Level depending attribute increase


Advice


Dear people out there - please do not put level depending stat increases in a low attribute. It doesnt make sense. Thank you.

Grand Lodge

So, you are giving Advice?

Care to back up what you claim?


It can make sense in an attribute of 7. Going from 8 to 7 gets you 2 points, and a single attribute increase can mitigate your problem.

In general, you either give it to your highest attribute, or to an odd one. 7 is odd, so not entirely a ridiculous choice.

My group has a halfling rogue with a Con of 7. Stupid idea of course, but for him, putting his first attribute increase in Con would not be a terrible idea at all (if he survives that long).


Ok, lets say he has:

Dex:18
Kon: 7

this were 17 - 4 = 13 points of PB, at level 4 he has 8 kon and 18 dex

Same guy started with:

Dex: 17
Kon: 8

This is worth 13 - 2 = 11 points. At 4th level he has the same stats, but spent less points that he could have put elsewhere - like to make a 10 a 12 or to make 8 to 10.

Actually he could have the same stats as he has now with level 4 but with 2 more kon, if he spent those two pointsbhe got from smart pointbuy to increase kon from 8 to 10.

Sovereign Court

I've put points in Cha(was my second-lowest stat) as a Rogue. Flavor. It payed off later on, as I almost got drain-killed plus succeeded on some pretty tough 'roleplay' skill checks.

Grand Lodge

Kon?

Kooooooooooooooooooonnnn!?!?!


@Wasum: Oh absolutely. That's why raising your highest stat is generally the best idea. I think his low Con was a terrible idea, and it needs to be fixed. But also, he's still been able to enjoy his Dex modifier of +4 during level 1-3.

But in the long run, if you plan ahead and you're not planning on maxing out your primary stat as much as possible, taking lots of odd attributes can save a lot of points. He could have gone for Con 7, Dex 17 and something else two points higher.


blackbloodtroll wrote:

Kon?

Kooooooooooooooooooonnnn!?!?!

Haha - Im switching between german boards and this one too much:D

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

This is why I prefer to get one point-buy point per level over getting 1 attribute point every four levels. It removes some of the incentive to just max out your highest stat.

Grand Lodge

pH unbalanced wrote:
This is why I prefer to get one point-buy point per level over getting 1 attribute point every four levels. It removes some of the incentive to just max out your highest stat.

Why is that a bad thing?

Not everyone wants the all 10's average PC.

Some concepts call for low, or high stats, including those who are not "Min-Maxing".

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It's only 'bad' because it dis-incentivizes the kind of characters I prefer playing. I don't mind if other people like playing single-stat characters. And 1 point-buy per level still supports those, it just doesn't make it so clearly superior.

Grand Lodge

Not every build works like that.

Punishing a PC with a high stat is a bit contrived.


Not everyone is experianced with point buys. Maybe instead of just telling them to stop something...

MAKE A GUIDE TO USING THE POINT BUY SYSTEM!

@pH unbalanced: Your solution wouldn't work game wide as not everyone uses the PBS.

Grand Lodge

Not everyone wants to play a 13, 13, 13, 13, 13, 12, Human Fighter who fights with a Longsword and a Shield, then bumps that 12 to 13 at 4th level.

The player with the "Mad Genius" PC who has a 18 Int, and 7 Wis, shouldn't be penalized for his fun concept.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
blackbloodtroll wrote:

Not everyone wants to play a 13, 13, 13, 13, 13, 12, Human Fighter who fights with a Longsword and a Shield, then bumps that 12 to 13 at 4th level.

The player with the "Mad Genius" PC who has a 18 Int, and 7 Wis, shouldn't be penalized for his fun concept.

Then...ummm...they shouldn't use that method?

Why do you think that because I said I prefer one method, that I also think you should be forced to use it?

Grand Lodge

Does everyone in your group prefer the same type of PC?

Do some players get to play by different rules?


To clarify on this method, would moving from 12 to 13 cost 1 point (therefore attainable at 2nd level) or would it cost 3 points (4th level)?

The former makes more sense to me than the latter.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
n00bxqb wrote:

To clarify on this method, would moving from 12 to 13 cost 1 point (therefore attainable at 2nd level) or would it cost 3 points (4th level)?

The former makes more sense to me than the latter.

The way that I have used it, every time you go up a level, you get one additional point for buying attributes, which you can spend immediately, or save for later. (You can also save some of your points from character creation if you wish, if you'd rather invest them in a higher primary stat than using them for an 11 in a stat you don't care about.)

When you spend points they are on exactly the same scale as they are for point buy at creation. So yes, you could bump a 12 to a 13 at 2nd level (and then a 13 to a 14 at 4th level after you get 2 more points).

If the stats you are wanting to increase are 16 or less, this is more advantageous. If they are 17 or 18 its a wash. It is a disadvantage if you only intend to raise stats that are a 19 or higher --somewhat mitigated if you save some of your points from character creation.

In practice, I've never had anyone complain about it, though it's not what my current group uses.


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blackbloodtroll wrote:

Not everyone wants to play a 13, 13, 13, 13, 13, 12, Human Fighter who fights with a Longsword and a Shield, then bumps that 12 to 13 at 4th level.

The player with the "Mad Genius" PC who has a 18 Int, and 7 Wis, shouldn't be penalized for his fun concept.

Won't someone think of the poor underpowered wizards? It is truly tragic that they are cruelly punished while classes like monks get a boost.


Back to the original topic. We use a standard array system for our groups - cuts down on min-maxing and of the 6 players, each rolls 1 stat and everyone uses all 6 rolls as their standard array. We love it and would never go back to point buy which we feel over encourages dumping stats.

My Elf Storm Druid for the Skulls & Shackles AP will have the following stats:
Str: 8
Dex: 14
Con: 9
Int: 15
Wis: 18
Cha: 10

In this instance, I plan to bump my Con score at level 4 and my Int score at level 8, making them both even modifiers and giving me 1 more HP/level and 1 more skill rank/level. To me, this makes a lot more sense than spending both of my points to increase my Wis Mod by +1.


@OP Increasing attributes for lower scores does have its uses when it comes to making a character that will develop as time passes. Of course if you're starting out at a higher level and not considering how the character has grown then I agree with you.

Also, Roberta Yang please stay on topic. Wizards barely have an attribute dependency and monks have nothing to do with this discussion.

pH, please go make your own topic if you want to talk about house rules.

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