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Modules you would like in the future.


Pathfinder Modules

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Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber

Much like the AP thread, post your ideas for modules here!

My own:

Darkmoon Vale - The Varisia of the modules line has been neglected since PF rules. Let us go back with a new story there that can also be used as a sequel to the previous modules.

Insane Asylum -Something horror for autumn, pref by Logue and/or Pett, exploring a Kirkbride style/Shutter Island asylum.

Underdark - Not much has been done with the darklands since Second Darkness

Viperwall - nuff said

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics Subscriber

I've wanted a war/Heroes of Battle module for quite a while now and with the shift from 32-page modules to 64-page modules, I think that's a perfect opportunity for such a module. I'd prefer for such a module to focus on Mendev/Worldwound but Belkzen/Lastwall might be a great setup as well, as might Linnorm Kingdoms/Irissen.

More Ustalavic horror is another thing I'd really really like to see in the not to distant future. And if such a module was to include a proper insane asylum, Paizo would hear no complaints from me.

Osirion is third on my wish list.

Andoran

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber
Ravenmantle wrote:

I've wanted a war/Heroes of Battle module for quite a while now and with the shift from 32-page modules to 64-page modules, I think that's a perfect opportunity for such a module. I'd prefer for such a module to focus on Mendev/Worldwound but Belkzen/Lastwall might be a great setup as well, as might Linnorm Kingdoms/Irissen.

Are you not aware of Reign of Winter (Irrisen) and Wrath of the Righteous (Mendev/Worldwound), the two APs scheduled for 2013?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics Subscriber
Coridan wrote:
Ravenmantle wrote:

I've wanted a war/Heroes of Battle module for quite a while now and with the shift from 32-page modules to 64-page modules, I think that's a perfect opportunity for such a module. I'd prefer for such a module to focus on Mendev/Worldwound but Belkzen/Lastwall might be a great setup as well, as might Linnorm Kingdoms/Irissen.

Are you not aware of Reign of Winter (Irrisen) and Wrath of the Righteous (Mendev/Worldwound), the two APs scheduled for 2013?

Yes but what I'm talking about is not just a module taking place in either of the nations. What I'm hoping we'll see is a module in which an actual war is a major backdrop for the module. A module in which the heroes take active part in the battle(s), much like the D&D 3.5 supplement Heroes of Battle suggests.

From what I've read of the product descriptions for Reign of Winter, there's not really a whole lot of war going on between the Linnorm Kingdoms and Irissen (which is what I'm suggesting).

As for Wrath of the Righteous, it's my understanding that parts of the first installment take place in Mendev before the rest of the adventure path moves into the Worldwound and the Abyss itself. I don't get the impression that war is a major component. It's certainly a backdrop in the sense that the Mendevian Crusades are there but it's my understanding that they won't take center stage at all after the first installment and we won't get much of a Heroes of Battle experience.

Maybe I misunderstood some of the information that's trickled out about the Wrath of the Righteous adventure path. If so, yay!


I LOVE Darkmoon Vale. Somebody at Paizo (James Jacobs, I think) once emailed me that they're done with that region, unfortunately.

Silver Crusade

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I'd like to see more modules delving into the Dragon Empires.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Comics Subscriber

My module wish list:

Location-based Modules:
Osirion
Quadira
Nidal
Five Kings Mountains
Kyonin
Lands of Linnorm Kings / Realm of Mammoth Lords combo
Razmiran / River Kingdoms combo

But of greater interest would be themed modules:
1. The Heist - a bona-fide infiltrate & steal the object where the PCs have to gather intel on the location to case the joint, and then run the heist
2. War - as adventure, not backdrop
3. Sandbox/exploration (Kingmaker lite)
4. Thieves Guild/Gang - underworld-themed module. PCs choose a side in the conflict. Sidebar/appendix for running the module from the side of The Law.
5. Arcane Academy module - Yeah, I'd love a module that take players through their graduation year from Korvosa's Acadamae.


I'd like to see a module set in the Realm of the Mammoth Lords. Alkenstar also seems like good module fodder. Arcane Academy is also awesome; I might be bored with an Acadamae AP, but a module would be awesome.

Perhaps some modules that take place over time, rather than one open/shut scenario. With 64 pages, I'd like to see a module that could amount to a mini-AP. To illustrate my meaning, maybe something similar to the AP issue Howl of the Carrion King. The article on the Brazen Preaks provided plenty of fodder for action set around the area, and the re-building of Kelmerane is expected to take a year. I'd also like to see a module that assumes certain things about the PCs. We Be Goblins went so far as to assign pre-gens, and I don't dislike that. I think there are certain areas that are more organically explored with certain assumptions. A Realm of the Mammoth Lords module that assumes the PCs are members of one of the barbarian tribes would feel much different that a module that keeps itself arbitrarily open for any kind of PC to play, like a Pathfinder Society mission set in the Realm of the Mammoth Lords.

Cheliax

1 person marked this as a favorite.

Environment themed modules, where the location plays a significant role, not just in the "Ok you're in a swamp, here's two encounters with swamp monsters, and... we're done, you arrived to the dungeon".
Sort of River into Darkness on steroids.
Swamps, mountains, deserts, rivers, forests, etc. Face the great outdoors and its denizens, not just the denizens in the relevant outdoors.

Also different themes. Intrigue more than combat. A dungeon made of logical puzzles and traps (remember the old Challenge of Champions adventures in Dungeon Magazine?). War, both large field battles and guerrilla style, against a capable enemy.

Areas left untouched by sourcebooks and APs, such as the Realm of the Mammoth Lords, Nirmathas, Druma, Geb...

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