Optimizing for a challanging GM


Advice


OK, so I started a new campaign a few weeks ago and rolled up a Magus (with essentially a 20 point build, despite it being rolled stats)

I'm currently leveling to 3 and trying to chose an Arcana and Feat, so I thought I'd ask for some input on what others would do. I went with the Staff Magus archtype and have an int bonus of +2 so far.

Now, the thing is, I'm playing with a more challenging GM. I always seem to get ambushed in the middle of the night (no perception skill) so I'm actually considering taking the extra trait feat and taking something that makes perception a class skill, along with possibly survival since so far it's necassary to forage for food. I'm hoping my DM will allow that, especially since my backstory makes it somewhat appropriate.

As for Arcana's, considering my archtype, I thought I'd take Wand wielder so that I can cast from wands and staffs, since nothing seems especially useful yet. I'm hoping we'll find somewhere where I can buy wands and get a wand of shocking grasp for the foreseeable future. The shield Arcana would be a runner up, except my int bonus is currently only level 2, and the magus archtype grants me shield bonuses instead of heavy armor later anyways.

Runner up ideas for feats so far seem to be dodge (to help me survive) and weapon focus. All the Arcana's seem to suck imo, short of Arcane Accuracy. I don't have a big pool yet, and +2 int isn't much of a boost, but I could see it being useful in the right circumstances.

Any thoughts? Recommendations?

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