Fast reloading for two handed firearm?


Advice


What's the best ways to lower reload time on a two handed firearm? Of course rapid reload but I'm trying to lower enough to get multiple attacks a round any suggestions?

Grand Lodge RPG Superstar 2012 Top 32

The Musket Master archetype gets Rapid Reload (muskets) as a bonus feat, and then gains a deed at (I believe) 3rd level to reduce the reloading time by another step as long as you have at least 1 grit point remaining. Using alchemical cartridges reduces it by another step, for a net result of a free action.


Paper cartridges and/or the musket master archetype.


I think the lowest you can get is a swift actions (using the reload feats, and alchemical cartridges)...if you're playing a gunslinger, though, you can use the Dead Shot ability to get what essentially equals multiple attacks in a round.

Grand Lodge RPG Superstar 2012 Top 32

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The reload action "chain" does not include swift actions. It goes full-round action, standard, move, free.


Jiggy is correct.

Silver Crusade

If this is a home game, talk to your GM about Endless Ammunition as an enchantment. Its not normally available to firearms, but see if you can wrinkle out any complications - in only creates normal shot not alchemical cartidges, etc.

If its PFS then I don't really see any other option then to branch out to several abilities, as those above have outlined.


I read something in ult equip a bandolier that teleports ammo in your gun? And does musket master work with a double hackbutt?

Grand Lodge

Musket Master with Paper Cartridges, and you have down to a free action.


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So musket master works with the double hackbutt ?


seto83 wrote:
So musket master works with the double hackbutt ?

The fast musket deed works with any two-handed firearm. But the rapid reload bonus feat only works with muskets.

The deed and paper cartridges woul make the double hackbut a free action to reload though.

Silver Crusade

Tangent to the same inquiry, if you were to enchant a double hackbutt, would you have to enchant each barrel - ala other 'double' weapons - or do you just enchant the weapon as a whole?


It's not perfectly clear that the double hackbut is a double barrel weapon as its descriptive text (unlike that of all other double barrel weapons) mentions nothing of the sort. The capacity of 2 listed in the table is probably a misprint but I know of no official errata. The "double" in the name was probably meant to refer to the extra long barrel but it looks like a confused editor tried to fix the stat table to make it look double barreled. As for the 2d12 damage all I can say is "who knows".


Actually, It depends on the country of origin. Most were long double-barreled Muskets that fired both barrels with a single lock.

Basically, A long double-barreled Musket that can only fire both barrels not just one.

Most single-barreled Double Hackbuts were used as Light Artillery. It usually was used to target for the heavier weapons.

So 2d12 makes sense. Even the single-barreled models used heavier bullets with larger barrels.

EDIT: Most single-barreled models also had an alternate Lock to allow them be use stacked/staged bullets. One dose of powder with a bullet directly in front of another dose of powder and bullet.


Azaelas Fayth wrote:

Actually, It depends on the country of origin. Most were long double-barreled Muskets that fired both barrels with a single lock.

Basically, A long double-barreled Musket that can only fire both barrels not just one.

Most single-barreled Double Hackbuts were used as Light Artillery. It usually was used to target for the heavier weapons.

So 2d12 makes sense. Even the single-barreled models used heavier bullets with larger barrels.

EDIT: Most single-barreled models also had an alternate Lock to allow them be use stacked/staged bullets. One dose of powder with a bullet directly in front of another dose of powder and bullet.

Do you have a reference for any of this? The only time I've ever heard of anything in the real world called a "double hackbut" is the one museum piece that shows up when you Google them term (and happens to be single barreled). Otherwise "hackbut" seems to be used synonymously with "arquebus" or to specifically denote a long barreled gun with hook on the bottom of the barrel to help stabilize it or mitigate recoil when bracing it on solid surface.


I can't find the source for it right now... Though the type you mention is the most prevalent.

I was mistaken about the double-barreled being the most common.

It seems the Double Hackbut was named do to it requiring double the amount of materials over the basic Hackbut...

Kinda funny with that. The Hooks from what I understand are normally used to attach the gun to a rolling carriage or a collapsible wooden Tripod.

Seems the French Military used a modernized (by their standards) version during the Napoleonic Wars. That is where I was getting most of my info is from a Napoleonic Era source.

The French used the Double Barreled version for siege warfare.

NOTE: This info is from a Military Weapon Encyclopedia/Codex I have.


Is it possible to take the fast musket feat without being the musket master arctype?

Sovereign Court

seto83 wrote:
Is it possible to take the fast musket feat without being the musket master arctype?

Fast Musket isn't a Feat, its a deed and the only way to access that deed is through the Musket Master archetype.


Azaelas Fayth wrote:

I can't find the source for it right now... Though the type you mention is the most prevalent.

I was mistaken about the double-barreled being the most common.

It seems the Double Hackbut was named do to it requiring double the amount of materials over the basic Hackbut...

Kinda funny with that. The Hooks from what I understand are normally used to attach the gun to a rolling carriage or a collapsible wooden Tripod.

Seems the French Military used a modernized (by their standards) version during the Napoleonic Wars. That is where I was getting most of my info is from a Napoleonic Era source.

The French used the Double Barreled version for siege warfare.

NOTE: This info is from a Military Weapon Encyclopedia/Codex I have.

Thanks! PF has kind of sparked a fascination with black powder weapons. I particularly like the idea of being a double hackbut wielding 'slinger with monkey style (no penalties to being prone) and 2 level rogue dip to get the Stand Up talent. Basically, if he didn't have time to set up the carriage, he'd roll around on the ground firing off his giant gun and kip-up when necessary to reposition. Fire again the next round and knock himself prone. Comedic gold!

But, yeah, to the OP's question the only non-magical way to get reload on as musket down to a free action is to get three levels of Musket Master.


From what I understand Firearms don't suffer from Prone Penalties...


They don't; the monkey style stuff is for when angry orcs decide to fix bayonets and charge.


Nice.

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