophus, Lord of
Crops and the Seasons
Alignment: Lawful Neutral
Domains: Air, Animal, Earth, Fire, Plant, Water
Symbol: Raining cloud partially obscuring a radiant sun
Garb: Green and earth tone woolen robes and vestments
Favored Weapon: Sickle
Form of Worship and Holidays: Telophus is worshiped by
harvest and planting celebrations as well as the first frost
and first thaw.
Typical Worshippers: Farmers and halflings, some druids
revering his natural cycle aspect.

Kel, Goddess of Self-Sacrifice,
Lady of Protection
Alignment: Lawful Good
Domains: Good, Healing, Law, Protection
Symbol: Kite shield of purest white
Garb: White robes trimmed in blood red
Favored Weapon: Shields of all types for shield bash
Form of Worship and Holidays: Evening prayers for protection
and health at vespers. Special holy days on the eve of the
solstices and equinoxes for the coming season.
Typical Worshippers: Humans, Guardians, Paladins, though
not currently worshipped.

Vanitthu, God of
the Steadfast Guard
Alignment: Lawful Neutral
Domains: Law, Protection, War, Healing
Symbol: A gray shield emblazoned with a stylized black
fortress tower
Garb: A gray tabard with a black tower sigil
Favored Weapons: Spear
Form of Worship and Holidays: Prayers are often said to
Vanitthu at the start of sieges or by guardsmen prior to
heading out on the beat.
Typical Worshippers: Barristers, judges, guards, professional
soldiers, military officers and nobles.

Know evil gods: Orcus: Demon Lord of the Undead, Tsathogga: Demon Fog God, Hecate: Goddess of Evil Magic, Set: God of Evil & Night, Kal'Ay-Mah: The Black One, The Black Mother, Hel: Goddess of Death, Lady of Pestilence.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As far as background go I mentioned you don't need anything special. The group is going to start off knowing each other. You are from Bard's Gate, which is large city in the world. Through taverns rumor and research you learned that their alternative entrance to Rappan Athuk outside of the Trading Post of Zelkors Ferry. The main entrance of the mausoleum is extremely deadly(IE meant for higher level characters) and the surrounding area has the same level of deadliness.

So the group at the start of the first session will be arriving at Zelkor Ferry at the start of the first session. Getting settle in and ready to explore.

The main motivation of the group should be the destroying the foul evil place once and for all or the rumor of the vast amount of wealth, knowledge, and magic that lie within the complex.

Some Key Points:

-The Rappan Athuk is not some secret area of the world. Rumors have spread throughout the region of this deadly complex. Hundreds of Adventurer parties have ventured to the region over the decade to explore and plunder. Not many if any have ever returned.

-The Campaign is setup as a sandbox. So depending on where you go and the actions you take you can potential find something very trivial or something well beyond your mean. This is a very large campaign with numerous area to explore.

-The majority of this campaign is a dungeon crawl.


I would love to play in this game, have wanted to venture into the depths of the world's most deadly dungeon for a long time now. I am thinking about an Inquisitor or a Cleric of Mitra. I will work something up later today and post if you are cool with that.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hey wolf I have one slot left. We are using Roll20 for the tabletop and a mic is required. Right now the group looks like a paladin, barbarian, alchemist, rogue and someone might be playing another paladin, ranger, or cleric. He hasn't decided yet.


Sorry, I don't have access to the tech you listed above, I will keep an eye on the journal though to see how the others fair. Thanks for the consideration.


wolfheart wrote:
Sorry, I don't have access to the tech you listed above, I will keep an eye on the journal though to see how the others fair. Thanks for the consideration.

Hey Wolf,

In case you reconsider Roll20.net is a free virtual table top so it isn't something that you are required to pay or even download.

To the others in the campaign I'll be playing the rogue in the campaign. Don't worry about your pockets just stay out of my crossbow's line of sight!

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I think we are full now. We have six players now. Well its an online campaign and it's probably only 4 lol. Well I'm hoping everyone is committed to the game. I've already prep a good portion of Roll20 with maps & minis.

We can use this thread to describe and introduce your characters so we can skip that part when we begin.


Hello all! My names mike and i look forward to our adventures together! I was going to play a paladin for the campaign. If we need a cleric i can switch.


Hello all, it looks like I'll be a part of this adventure as well. It seems like this group could use an arcane caster, so I'm planning on rolling a sorcerer.


Sup guys, I'm playing a dwarf barb who enters rappan athuk for personal glory and untold riches. He doesnt care for the plight of the people that live around rappan athuk as far as he concerned is their fault for living near such a forsaken place but I'm sure if you take the time to know him hes not as bad as he seems.


I like that dwarf barb you got there Goblin Muncher.

A little about my character, Torald is a dwarven rogue who has come to Rappan Athuk to search for the whereabouts of some of his clansmen. In particular he is looking for the leader of his clan Prince Obbrey Dargojodeth who journeyed into Rappan Athuk almost 2 years ago. Sworn to discover the whereabouts of Prince Obbrey's Torald hopes that to uncover that something did befall Obbrey and return home before Rappan Athuk claims him as its next victim.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Cast of Characters. Have most of the sheets in. Just waiting on two, but here is the group.

Brenden - Magus
Brandon P - Dwarf Barbarian Duran Stoneforge
Mike - Half-Elf Cleric Harlston Hew
Andy - Human Sorcerer Ravus Duro
Karmic - Dwarf Rogue Torald Othgrun
Zac - Ranger

If you didn't select a campaign traits from the Advanced Players Guide you can. You get two per the book.

The group will be just arriving in Zelkor's Ferry when the adventurer began. You already know each through the Explorers Society out of Bard's Gate. The Society is a loose group of adventurers that share information on the whereabouts of lost secrets, treasures, dungeons, etc.

You heard that there was alternative entrances to Rappan Athuk outside of Zelkor's Ferry called the Mouth of Doom. The Main Entrance has been rumored to be extremely deadly.

If you have a token you want me to use for your miniature or a picture that I can turn into a token shoot me it through e-mail. Otherwise I have a few random tokens setup.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Some houserules.....

Rule 1: Have Fun
Rule 2: There is a boatload of rules for Pathfinder. If we run into an issue I'll make a decision and move on.
Rule 3: Have FUN

I ran a couple of sessions with Roll20 but I'm not an expert. So I'm sure we'll be getting used to the program together. I'll send out a link to the room tomorrow night or monday.

Okay, so Rappan Athuk is a big freakin dungeon with something like 50plus levels and multiple side-levels. The Dungeon has the reputation for being very brutal but also very rewarding. The area the group will going through is the Mouth of Doom which actually not too bad compared to the rest of the complex. The campaign is almost 100% Dungeon Crawl. So it's primarily going to be about exploring, killing, traps, treasure, puzzles, etc.

It's a challenging dungeon once you get in deeper. So expect characters to die. Have a backup ready. I also have some pregens if someone dies and needs someone to take his place.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Karmic Knight wrote:

I like that dwarf barb you got there Goblin Muncher.

A little about my character, Torald is a dwarven rogue who has come to Rappan Athuk to search for the whereabouts of some of his clansmen. In particular he is looking for the leader of his clan Prince Obbrey Dargojodeth who journeyed into Rappan Athuk almost 2 years ago. Sworn to discover the whereabouts of Prince Obbrey's Torald hopes that to uncover that something did befall Obbrey and return home before Rappan Athuk claims him as its next victim.

I like that background. I'm going to try to work that into the campaign. Very cool. We have another dwarf in the group. Maybe both of you can be from the same clan and are both looking for Obbrey.

Dark Archive

Hey there. This would be Vennel/Brenden.

I'm not really all that good with introductions and the like, but here's mine, at least for my character: My human Magus, Garry Swordmagic is the sort of Magus who hunts for objects of arcane importance either for studious purposes or purposes in which he gains an edge. So when he heard about Rappan Athuk, and that there might be a powerful sort of sword called a Black Blade (running a bladebound Magus) inside, he was all over that.

Short and sweet. Not much to it I guess. I'm not really much of one to create backgrounds out of the blue (if that wasn't already obvious). This character is an adaptation of one I have, but the material for this campaign makes him unplayable (he uses a few books that we're not using). Anyways, I look forward to playing with you guys soon.

PS. I have my character set as an atheist for this campaign. But as a sort of joke, on my mythweaver, the diety is listed as Carl Sagan. Just wanted to mention that, in case you took that seriously at all.


Along an old and mistreated road, that ran through a backwater village, the lone wagon of a trader lost one of it's most prized items. A half- elven boy. Harl had snuck out of the wagon to play. He had wandered off to far. When he had returned his family was gone. He walked long into the night. A traveling cleric named Terfin Hew found him asleep under a tree. Terfin promised that he would help find his family. Over the years they searched many city and trade routes. The year's had passed and Terfin taught Harl about the god Thyr and the cleric ways. After Terfin had passed away from old age He continued to travel looking for any news about his parents.

A year ago Harl had several months which he simply cannot account for. He has no idea where he was during that time or what he did. His desire to learn these things is tempered by his fear of what he may discover.

Karl has come to Rappan Athuk for riches to help him continue his search.


Ravus hails from the far north, and still favors fur-lined clothing. He carries a walking stick that is topped with a round white stone. He is quick with a booming laugh and a powerful slap on the back. Large for a mage, standing over 6 feet tall and more than 200 lbs.

Ravus reasons for dungeon delving can best be called "field research." Fed up with sorcerers and wizards, both of whom insist their particular path to power is 'right', he seeks to bring their disciplines closer together by coupling book study with true field experience.

...and also he also likes gold and magic items. But mostly for the research... really!

For a picture of Ravus, you can check here:
http://imageshack.us/photo/my-images/819/malehumanmage.jpg/


Good game last night gents. Figure this thread can also help with a little out-of-combat talk.

When the group turns in for the night, Ravus tromps over to the Magus and gives him a slap on the back. "I see you enjoy color spray as well, an all-around useful spell I find! I'd be interested to know what others you've brought with you, the better for us to coordinate our efforts. You may have noticed that I don't use a spellbook. I prefer the memorize my spells permanently. Unfortunately I've only committed a small number to memory so far, though I am working on others."

"At the moment I am prepared with spells of mage armor and color spray. I also know an array of minor spells, one to read magic, one to detect it. One that evokes a ray of cold, one that can daze an opponent, and of course one that creates small lights for me to see by. I can also create a bolt of arcane energy, but the effort leaves me drained."

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session Experience.

We are using Medium Exp. Track.

CR 2 Pit Trap Bypass: 200
CR 1/2 Bandit x4: 800
CR 1/2 Striges x15 3000
CR 2: Chamber of Magic Pools: 600
Total: 4600 Divided by 5: 920

Players:
Gary Swordmagic Human Magus
Harlston Hew Half-Elf Cleric
Ravus Duro Human Sorcerer
Torald Othgrun Dwarf Rogue
Jarum Kouta Half-Orc Ranger


Torald hopes they make it to the second night with all those bandits and orcs bearing down on them... Nothing says hello like a bolt between the eyes of an orc!


Jarum might suggest a tactical retreat. I feel like we may need to explore more and/or level up before taking on the bandit leader.


Groose wrote:
Jarum might suggest a tactical retreat. I feel like we may need to explore more and/or level up before taking on the bandit leader.

I don't think we have much of a choice it's not like we can close the door and say oops sorry wrong room :)

We have the advantage they need to come down the hallway and they outnumber us so they can't use that against us. We also have the half-orc with a big greatsword and lots of colour sprays. We take it to them before they take it to us.


Harl think's Dam should have taken Obscuring Mist when he work up. might help us turn the tide in our favor.

Dark Archive

True. What is the range on the cleric's channel healing anyways? Could the cleric just back out so that only we are in range, and just keep doing that to keep jarum in the front so he can cut down/shoot anyone coming at us? While Gary and Ravus use color spray on anyone getting closer?

I think this fight could be pretty easy if we play it smart.


the channel has a 30ft radius.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Someone Monday Night mentioned that might have a friend interested in playing in the campaign. If he is still interested tell him to shoot me an e-mail. I'd like to keep the party at six.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Guys next Monday we have a game. Then the following to Mondays are on Christmas Eve and New Years Eve. Don't think I'm doing anything on Christmas Eve and can probably run a game from 8pm to 11pm. If that doesn't work do people have alternative night those weeks?


lastgrasp wrote:
Guys next Monday we have a game. Then the following to Mondays are on Christmas Eve and New Years Eve. Don't think I'm doing anything on Christmas Eve and can probably run a game from 8pm to 11pm. If that doesn't work do people have alternative night those weeks?

I'm not the one who mentioned it, but I do have a friend who would be interested in joining the game. I don't want to snipe the position away from whoever jumped on it on Monday, but I'll have him e-mail you just in case.

For those 2 weeks, that's unfortunate timing. I'll be with family both days. I would be available Wednesday, Thursday, or Friday either week (26, 27, 28 or 2, 3, 4)

Dark Archive

as for the who put the two bits in about a buddy that was interested, that'd be me. But as for christmas eve I don't think I have anything going on yet, but that may change in the next few days. I'll be sure to let you guys know as soon as possible. And honestly the week of xmas eve I have no idea how busy it'll be. I work retail and I won't find out my schedule until sometime next week, due to the holidays making it impossible to request time off, and we are getting less than regular shifts in order to fill all shifts.

But as for new years eve, that night itself I think I'm busy, but new years day, I'm free. I should also have some time available sprinkled throughout that week as well. Typically I work very early mornings (4:00 am PST until noon) so I should be available in the evenings all that week.

I'll have my friend send you the email.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

We will play those weeks by ear. See how everyone schedule is and see if we can make something happen or not.


lastgrasp wrote:
We will play those weeks by ear. See how everyone schedule is and see if we can make something happen or not.

Thursday Dec 27 is my only day for the Christmas Week.

New Year's week I won't be available have travel plans booked.


I dont have any plans for xmas or new year's. im ok with moving days around.


Just found out today that i have to go to my uncle house for cristmas eve at 5pm est. hope we can more the day around ot move up the time.


Guys sorry I just realized that this Monday evening (for Christmas) I have a work function that I need to attend. I think it will run until 7 pm so I'll be late coming to the game tomorrow.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Game is set for tomorrow. 7pm to 11pm EST. Try to be on at 6:45pm if you can so we start up promptly.


Hey guys, sorry I'm so last minute. Anyway.

I'm Tyler, and will be playing your Barbarian, Susan, for this campaign. Susan was raised by a very high-class family from a somewhat-distant land, they tried teaching Susan many things, but Susan didn't like learning. Susan enjoyed playing with kitchenware, but not cooking. Susan didn't like how her family treated her and insisted she do things like learn, so she left home a few years back. Susan just wants to do things that are fun and exciting, so she decided to adventure. After recently arriving in town Susan heard about this place called Rappan Athuk and thought it sounded like a great start for her adventuring legacy.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Experience for Session 2

4 Bandits: 800
3 Orcs: 405
Tall Jack Rat: 600
4 Zombies: 800
Ghoul: 400
Gelatinous Cube: 800
10 Dire Rats: 1350
Bypass Multi Dart Trap: 600
Sticky Room Trap: 800
Total: 6555

Players Susan, Torald, Ravus, Jarum, & Harlston
Exp Divided by 5: 1311
Notes: Tyler move Susans Exp to your new character.

If you leveled up send me an updated character sheet.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Everyone should give a moment of silence for the groups dearly departed barbarian. Susan the group only knew you for such a short period of time. Next time let's hope you do better in a game of chance. ;-(


Susan, you shall be missed. Your identical twin sister Newsan shall be welcomed!

What time works for people next week? I heard mention of the 28th as a possibility. I'm available for play the 27th or the 28th without a problem.


27th I'm good the 28th is tentative for me right now.

Torald writes down Susan's name on the scroll of the fallen. And thinks that could have been me!


28th will be a no go for me so I'll only be available for the Thursday 27th.


27th is a no-go for me, in the case you change the game to the 27th someone decide who wants the amulet of natural armor and I'll bring in a new character in the next game


Any plans for playing this week? It sounds like every day is bad for someone. I'm available any night except the 31st itself.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

With the holiday conflicts. We will start up again on the 7th.


Yeah I'm busy all week, sorry for going quiet for a while. I made my new Character,Susan the Fighter. He'll be a great addition to the party, trust me. I may or may not be able to make the 7th, we'll see the closer we get.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Okay all, Happy New Year. The game is back on track starting this Monday. Is everyone good to go for the 7th? Looking forward to restarting the game. Also if you leveled up send me an updated character sheet if you haven't.


Let's do this thing!


In an effort to get things prepared before game session, even though I have just sent the character off for approval, I thought I would introduce myself.

My name is Willie, and I will be playing a Paladin named Adjo (pronounced Ah-Jo).

As a child, Adjo was often scared of the dark until one night his fears seemed to manifest into a source of magical light. Believing this innate magic gift to be of divine origin, the elders of the village sent Adjo to the temple of Muir. Not one for the more delicate aspects of the clergy, Adjo focused in the martial roles and became a Paladin instead.

As word of Rappan Athuk spread, Adjo felt compelled to bring the protection of Muir and make a name for himself in the process.

Dark Archive

sorry for vanishing on you guys during the holidays. Work and family kept me too busy to really get back in touch and everything. But I'll be attending today. Hoping for an interesting game.

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