Neverwillibreak |
Hello all, I'm currently playing a magus in a campaign. For better or worse, I'm the only melee character, and need some preventative means to defend the squishier ranged characters. Keeping myself alive isn't too great of a challenge, but are there any spells I can take with expanded study or items to invest in to guard my allies more effectively?
Kolokotroni |
the magus already has a number of spells that can help with this. First among them is enlarge person. If you are bigger you control a bigger area that enemies have to get through to get to your allies. Mirror image and sheild make you harder to hit. And control spells like grease and web further make it hard to get around you.
If you are looking to grab additional spells to help with that I strongly recommend the pit line of spells, but dont use them to catch enemies, put it in front of your enemies, channeling them to your hopefully enlarged self.
Drothmal |
Look into Ablative Barrier (lvl 2 spell). Though it doesn't let you cover for allies per se, it will help them increase their survability
Also, consider Bladed Dash (lvl 2 spell) so you can charge straight into the enemies and keep them away from your allies
Pilfering hand will disarm an enemy, which also helps with battlefield control
Besides that, the pit spells mentioned above are fantastic.
What is the rest of your party's composition? If you are the only melee, the rest of your team should have plenty of spells and abilities to hinder enemy movements...
Neverwillibreak |
Look into Ablative Barrier (lvl 2 spell). Though it doesn't let you cover for allies per se, it will help them increase their survability
Also, consider Bladed Dash (lvl 2 spell) so you can charge straight into the enemies and keep them away from your allies
Pilfering hand will disarm an enemy, which also helps with battlefield control
Besides that, the pit spells mentioned above are fantastic.
What is the rest of your party's composition? If you are the only melee, the rest of your team should have plenty of spells and abilities to hinder enemy movements...
Ranged fighter, crossbow rogue, and a bard.