Help me select a pg for a weird campaign with lots of limitation


Advice


So i have to create a pg for a strange campaign, this are the rules:

All must be LG
Genarally no arcane caster but bards
No summoner
No "evil" class (no thief using poison for example, i already argued that poison itself isn't evil but it didn't work well)

The pg will be a custom created celestial race (25 RP plus pretty much every celestial and diplomatic thing in the ARG for free).

EDIT: We'll start at lvl 12

The party is composed of:

A paladin archer
A buffer cleric
A paladin / healer
A melee paladin
A melee ranger focused on fighting (yeah i know)
A bard

:V

I don't know what to do, logic would dictate rogue/ninja but since i know the dm we'll be half the campaign in looooong dungeons (with no cover ever for stealth); so i can just pick any class and put point in disable device and perception and i'm good (plus i can have some skill as class skill for free) so techically i can do another paladin archer that disable device. Of course the ninja can go invisible but the dungeon will be very long and with a pg that can go invisible i'm 100% sure that most of the time enemies will see invisible.

Normally i would something arcane but i can't. I'm really out of idea.

Thanks in advice for any help.


Ninja's can get at level 1 invisibility and greater invisibility at level 10, make sure your bard cast's blur on you (concealment) and you can hide in plane sight as the only limit on hiding is that you be concealed.

Actually if your playing lawful good (where using non-lethal isn't just a trick to do more damage its a character concept) you should seriously consider cheesing the sap adept route (increase sneak with non-lethal bludgeoning). By getting sap adept, sap master, enforcer, dazzling display and shatter defenses you can pretty much one flurry anything that isn't immune to no lethal, it's a long investment but once you reach level 8 your laughing especially because it means you don't even have to flank to win.

Grand Lodge

Infiltrator Inquisitor. Be LG, and still be able to cast Evil spells.

Later, cast Atonement to change your alignment.


Have you considered an Inquisitor. They make decent skill monkeys but they are not dependant on SA for combat. Their spell list includes invisibility and knock as well as some unusual spells. Since you can get disable device as a class skill you can also take care of traps. While you do not have trap finding to deal with magical traps you do have dispel magic. Bane and judgments more than make up for losing sneak attack. And probably the best thing is that while you have to be lawful good an inquisitor is has more freedom to do things than a paladin would.

Lantern Lodge RPG Superstar 2015 Top 32

I assume you mean PC? (Player Character)

How far does the 'no arcane caster' rule extend? You mention Summoners specifically, and allow Bards. What about Alchemists? Magus? Witch?

If you want a character with some arcane-like abilities, perhaps a Quinggong Monk?


Does the DM consider Alchemists an arcane class?

if not then it might be a good fit. they have disable device and perception as class skills which is something you said you were interested in.

- Torger


Someone with a Ring of Invisibility.


Thanks to all for the advice:

@Wind Chime: the ninja stay invisibile for just a few rounds, a few times, is not really a worth ability as a scount and while blur is a great idea is 1/m lvl (probably casted from a wand) so is not that great either.

The sap master is something i really really really really really dislike, and even if it would some how fit i'm not sure i want to use it.

@blackbloodtroll and Mysterious Stranger: thanks! i'll have to give a look to the inquisitor which is a class i basically don't know.

@SirGeshko: basically a magus and an alchemist could be doable but the master specifically told us that is better to have a pg that still do something in no-magic zone or in situation with magic attack being useless (and knowing him this is = dungeon full of iron golem). The monk, i will be onest,even if concetpually nice seem to me just as a way to deal (less) damage in a different way, and notthing more. But i'll admit that i did't look to well and the pathfinder monk and maybe is just an old 3.5 prejudice.

@Big Lemon: yep! the problem is the class of this someone

Lantern Lodge RPG Superstar 2015 Top 32

An Antimagic field will hose all spells (cleric, ranger, and bard), and most of a paladin's iconic abilities, like Smite, Lay on Hands, Divine Bond, and Auras. Essentially abilities marked with a (Sp) or (Su) do not function in an AMF.

If you're worried about golems and other constructs, try the Crypt Breaker Alchemist Archetype. Trapfinding and potions, with bombs that do extra damage against constructs. Alchemists are very versatile, but limited in group buffing, as a wizard, sorcerer, or summoner would be.


Stonelord paladin worshiping torag with the defensive strategist trait.
Perfect for dungeon crawl stuff and his stonestrike ignores hardness.
If you want trapfinding dip into something that grants it.

Dark Archive

What the heck is a "PG"?

Grand Lodge

Evil Genius Prime wrote:
What the heck is a "PG"?

Parental Guardian?

Silver Crusade

I've always wanted to see how a Champion of Irori with the Sensei archetype for Monk would go over.

Or.....YES BE A Dark Tapestry Oracle who specialized in battlefield control!!! Afterall not everything from Beyond the stars is evil. Take Desna or flumphs for example!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help me select a pg for a weird campaign with lots of limitation All Messageboards

Want to post a reply? Sign in.