Any clever / legal ways to mitigate oracle curses!?


Advice

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Grand Lodge

blackbloodtroll wrote:

Pick up a Goz Mask. Combine with the Tremor Boots.

Use things like Darkness, Deeper Darkness, Fog Cloud, and Obscuring Mist to keep baddies just as Visually Impaired as you.

Add in a necklace of adaptation and an ever-smoking bottle (inside a magic-tight, but not air-tight container). As soon as you blow stealth, pop the stopper and enjoy a big tactical advantage. Works better with warforged.

Grand Lodge

Oh yes, Necklace of Adaptation. Forgot that.


Everyone out there -- does Cat's Eye Crown sound like a viable solution?

Even if seeing beyond 30' feet with my own eyes (darkvision improvement) wouldn't it potentially be viable to be able to see through other allies in the party and therefore see at normal range?

Combat is not as important to me, Though I'll be looking at all suggestions most carefully -- I am most concerned with being able to notice things at normal distances and interact with my environment at a more normal distance.

The Cat's eye crown sounds REALLY viable -- but I need other people to weigh in and make sure that's just not my wishful thinking.


The problem is using it like that is once a day. Clairaudience-Clairvoyance is only 1min/lvl. so while it would work its pretty limited.


Vicon wrote:
I however do not see the point in enduring my curse any worse or longer than need be, hence my posting here.

You chose an Oracle. It clearly states you have to take a curse. If you didn't want a curse, the secret is not to roll an Oracle.

Vicon wrote:
I had originally expected that by level 5 in ANY class levels I would be at 60' darkvision by now...

What systems have you been playing that level 5 everything gives you Darkvision? Now, to be fair, most races do have augmented sight, but, there are very few classes other than maybe PrC's that grant Darkvision. I believe there's a few druid/cleric domains, but little else...

I know I've been helping only by ELIMINATING choices that aren't legal, but, it sounds like with your GM, that's the real trick.

I'm a DM about as strict as yours, but there is one item in the Ultimate Equipment book I might allow you to overcome your curse with, and that's the Eyes of the Dragon. Those are so expensive that you'd have to basically sink ALL of your wealth into getting them for about 15 levels or so. They actually transform your eyes into dragon's eyes. But they cost $110K gp.


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Vicon wrote:

Everyone out there -- does Cat's Eye Crown sound like a viable solution?

Even if seeing beyond 30' feet with my own eyes (darkvision improvement) wouldn't it potentially be viable to be able to see through other allies in the party and therefore see at normal range?

Combat is not as important to me, Though I'll be looking at all suggestions most carefully -- I am most concerned with being able to notice things at normal distances and interact with my environment at a more normal distance.

The Cat's eye crown sounds REALLY viable -- but I need other people to weigh in and make sure that's just not my wishful thinking.

I'd let you use the Cat's Eye Crown, too, yes. Since it's an item that basically possesses its' own eye, and you're just seeing through that eye. But I'd still limit you to the curse's vision range.


Enter Image spell plus a few hundred cartoon drawings of yourself scattered around the battlefield. It's on the Bard and oracle lists.

http://www.d20pfsrd.com/magic/all-spells/e/enter-image


As a GM, I'm even stricter, I wouldn't allow ANY method to mitigate an Oracle's curse, as despite the detriment, it's actually a class feature. It's like trying to find some means to mitigate a wizards ability to cast spells. Why would you try to do that? You wouldn't. If my player doesn't like the curse feature of an Oracle class, I'd say play something else. There is no possible way I'd allow anyone to mitigate a class feature - no matter what.


Intelligent cestus with:

Speech - 500 gp
Telepathy - 1000 gp
Darkvision - 500 gp
Blindsense - 5000 gp
Senses 120 feet - 1000 gp
Decent Wisdom Score - ?? Gp
Decent perception bonus - ?? Gp

Cestus becomes your spotter helping you target squares you can't see (miss chance still applies for some spells/attacks). Won't help for everything. Ranged area effect spells preferred.


If you take the limp curse the -10 to movement then monk, barbarian etc automatically deal with this through fast movement.

The Exchange

gamer-printer wrote:
It's like trying to find some means to mitigate a wizards ability to cast spells. Why would you try to do that?

So that he doesn't kill you.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

There is in short, NO WAY of legally mitigating the oracle's curse short of taking Oracle levels. Aside from sacrificing chickens or pizza to your DM.


Tirq wrote:
gamer-printer wrote:
It's like trying to find some means to mitigate a wizards ability to cast spells. Why would you try to do that?
So that he doesn't kill you.

But wouldn't the player kill you for doing that?

I like the oracles curse class feature, it really makes them stand out as a class, and for taking some level of detriment to start, the buffs that follow are unique.

I like the curses so much, I've even borrowed the Blind curse, and developed a bard archetype for Kaidan (published in Way of the Yakuza) that uses something similar (which also provides buffs for higher level), since blind bards are historical for ancient Japan.

If you don't like the oracles curse, play a cleric - easy fix.


Far be it from a person to want a disadvantage of taking a class to get the benefits of the class.


I just love the thread being full of people with nothing more to contribute than "Bah! Humbug! Suffer the curse!!"

....guys....

It's been stated that I have been, and been enjoying it. It doesn't change the fact that I'm asking the question to know all of my options. It's funny, because the more I gently iterate that what you're saying is not only obvious, and already being observed, it's also rude when from the OP I've been saying I am not looking for ways to cheat the curse -- I am looking for options in my progression to mitigate the curse... OPTIONS NO MORE BROKEN THEN TAKING ORACLE LEVELS OR LEVELING NORMALLY... namely saving gold or spending feats...

...all these people who can't seem to resist the opportunity to leer into the thread and deride somebody, or tell them to play something else... Don't. I love my oracle/bard -- the build is cool, and I am doing a great job of taking the good with the bad.

Forums are for discussing options. Those using the forums to deride other people who are looking for choices -- I hope you are making more positive contributions in other threads.

@Shalafi2412, thanks for your input but I'd appreciate no more contributions from you unless they are actually pertinent to helping address the question at hand... which as the thread title suggests... invites clever/legal ways to mitigate curses. Not ridiculing other players.

...But when If I ever need a thread about ridicule, I know I can count on you posting there before that thread is locked.

The Exchange

Eversmoking bottle.
Slightly more expensively - a robe of eyes.

But also, I think the real issue is the choice of curse - several of the curses are quite beneficial. Legalistic, blackened, wrecker are for the right builds, quite positive.


Barry, thanks for your strict-GM interpretation on the Cat's Eye crown. Again, valuable for what might be allowed under the most arid of perceptions/interpretations... and I'll look up the dragon's eye.

Blackblood, the Goz Mask is totally awesome... I doubt I will employ the strategy of making everyone as blind as I am, partly because the party isn't having such a problem in combat and my character as a whole is not really combat oriented -- he's a kill monkey. That said, the Goz mask is AWESOME for a variety of other reasons... and it incidentally answered a nothing far more obscure problem I hoped to address with my character! (My bard uses a Mwk Net in combat when he does fight to soften up foes, as ranged touch attacks are safer and more effective for my character -- but you can only net a creature one size level above you with a size-appropriate net... but the Goz mask treats you as one size level higher in all things, which would allow me to get a medium net to snare large creatures while wearing the mask. AWESOME!!!


Lazar X -- please read the thread and all the brilliant and elegant suggestions. It is clear "No Way" is far from the truth. When you look at ridiculous mental exercises with the system like "pun-pun"... where there is a will, there is often a way. :)


oracle of nature, take lame curse and bonded mount. also, be a halfling. Sure, your speed is 10 ft....but riding a wolf, your speed is 50 ft.

curse mitigated

Sczarni

I don't think Bards and Oracles have much in the way of divination spells, but take a good, long look at both your spell lists for anything that might help you magically survey an area you can't actually "see".

If your own spell lists give no help, you're not out of luck yet. I can only assume you've got decent Charisma, so putting ranks in Use Magic Device and getting a wand of, say, Arcane Eye might help you out.

The Enter Image suggestion was a decent one, though it will require you to have quite a few portraits of yourself made and devise some means of making sure they're in spaces you want to be able to see. Your party's paladin will probably agree to carry one on his shield, and any innkeepers you make a good impression on might be willing to hang one in their tavern, but in combat you're not likely to get much use out of it, since you have to leave your own body helpless (and can't cast spells while inside an image).

Scarab Sages

Starcoffin wrote:
EDIT: My preferred curse is haunted, the bonus spells are handy and a handy haversack / efficiency quiver can easy things for you. And your oh-sh!t-I-need-you-often item, throw it in a glove of storing.

A Handy Haversack won't work for a haunted oracle for the same reason deepsight won't work for an oracle with clouded vision.

The easiest curse to overcome is tongues as stated above. Simply have everyone else invest 1 point in linguistics.


Vicon wrote:
"Bah! Humbug! Suffer the curse!!"

Who's saying that - I say, bask in the curse, not suffer for it, you're looking at it wrong. It's not a bad thing. It's what makes the class cool. You're reading too much into (at least mine) as something negative. I don't mean it to be negative at all.

Vicon wrote:
...all these people who can't seem to resist the opportunity to leer into the thread and deride somebody, or tell them to play something else... Don't. I love my oracle/bard -- the build is cool, and I am doing a great job of taking the good with the bad.

I don't see that happening in this thread. You're reading too much into the responses.

Vicon wrote:
Forums are for discussing options. Those using the forums to deride other people who are looking for choices -- I hope you are making more positive contributions in other threads.

Changing a basic class feature - is not the same as looking for options, though. Options add onto a build, not take away from it. Just because you don't agree with our suggested contributions, doesn't make it negative.

There is no intended ridicule, here. You're just not liking the answers. I have nothing, but the best of intentions, and hope you resolve your issues in a way that will make playing your oracle more fun - without destroying the basic design of the class.

Shadow Lodge

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Well I don't have anything constructive to offer, but I'm glad you made the thread as it informed of the non-class addition to effective oracle level.

Thanks :)


Vicon wrote:

Barry, thanks for your strict-GM interpretation on the Cat's Eye crown. Again, valuable for what might be allowed under the most arid of perceptions/interpretations... and I'll look up the dragon's eye.

Blackblood, the Goz Mask is totally awesome... I doubt I will employ the strategy of making everyone as blind as I am, partly because the party isn't having such a problem in combat and my character as a whole is not really combat oriented -- he's a kill monkey. That said, the Goz mask is AWESOME for a variety of other reasons... and it incidentally answered a nothing far more obscure problem I hoped to address with my character! (My bard uses a Mwk Net in combat when he does fight to soften up foes, as ranged touch attacks are safer and more effective for my character -- but you can only net a creature one size level above you with a size-appropriate net... but the Goz mask treats you as one size level higher in all things, which would allow me to get a medium net to snare large creatures while wearing the mask. AWESOME!!!

Actually, I rather think wearing the Goz mask and employing options to make everyone as blind as you are (obscuring mist and the like) is probably the best legal way to mitigate your curse without trying to get rid of it. When NO ONE can see more than you can, you really don't have to worry about it. Everyone's on the same equal footing.

THAT is the type of innovative brilliance I would actually applaud (and reward) at the head of the table.

However, you may piss off the rest of your party that doesn't happen to have Goz masks. Unless you buy them for everyone. (Still cheaper than the Eyes of the Dragon). :P


Barry Armstrong wrote:


However, as a DM, I would say any attempt to use clever tactics/items or rules to counter the negatives of an Oracle's curse would meet with divine intervention altering the curse again to compensate.

I always thought of the curse as the gods simply breaking your fragile little mortal mind/body with their direct influence. I mean, sure, some gods would probably add them as a lesson/way of getting their kicks, depending on their alignment. Over all though, it seems that the gods would not care that much. Heck, most of the higher level curse abilities seem to be your character adapting to their disability. But you are right that as a DM, you should probably stop them. You have a curse for a reason, and that reason is that you got broken by a god. It's the GM's job to control nasty little effects on your character's body.

Not helpful for our multiclass OP, but here is one: Dual cursed wolfscarred face and deaf. Wolfscarred face sucks since it has that failure chance for verbal components, so deaf curse would cut that out entirely without the usual cost of a silent spell. Sure, you are stuck with being deaf without the nice little bonuses later on, but you get that natural attack that will eventually be pretty sweet. I mean, it does the same as a greatsword at level 15, and if allowed, it can get up to 3d6 with improved natural attack. It is at the point where that feat causes real jumps in dps. Sure, it is a natural attack without iteratives, but it would be good for skirmishing. You can also get revelations that cause rerolls. Always an important asset in Pathfinder.


My party had a rogue archer who grabbed a goz mask and a smoking bottle.

We had to ban the combo pretty quickly as 90 percent of monsters have no way to deal with it. Its really cheap too.


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well, the issue here really is, for example lame curse combining with barbarian FTW.

IT effectively 'mitigates' the curse, by using that combo. All the OP was looking for is, does anyone know something like that for the clouded vision curse?


I'd think that the bonuses to speed from barbarian and monk would be due to training to more effectively use your full potential. it is simply that a limp oracle has a lower full potential.

And we all know we are off the main problem here, but this is an interesting bit of build discussion none the less. Without creative measures such as intelligent items or spybots, it is hard to get around clouded vision curse.

The best I can say is that you should find ways to avoid it being an issue. For example, a warrior built oracle would have a lot less trouble with it as long as someone pointed her in the right direction. You rarely need to see further out than charging distance if all you do is smack things with a large sword. Overly simplistic analysis, and it might not help out OP at all depending on his build, but sadly clouded vision does not have as much wiggle room as some of the other curses.


yea, I still say it's not that bad, considering most encounters happen with in a 30' radius anyway. you can see 30' back and 30' front so thats a distance of 60' total, you aren't missing much,

heck even in RL this person could get away with driving a car!


I don't know of a class offering counters to blindness. Perhaps you could train a hawk or other avian creature to make noises over a target, so a blind person might know to point his bow 10' below where the hawk is shrieking over (60' away) - a seeing eye bird?! Short of that, I know of no mechanical way of getting around blindness. I'm not too up on psionicss, but there used to be 'see sound', maybe there was a 'hear vision'...

As I said, bask in your curse - so you can't see a target further than 30' from you... don't worry about things beyond your 'visual range', leave that job to other characters. However, within 30' you're God. You can know things within 30' that are invisible to everyone else - your extended hearing capabilities make up for being blind, at least up close. Pick your niche and wear it!


this increased to 60' eventually anyway (not all the other bonuses but the sight does)


As of right now, I can't find any, and barring a custom divine item, there aren't any. Like you said, the Deepsight wouldn't work as the curse specifically calls out only divine interference can get around it. As other than that I would have to agree with the other poster that whatever Deity "cursed" you to be his personal project would be upset that you got around it.

There are feats/items that count 4 levels(usually) higher for determining class features, (paladin, monk, sorcerer, inquisitor, off the top of my head) so a custom item that merely counts as higher for the effects of the curse or a feat that does so, (limited to taking once etc.) would not be unbalanced.

(Now, IMO mitigating it is gaming the rules, as it is supposed to be bad at lower level but give benefits at high levels, as a GM -I- would never let monk/barb stack with the lame that way, but I would make this clear up front to the player before the game.)

However, due to misreading the rules and provided your GM was also on the same interpretation from the start, giving you access to a custom item as an in game reward just to get you to the 60ft. on what you both thought was the "normal" timeframe would be fine by my logic, if you were not planning on staying an oracle at all from the original concept, since you will still deal with the reduced progression for the remainder of the leveling.


I have a Sorcerer lv 5/Oracle lv 1 with the Deaf curse, and I love her! I had wanted to take the Silent Spell feat anyway, but now I'm even able to cast my spells silently without suffering the level adjustment. Okay, guess it only works that well since my GM allowed me to learn lipreading (I already had some ranks in Linguistics, a few days of free time to practice, and a willing practice partner).


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The echolocation spell shows up in druid and bard 4th and wizard 5th spells. It is transmutation[sonic] and gives blindsight out to 40 ft at 10 minutes a level. Since you're using your ears and not your eyes, it would mitigate your curse. Combine with deeper darkness to really turn the lights out. You could get some scrolls of this to hold you over until your class levels get high enough to give you blindsight anyway. At 700gp per scroll, this could be the cheapest option if you're frugal with your uses.


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also the eldritch heritage feat with the arcane bloodline will get you a familiar to sit on your shoulder and squawk when you need to duck. There is a share senses spell that you can use to link through your familiar's eyes, and you can scy once a day at high level.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
CrazyGnomeLady wrote:
I have a Sorcerer lv 5/Oracle lv 1 with the Deaf curse, and I love her! I had wanted to take the Silent Spell feat anyway, but now I'm even able to cast my spells silently without suffering the level adjustment. Okay, guess it only works that well since my GM allowed me to learn lipreading (I already had some ranks in Linguistics, a few days of free time to practice, and a willing practice partner).

I was wondering how you were supposed to mange that with only one level of oracle.


So, I'm necroposting to give what is the truly BEST way to negate the oracle's curse...

Mythic Adventures wrote:

Overcome Curse (Su)

You are immune to curse effects.

For example, bestow curse has no effect on you, and you can handle, carry, or discard a cursed magic item without harm. If a cursed item has useful functions and a cursed effect (such as armor of arrow attraction) or drawback (such as a mace of blood), you are immune to the cursed effect and drawback, and can still use its other abilities. If a cursed item works normally for a period of time before its curse triggers (such as gauntlets of fumbling), the item stops working for you when the curse would normally trigger. If you're an oracle, you can ignore the negative effects of your oracle's curse.

Just read that and was like O_o.

Sure, if you aren't in a mythic campaign it doesn't help you, but still.

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