paizo.com Recent Posts in New Mythic Flawspaizo.com Recent Posts in New Mythic Flaws2013-03-25T22:26:40Z2013-03-25T22:26:40ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#402012-12-21T19:29:51Z2012-12-21T19:29:51Z<p>I knew what you were referring to.</p>
<p>The trick with such things, generally, would be the difficulty with enforcing them or making them actual weaknesses.</p>
<p>The can't eat dog meat/can't refuse hospitality is a combination geas from one of the Celtic legends that caused the end of one of the great warriors (Curchlain, maybe? I've forgotten right now.). It's a classic archetype as well, much like Samson's hair.</p>
<p>Technically, however, it's worth noting that Samson didn't just have a hair-can't-be-cut vow. He technically had <i>all</i> the vows of the Nazerites, of which, he only ever kept his hair-can't-be-cut (literally his stories describe how, without directly pointing them out with a "this is totally a Naz-vow he failed!", he completely fails in each of his vows).</p>
<p>That... probably doesn't have anything to do with this. Sorry. Tangent. Eheh.</p>I knew what you were referring to.
The trick with such things, generally, would be the difficulty with enforcing them or making them actual weaknesses.
The can't eat dog meat/can't refuse hospitality is a combination geas from one of the Celtic legends that caused the end of one of the great warriors (Curchlain, maybe? I've forgotten right now.). It's a classic archetype as well, much like Samson's hair.
Technically, however, it's worth noting that Samson didn't just have a...Tacticslion2012-12-21T19:29:51ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsPendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#392012-12-21T18:25:56Z2012-12-21T18:25:56Z<p>I was specifically thinking of Samson, if the character got tied up by BBEG and then got his/her hair cut.</p>
<p>Hmm. Didn't think about the broader category.</p>
<p>I'll keep scratching my head.</p>I was specifically thinking of Samson, if the character got tied up by BBEG and then got his/her hair cut.
Hmm. Didn't think about the broader category.
I'll keep scratching my head.Pendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)2012-12-21T18:25:56ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsLaithoronhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#382012-12-21T18:11:24Z2012-12-21T18:11:24Z<p>The only thing with the weaknesses is that it seems like it should be possible for a nemesis to exploit them somehow. Beyond making a called shot on Samson's hair, throwing a dead body at a monk, or trapping the character in prison and offering them only forbidden foods, as a GM I'd be concerned that a taboo would be a bit too easy to ignore.</p>The only thing with the weaknesses is that it seems like it should be possible for a nemesis to exploit them somehow. Beyond making a called shot on Samson's hair, throwing a dead body at a monk, or trapping the character in prison and offering them only forbidden foods, as a GM I'd be concerned that a taboo would be a bit too easy to ignore.Laithoron2012-12-21T18:11:24ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#372012-12-21T18:07:30Z2012-12-21T18:07:30Z<p>Exactly, similar to what Skritz suggested - a <i>geasa</i> like the ancient celts had.</p>Exactly, similar to what Skritz suggested - a geasa like the ancient celts had.Tacticslion2012-12-21T18:07:30ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsJoelF847 (RPG Superstar 2008 Top 32, 2011 Top 16)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#362012-12-21T17:35:08Z2012-12-21T17:35:08Z<div class="messageboard-quotee">Pendin Fust wrote:</div><blockquote><p> Nice flaws!</p>
<p>Good luck to you Tacticslion, I hope my item isn't paired against yours whatever those items are :)</p>
<p><b>Unbridled Mane</b></p>
<p>The source of your power is your flowing locks of hair. A razor has never touched your hair, and it never can lest you lose your powers.</p>
<p>You will regain your powers as your hair grows back for at least a week.
<br />
</blockquote><p>This could actually be wrapped into a broader category called Taboo or something, and could include things like never eating meat, drinking alcohol, along the lines of the old Wu Jen taboos and act almost like an anti-dependency.Pendin Fust wrote:Nice flaws!
Good luck to you Tacticslion, I hope my item isn't paired against yours whatever those items are :)
Unbridled Mane
The source of your power is your flowing locks of hair. A razor has never touched your hair, and it never can lest you lose your powers.
You will regain your powers as your hair grows back for at least a week.
This could actually be wrapped into a broader category called Taboo or something, and could include things like never eating meat,...JoelF847 (RPG Superstar 2008 Top 32, 2011 Top 16)2012-12-21T17:35:08ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsPendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#352012-12-21T15:40:28Z2012-12-21T14:21:26Z<p>Nice flaws!</p>
<p>Good luck to you Tacticslion, I hope my item isn't paired against yours whatever those items are :)</p>
<p><b>Unbridled Mane</b></p>
<p>The source of your power is your flowing locks of hair. A razor has never touched your hair, and it never can lest you lose your powers.</p>
<p>You will regain your powers as your hair grows back for at least a week.</p>Nice flaws!
Good luck to you Tacticslion, I hope my item isn't paired against yours whatever those items are :)
Unbridled Mane
The source of your power is your flowing locks of hair. A razor has never touched your hair, and it never can lest you lose your powers.
You will regain your powers as your hair grows back for at least a week.Pendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)2012-12-21T14:21:26ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#342012-12-21T02:49:39Z2012-12-21T02:49:39Z<p>Yeah, I know! So strange and frustrating!</p>
<p>But I'm really glad it seems to - over all - be working, now.</p>
<p>EDIT: And I can't believe I was so rude as to not post this <i>first</i>, but: thanks! I'm really excited and nervous at the same time! </p>
<p>And remember everyone, even though you know <i>absolutely nothing</i> about it, <i>vote for my item</i>! :D</p>
<p>EDIT 2: By the way, <a href="http://paizo.com/threads/rzs2pari?Happy-End-of-the-World-Everyone#2" target="_blank" rel="nofollow">End of the World Party</a>! Woohoo!</p>Yeah, I know! So strange and frustrating!
But I'm really glad it seems to - over all - be working, now.
EDIT: And I can't believe I was so rude as to not post this first, but: thanks! I'm really excited and nervous at the same time!
And remember everyone, even though you know absolutely nothing about it, vote for my item! :D
EDIT 2: By the way, End of the World Party! Woohoo!Tacticslion2012-12-21T02:49:39ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsLaithoronhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#332012-12-21T01:31:23Z2012-12-21T01:31:23Z<p>Thanks for the positive feedback, TL, and good luck in the contest. :)</p>
<p>BTW, I'd normally kick myself over a typo like that, but given the site issues lately, I was just happy the post went thru <span class=messageboard-ooc>on attempt #4</span>. ;)</p>Thanks for the positive feedback, TL, and good luck in the contest. :)
BTW, I'd normally kick myself over a typo like that, but given the site issues lately, I was just happy the post went thru on attempt #4. ;)Laithoron2012-12-21T01:31:23ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#322012-12-21T01:31:40Z2012-12-21T01:11:20Z<p>Niiiiiiiiiiiiiiiiiiiice.</p>
<p>I really, really like that, actually.</p>
<p>I entirely approve!</p>
<p>Believe it or not, I've not really given up on this thread. Although it seems I'm active in other places, that's because, for me, it takes less time and effort to write walls of text than to format new flaws (and/or refine them). Add that to the fact that I've entered RPG Superstar (though I'm giving no details at this time, naturally), and I've been rather busy.</p>
<p>One thing to note, though, you need a "per" in front of "day" as in "one hour <i>per</i> day". But that's just nitpicking. :)</p>
<p>I pretty much love it. Well done!</p>Niiiiiiiiiiiiiiiiiiiice.
I really, really like that, actually.
I entirely approve!
Believe it or not, I've not really given up on this thread. Although it seems I'm active in other places, that's because, for me, it takes less time and effort to write walls of text than to format new flaws (and/or refine them). Add that to the fact that I've entered RPG Superstar (though I'm giving no details at this time, naturally), and I've been rather busy.
One thing to note, though, you need a "per"...Tacticslion2012-12-21T01:11:20ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsLaithoronhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#312012-12-23T07:19:25Z2012-12-20T23:41:19Z<p><b>Tacticslion:</b> I'm strongly considering the artifact dependency flaw for a key NPC in my PbP. After reading the backstory for your own monk, I'm tempted to go with this:
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<div class="messageboard-quotee">Artifact Dependency wrote:</div><blockquote><p>Your powers are dependent upon a singular, special artifact from your backstory. The nature of this item is subject to GM discretion and should generally not to be the same item required of any class features (e.g. arcane bond, divine focus). At all times, you retain a sense of direction to the object as per the spell <i>discern location</i>. Anyone in possession of the artifact gains the ability to discern your location as well.</p>
<p>If you do not have the item in your possession for at least 1 hour day, you begin to lose your mythic powers. After the first day of absence, you can no longer regain points of mythic power. After the second day, you lose all the powers and abilities granted by your mythic paths. After the third day, you lose all of your mythic abilities, with the exception of ability score increases, bonus mythic feats, and the ability to discern its location. Your powers and abilities are immediately restored as soon as you regain possession of the artifact.</blockquote><p>An alternate version of what happens when someone else possesses your artifact would be:
<div class="messageboard-quotee">The One Ring wrote:</div><blockquote>Anyone in possession of the artifact may consider you a familiar target for scrying purposes. In addition, they may wear or use the artifact to gain access to your 1st-tier abilities while suffering a penalty equal to your mythic tier to AC and saving throws versus you and your followers (if any).</blockquote><p>Thoughts?Tacticslion: I'm strongly considering the artifact dependency flaw for a key NPC in my PbP. After reading the backstory for your own monk, I'm tempted to go with this:
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Artifact Dependency wrote:Your powers are dependent upon a singular, special artifact from your backstory. The nature of this item is subject to GM discretion and should generally not to be the same item required of any class features (e.g. arcane bond, divine focus). At all times, you retain a sense of direction to the...Laithoron2012-12-20T23:41:19ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsBlueStormhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#302012-12-18T03:34:12Z2012-12-17T23:20:10Z<p>I hate to bring this one web comic into everything... But I shall anyways.</p>
<p>How about a Mythic flaw where the "Immortal" ability fails if the character's death is judged Heroic or Just? Just being that they deserve death, either through becoming corrupted and being slain by a hero, or else through causing something terrible, And Heroic being they that they fall while opposing a corrupt adversary or through a noble self-sacrifice for the greater good.</p>
<p>I'm sure some other Drawbacks could be fitted in there somewhere.</p>
<p>On the other hand, there's one idea somewhat my own...</p>
<p>Basically, the character is given a task by a deity, either good or bad. If they refuse the task, they not only lose their Mythic abilities, but they begin to rack up penalties over time that could reach the point of killing them from the penalties alone. Essentially meaning that they are the chosen Pawn of the deity, and whether willing or not, must fulfill their will for the rest of their life.</p>
<p>Now imagine that last one where the task is essentially "Destroy everything", and the character is fairly willing to do that...</p>I hate to bring this one web comic into everything... But I shall anyways.
How about a Mythic flaw where the "Immortal" ability fails if the character's death is judged Heroic or Just? Just being that they deserve death, either through becoming corrupted and being slain by a hero, or else through causing something terrible, And Heroic being they that they fall while opposing a corrupt adversary or through a noble self-sacrifice for the greater good.
I'm sure some other Drawbacks could be...BlueStorm2012-12-17T23:20:10ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsSkritzhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#292012-12-18T03:34:14Z2012-12-16T16:12:34Z<p>What about Geas like 'Cannot eat dog meat' and 'Cannot refuse food'?</p>What about Geas like 'Cannot eat dog meat' and 'Cannot refuse food'?Skritz2012-12-16T16:12:34ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsDrowlord007https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#282012-12-18T03:34:15Z2012-12-16T06:58:33Z<p>Here we go, these are not in the original text and they do wonders. My original feelings about these flaws was, "oh wait, are these that bad?" So, now that some more have become available, they definitely add to the "drama and theater," the book originally speaks toward. </p>
<p>I don't really have an particular one to pick on or praise. They should just all be added to the list. Diversity is the spirit of this game, and none seem to destroy any pre-existing synergies.</p>Here we go, these are not in the original text and they do wonders. My original feelings about these flaws was, "oh wait, are these that bad?" So, now that some more have become available, they definitely add to the "drama and theater," the book originally speaks toward.
I don't really have an particular one to pick on or praise. They should just all be added to the list. Diversity is the spirit of this game, and none seem to destroy any pre-existing synergies.Drowlord0072012-12-16T06:58:33ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsJoelF847 (RPG Superstar 2008 Top 32, 2011 Top 16)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#272012-12-11T04:34:32Z2012-12-11T04:20:04Z<p>This suggestion isn't so much a new flaw, but a new way to assign flaws:</p>
<p>instead of having player's picking their flaw (and the disparities that some of the flaws have causing bias, such as dependency being a lot easier to deal with than elemental vulnerability for example), have each mythic character gain a flaw based on the first danger they face or suffer after gaining mythic power.</p>
<p>So, if a mythic PC is first damaged by a sword, then they get weapon weakness large blades. If they first take fire damage, they get elemental vulnerability, if they first fail a save against an enchantment spell, then they get school aversion - enchantment, etc.</p>
<p>If the first encounter after becomming mythic is purposefully designed to have a lot of types of foes (say another group fo class leveled enemies) there would be a good amount of variety that different PCs could get for their mythic flaws.</p>This suggestion isn't so much a new flaw, but a new way to assign flaws:
instead of having player's picking their flaw (and the disparities that some of the flaws have causing bias, such as dependency being a lot easier to deal with than elemental vulnerability for example), have each mythic character gain a flaw based on the first danger they face or suffer after gaining mythic power.
So, if a mythic PC is first damaged by a sword, then they get weapon weakness large blades. If they first...JoelF847 (RPG Superstar 2008 Top 32, 2011 Top 16)2012-12-11T04:20:04ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsSteelfiredragonhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#262012-12-09T16:34:27Z2012-12-09T07:24:47Z<p>mythic weakness: Bizzare material weakness: similiar to the mythic mateiral weakness in function,however it effects the mythic character becomes weak en item of said mateiral is around character and if character is bound with mateiral and becomes paralyzed or worse.
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choose material: cold iron, steel, silk, leather, admantium, myythral, other fabrics....</p>
<p>yeah Im warped</p>mythic weakness: Bizzare material weakness: similiar to the mythic mateiral weakness in function,however it effects the mythic character becomes weak en item of said mateiral is around character and if character is bound with mateiral and becomes paralyzed or worse.
choose material: cold iron, steel, silk, leather, admantium, myythral, other fabrics....
yeah Im warpedSteelfiredragon2012-12-09T07:24:47ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#252012-12-08T23:15:43Z2012-12-08T23:15:43Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote> (<span class=messageboard-ooc>I'm not trying to make this, "Tacticslion's Thread Where Everyone Looks At How Cool He Is", I'm trying to make this, "That Thread Where Everyone Can Feel Free To Contribute"!</span>)</blockquote><p>I find it funny that this is literally the last thing posted in this thread. :)
<p>C'mon, people! Surely I couldn't have mined this thing dry!</p>Tacticslion wrote:(I'm not trying to make this, "Tacticslion's Thread Where Everyone Looks At How Cool He Is", I'm trying to make this, "That Thread Where Everyone Can Feel Free To Contribute"!)
I find it funny that this is literally the last thing posted in this thread. :) C'mon, people! Surely I couldn't have mined this thing dry!Tacticslion2012-12-08T23:15:43ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#232012-12-04T14:44:33Z2012-12-04T14:44:33Z<p>Pendin! That's... actually a really cool idea. And it's great that your name actually inspires exactly what it's supposed to!</p>
<p>Also, I'd welcome anything you have!</p>
<p>And, even if you don't have suggestions or can only come up with the base idea, that's fine... I'd just <i>also</i> appreciate the other, too! </p>
<p>(<span class=messageboard-ooc>I'm not trying to make this, "Tacticslion's Thread Where Everyone Looks At How Cool He Is", I'm trying to make this, "That Thread Where Everyone Can Feel Free To Contribute"!</span>)</p>
<p>And now for some amendments: it really should be named "Location Weakness" or "Environmental Weakness" rather than "~ Vulnerability", to keep the nomenclature similar to the base document.</p>
<p>a slightly-more-empowered (less terribly balanced) version of location dependency:</p>
<p><b>Genius Loci</b> ("Location Dependency")
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<div class="messageboard-quotee">Genius Loci wrote:</div><blockquote><p>Choose a particular type of location (subject to GM discretion) such as "holy ground", "cities", or "wilderness" (alternatively, choose a particular terrain type, such as those found in Ranger's favored terrains). You only retain your mythic abilities while within such areas, and cannot gain them while you are not. Once you leave said areas, your mythic abilities slowly vanish.</p>
<p>If you do not rest in your specified location for a full night's sleep (usually eight hours), you begin to lose your mythic powers. After the first day of absence, you can no longer regain points of mythic power. After the second day, you lose all the powers and abilities granted by your mythic paths. After the third day, you lose all of your mythic abilities, with the exception of ability score increases and bonus mythic feats. Your powers and abilities are immediately restored as soon as you rest within a selected kind of locale.</blockquote><p>This is a far more balanced (though still quite limiting) version of the first idea I had above. That way it works within stories, and it doesn't needlessly penalize a PC who takes it. On the same note...
<p><b>Local Affinity</b> ("Environment Dependency")
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<div class="messageboard-quotee">Local Affinity wrote:</div><blockquote><p>Choose a particular type of environmental condition (subject to GM discretion) such as "dim light", "raining", "night time", or "snowy" (alternatively, the GM may choose). You only retain your mythic abilities while within such conditions and cannot use them or gain any of their benefits while you are not. Once said conditions end, your mythic abilities slowly vanish, but they return immediately upon entering a new one.</p>
<p>If you do experience the environmental condition you require, at least once per day, your mythic abilities fade. After the first day of absence, you can no longer regain points of mythic power. After the second day, you lose all the powers and abilities granted by your mythic paths. After the third day, you lose all of your mythic abilities, with the exception of ability score increases and bonus mythic feats. Your powers and abilities are immediately restored as soon as you experience the environmental conditions you require.</blockquote><p>Eh, I'm not sold on the name. Also, some choices from this one will be clearly superior to others. I'm thinking of breaking this ability into several, and making one climate dependency (so, you know, local latitudes are really important), one weather dependency (so <a href="http://www.d20pfsrd.com/magic/all-spells/c/control-weather" target="_blank" rel="nofollow">Control Weather</a> will be the most popular thing ever... hm, may have to rethink that one), and one situation dependency (thus the "dim light" type of thing might function well). I'm also not sold on any of those three names.
<p>ANYWAY. Nomenclature aside, the Weaknesses actually seem kind of okay to me for now. Feedback!</p>
<p>I'm also planning on making the artifact dependency a bit of both of my previous responses to Darth Grall's suggestions: within a certain radius (100 feet per tier, perhaps?) <i>and</i> a slow fade, like the Dependency flaw is now.</p>Pendin! That's... actually a really cool idea. And it's great that your name actually inspires exactly what it's supposed to!
Also, I'd welcome anything you have!
And, even if you don't have suggestions or can only come up with the base idea, that's fine... I'd just also appreciate the other, too!
(I'm not trying to make this, "Tacticslion's Thread Where Everyone Looks At How Cool He Is", I'm trying to make this, "That Thread Where Everyone Can Feel Free To Contribute"!)
And now for some...Tacticslion2012-12-04T14:44:33ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsPendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#222012-12-04T13:42:29Z2012-12-04T06:49:11Z<p>I like the write ups so far. Even though some of the character concepts I'd have in mind would be greatly penalized...the RP value would be priceless!</p>
<p>(The name is sort of a play on Pendant Faust actually, the concept came about when I wanted to make a gullible monk who made his devil's deal with a corrupt master and wore said master's hatred of Fey like a pendant for all to see)</p>
<p>I will try and do some more of the work if I can think up some suggestions...instead of baselining it and letting you do it all :)</p>I like the write ups so far. Even though some of the character concepts I'd have in mind would be greatly penalized...the RP value would be priceless!
(The name is sort of a play on Pendant Faust actually, the concept came about when I wanted to make a gullible monk who made his devil's deal with a corrupt master and wore said master's hatred of Fey like a pendant for all to see)
I will try and do some more of the work if I can think up some suggestions...instead of baselining it and...Pendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)2012-12-04T06:49:11ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#212012-12-04T06:03:50Z2012-12-04T06:03:50Z<p><span class=messageboard-ooc>(Making a new post because the other was large enough as it is.)</span></p>
<p>^ Note: if you make a new flaw, or rewrite one, I encourage you to link to d20pfsrd.com, by looking up the appropriate page, then typing in brackets like this "[]" (without quotation marks) at the front and back of the word you wish to link, and within the brackets typing "url=" within the front brackets, and "/url" within the back. When typed out, it will look like this:</p>
<p>[ url=d20pfsrd.com ]here are my words that are a link[ /url ]</p>
<p>... although, without the spaces inside the brackets. Without those spaces, it'll look like this:</p>
<p><a href="d20pfsrd.com" target="_blank" rel="nofollow">here are my words that are a link</a></p>
<p>... so you can get the idea. To link to a specific page, search the d20pfsrd.com for the right page (this can be done by clicking one of the hyperlinks on the right side of the screen, or by using the google search bar at the top left), and instead of "url=d20pfsrd.com" copy/paste the page link, so it'll look like this without the spaces inside the brackets:
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[ url=http://www.d20pfsrd.com/gamemastering/combat#TOC-Sunder ]sunder[ /url ]</p>
<p>Without the spaces, it looks like this:</p>
<p><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Sunder" target="_blank" rel="nofollow">sunder</a></p>
<p>While this might be obvious to many, I like putting down tutorials like this, just in case you don't know. There are other tags that allow you to do things like <span class=messageboard-ooc>out of character</span> ("ooc"), <b>bold</b> ("b"), and <i>italics</i> ("i") that you can use with the "[]" brackets. Information is given below the "New Post" box you type stuff in. It's called "How to format your text" and has a little button you click that says "Show" in order to show you the list of things you can format your text with.</p>
<p>Fair warning. "Properly" tagging stuff this way is slow business, at least for me.</p>
<p>Also, the main reason I suggest this is to help everyone else be on the same page you are, regarding rules, and it <i>does</i> save you time looking up every rule book and finding the exact page numbers (and saves everyone else that time, too).</p>
<p>Even if you don't tag individual things, in general it's probably nice to copy paste <a href="d20pfsrd.com[/url" target="_blank" rel="nofollow">this link to the PFSRD</a>, just so people can look at it for themselves.</p>
<p>Thanks!</p>(Making a new post because the other was large enough as it is.)
^ Note: if you make a new flaw, or rewrite one, I encourage you to link to d20pfsrd.com, by looking up the appropriate page, then typing in brackets like this "[]" (without quotation marks) at the front and back of the word you wish to link, and within the brackets typing "url=" within the front brackets, and "/url" within the back. When typed out, it will look like this:
[ url=d20pfsrd.com ]here are my words that are a link[...Tacticslion2012-12-04T06:03:50ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#202012-12-04T06:00:18Z2012-12-04T06:00:18Z<div class="messageboard-quotee">Randall Rapp wrote:</div><blockquote> How about Combat Maneuver Vulnerability? Take a -2 x mythic tier penalty to all rolls involving that combat maneuver (Offensive & Defensive)? </blockquote><p>Welp! Sounds like I've been called out! (In the good way, I assure you.) :)
<p><b>Poor Maneuverability</b> (aka "Maneuver Vulnerability")
<br />
<div class="messageboard-quotee">Poor Maneuverability wrote:</div><blockquote><p>You are exceptionally poor at <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers" target="_blank" rel="nofollow">combat maneuvers</a> and are more vulnerable to those kinds of effects. You take a -4 penalty to all CMB and CMD checks and you take a -4 penalty on all other checks related to combat maneuvers, and you are counted as a creature one size smaller or one size larger than your actual size if that is more advantageous to your foe. The results and penalties of any combat maneuvers used against you are doubled against you, and only against you, where applicable.</p>
<p>Any time combat maneuvers deal damage, they automatically ignore any damage reduction you might have. These penalties and vulnerabilities apply to all of your equipment as well, while it is equipped on you, where applicable.</p>
<p>For example, you could be moved up to twice the distance when a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rush" target="_blank" rel="nofollow">bullrush</a> check is successful against you, penalties from the dirty trick last for two rounds instead of one, you take twice the normal penalties for having the <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Grappled" target="_blank" rel="nofollow">grappled condition</a> (though your foe only takes the normal penalties, when applicable), and your items take additional damage from <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Sunder" target="_blank" rel="nofollow">sunder</a> as if they shared your vulnerability while they are equipped.</p>
<p>Maneuvers like <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Disarm" target="_blank" rel="nofollow">disarm</a> don't have any effects other than removing an item from the character's grasp, and thus have no penalties to "double" as a result of this vulnerability. (Though a GM may rule, at their judgment, that a creature can disarm a two-weapon fighter with one action, or perhaps knock two different held items out of a vulnerable character's hands.)</blockquote><p>So, what do you think? Sound good?
<p>The reason I didn't go with the "double your tier penalty" is that there's nothing else like it in the game, and I presume that the designers had accounted for such things. Nonetheless, if you prefer, you can change the penalty to double the mythic tier and pretty much leave everything else the same.</p>
<p>I enabled it to overcome damage reduction because that's a necessary feature when designing combat vulnerabilities and mythic characters, even though damage is somewhat rare for combat maneuvers.</p>
<p>I gave some examples because combat maneuvers can be quite complicated.</p>
<p>While I thought of making it a specific combat maneuver, that seemed rather powerful when compared to other flaws, so I included all of them, even though that seemed rather weak. It may be that there is some reasonable compromise that I am missing, but that's how I see it for now.</p>
<div class="messageboard-quotee">Pendin Fust wrote:</div><blockquote> How about a Dual Vulnerability. You choose 2 vulnerabilities but only suffer half the negative impact (minimum -1 impact). </blockquote><p>Man! Two in a row! Sounds good as a basis. :)
<p><b>Twice Flawed</b> ("Dual Vulnerability")
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<div class="messageboard-quotee">Twice Flawed wrote:</div><blockquote><p>Choose any two flaws. You gain both flaws and suffer all the consequences, although you only retain some of the normal penalties for such vulnerabilities.</p>
<p>For example, you could choose to be dependent upon two types of food or drink (requiring both to keep your power), vulnerable to two elements, have both furious rage and hubris, have two material weaknesses, have an aversion to two schools, or have weakness against two weapon groups; or you could have dependency on a type of food or drink <i>and</i> one elemental vulnerability, have both furious rage and a material weakness, have insanity and school aversion, or any other combination of two flaws. However, when you do so, the affects of the flaws change as noted below.</p>
<p>A GM is encouraged to heavily adjucate this ability, as loosening some of the penalties will make some characters inordinately stronger and some that much weaker. It is encouraged that the GM choose both flaws when a player chooses this one, and either choose two flaws that they know will come up frequently enough to pose a danger but terribly often, or choose one that will come up quite frequently and another that will come up rarely. This suggestion is made for game balance sake.</p>
<p><b>Dependency</b>
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<div class="messageboard-quotee">Dependency wrote:</div><blockquote>Select one specific type of food or drink (other than water). If you do not ingest the selected food or drink at least once ever other day (once per two days), you begin to lose your mythic powers. After the second day of absence, you can no longer regain points of mythic power. After the fourth day, you lose all the powers and abilities granted by your mythic paths. After the sixth day, you lose all of your mythic abilities, with the exception of ability score increases and bonus mythic feats. Your powers and abilities are immediately restored as soon as you consume the selected food or drink.</blockquote><p><b>Elemental Vulnerability</b>
</p>
<div class="messageboard-quotee">Elemental Vulnerability wrote:</div><blockquote>Select either acid, cold, electricity, or fire. You take half again the normal amount (1.5 times the amount) of damage whenever you take damage of the selected type. You can never benefit from immunity to that element and any resistance that you would otherwise gain is halved. Your mythic saves ability does not apply to any saving throw against a spell or effect that deals damage of the selected type when you succeed at your saves.</blockquote><p><b>Furious Rage</b>
</p>
<div class="messageboard-quotee">Furious Rage wrote:</div><blockquote>Whenever you are demoralized by the Intimidate skill or hit by a critical hit, you go into an uncontrollable rage. This functions like the barbarian’s rage class feature, but you do not gain a bonus to your Strength or Constitution score (even if you have the rage class feature). This limits the actions you can perform and gives you a penalty to your Armor Class. The rage lasts for 1d2 rounds plus a number of rounds equal to half of your mythic tier, but you are not fatigued after this duration expires.</blockquote><p><b>Hubris</b>
</p>
<div class="messageboard-quotee">Hubris wrote:</div><blockquote>You receive a +2 morale bonus on saving throws against fear. Whenever you succeed at a saving throw against a effect that would have caused you to gain the shaken, frightened, or panicked condition, you instead gain the staggered condition a duration equal to half the duration of the effect that you saved against, as you spend part of each round bragging about your own abilities. If you fail a saving throw against such an effect, the duration of your hubris is equal to the duration of the length of the effect that would have applied to you.</blockquote><p><b>Insanity</b>
</p>
<div class="messageboard-quotee">Insanity wrote:</div><blockquote>Whenever you are hit by a critical hit or fail a saving throw against a mind-affecting spell or special ability, you also gain the confused condition for 1d2 rounds.</blockquote><p><b>Material Weakness</b>
</p>
<div class="messageboard-quotee">Material Weakness wrote:</div><blockquote>Select cold iron, silver, or wood. Weapons made primarily from the selected material gain a +4 bonus to confirm all critical hits against you and the critical multiplier is increased by 1, to a maximum of ×4. If you ever gain damage reduction, no matter the source, weapons made primarily from the selected material bypass that damage reduction.</blockquote><p><b>School Aversion</b>
</p>
<div class="messageboard-quotee">School Aversion wrote:</div><blockquote>Select one school of magic, except for divination. Whenever you must make a saving throw against a spell or effect of the selected school, you take a –2 penalty on the saving throw. The effects of such spells (if harmful) last half again as long (duration multiplied by 1.5) if you fail your saving throw. In addition, your mythic saves ability does not apply to saving throws made against spells and effects of the selected school when you succeed at the save (though it still applies if you fail the save against a non-mythic source). You can’t benefit from spells and effects from the selected school.</blockquote><p><b>Weapon Weakness</b>
</p>
<div class="messageboard-quotee">Weapon Weakness wrote:</div><blockquote>Select one group of weapons from the list of fighter weapons. Weapons from the selected group gain a +2 bonus on attack and damage rolls against you. If a weapon from the selected group scores a critical hit against you, the critical multiplier is increased by 1, to a maximum of ×4. If you ever gain damage reduction, no matter the source, weapons from the selected group bypass that damage reduction.</blockquote>Using the above guidelines, all similar Flaws can be made to work relatively well. </blockquote><p>So, there you go.
<p>As you can see, I didn't simply halve the effects (as, on occasion, that would actually transform the flaw into a powerful boon), but rather halved the <i>increased</i> effects (those effects over-and-above the norm) where viable. I also decreased some of the "boons" (hubris) to make the effect commensurate with what you're getting for it.</p>
<p>Finally, I left some of the more overt weaknesses in (and left them stacking) because, quite frankly, there wasn't a way to remove them without completely undermining the potency of the flaw. It is highly recommended that a GM take a careful look at certain flaws, and perhaps remove some functions (the "auto-confirm criticals, for example).</p>
<p>A variant of this Double Flaw trait that I thought of (but didn't write up right now) requires that both vulnerabilities must come into place before you take the penalties... but you take triple the penalties! I don't have the time, currently, but it's on my mind for the future, unless someone wants to beat me to it!</p>
<p>Hey, Pendin, your suggestion was a lot more work! Even if it was mostly copy/paste! :P
<br />
(<span class=messageboard-ooc>Also, Pendin Fust, I hope you don't mind me saying so, but your name is extraordinarily hard to "get right" for a dyslexic man. I keep wanting to write "Pendant Faust" (two words I'm more familiar with) and must correct myself <i>every time</i>! I love the Nick Cage-like monk avatar, though!</span>) :D</p>
<p>Hope you all enjoy. God bless each of you!</p>
<p>I'm really curious to hear if anyone else has any weigh-in on any of these (especially relevant-to-me-now being the Strangulation Vulnerability). I love feedback, and without adequate feedback, I lose steam. I also would highly welcome anyone else's input, and encourage people to take a spin at making their own new flaws, or even making a second take at these and making them more balanced, if possible^. </p>
<p>I am equally interested in feedback in general, however, so don't feel compelled to write a new flaw or rewrite a flaw just to post here.</p>Randall Rapp wrote:How about Combat Maneuver Vulnerability? Take a -2 x mythic tier penalty to all rolls involving that combat maneuver (Offensive & Defensive)?
Welp! Sounds like I've been called out! (In the good way, I assure you.) :) Poor Maneuverability (aka "Maneuver Vulnerability")
Poor Maneuverability wrote:You are exceptionally poor at combat maneuvers and are more vulnerable to those kinds of effects. You take a -4 penalty to all CMB and CMD checks and you take a -4 penalty on all...Tacticslion2012-12-04T06:00:18ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsTacticslionhttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#192012-12-04T02:43:54Z2012-12-04T02:43:54Z<p>Darth Grall, you make a good point.</p>
<p>Do you think it should be a radius (kind of like how Thor or the Green Lanterns can summon their items back to themselves by being close enough in some continuities), or just a slow fade (like the food)? I'm trying to make <i>most</i> things reasonably balanced so that no one would want to immediately grab <i>that</i> weakness and <i>only that</i> weakness or would never, ever, <i>ever</i> want it ("There Can Be Only One" aside).</p>
<p>Randall Rap and Pendin Fust, you guys have some good ideas. I'll see about writing those two up at some point (although combat maneuver vulnerability won't be based on a "times tier" effect, simply because nothing else is, yet).</p>
<p>Reference Thor, it really depends on your continuity.</p>
<p>Original Myth: actually both. The Hammer was so great that <i>only</i> Thor, with his super-belt of uber strength and his bracers of "I'm not vulnerable to my hammer's handle" could enable him to lift the thing enough to throw it.</p>
<p>The rest just depends on comic continuity.</p>Darth Grall, you make a good point.
Do you think it should be a radius (kind of like how Thor or the Green Lanterns can summon their items back to themselves by being close enough in some continuities), or just a slow fade (like the food)? I'm trying to make most things reasonably balanced so that no one would want to immediately grab that weakness and only that weakness or would never, ever, ever want it ("There Can Be Only One" aside).
Randall Rap and Pendin Fust, you guys have some good...Tacticslion2012-12-04T02:43:54ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsPendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#182012-12-03T19:40:16Z2012-12-03T19:40:16Z<p>I'm not sure when it stopped, but there was a point in the beginning where if Thor was separated from his hammer for more than 60 seconds he was almost powerless. Anyone "worthy" could pick it up.</p>I'm not sure when it stopped, but there was a point in the beginning where if Thor was separated from his hammer for more than 60 seconds he was almost powerless. Anyone "worthy" could pick it up.Pendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)2012-12-03T19:40:16ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic Flawshgsolohttps://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#172012-12-03T19:30:07Z2012-12-03T19:30:07Z<p>Also, gotta point out that Thor was not really <i>dependent</i> on his hammer, he was just way more bad-ass with it. In fact, if anything his hammer was dependent on him for its artifact-ness.</p>Also, gotta point out that Thor was not really dependent on his hammer, he was just way more bad-ass with it. In fact, if anything his hammer was dependent on him for its artifact-ness.hgsolo2012-12-03T19:30:07ZRe: Forums/Mythic Adventures Playtest: General Discussion: New Mythic FlawsPendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)https://paizo.com/threads/rzs2p7gd?New-Mythic-Flaws#162012-12-04T04:29:39Z2012-12-03T18:37:14Z<p>How about a Dual Vulnerability. You choose 2 vulnerabilities but only suffer half the negative impact (minimum -1 impact).</p>How about a Dual Vulnerability. You choose 2 vulnerabilities but only suffer half the negative impact (minimum -1 impact).Pendin Fust (alias of theheadkase, RPG Superstar Season 9 Top 32)2012-12-03T18:37:14Z