How do YOU run a fey game


Homebrew and House Rules

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@ brambleman: I thought about the church thing. When I put together the player's guide for the campaign I mentioned how Abadar, Iomedae and Saranrae were the top 3, folllowed by Pharasma and then, out in the boonies, Erastil. Wouldn't you know it; my ONE cleric chose Erastil...

So...I didn't have a lot of churches or clergy of them planned. After a few levels/adventures, I haven't developed them much but my player isn't pushing. Now also the wilderness has gotten wilder as part of the backstory and a lot of smaller inland settlements were literally swallowed by the wilderness.

Maybe I can have, buried in the shadow-blighted regions, maybe some dilapidated old shrine or church to Erastil. If the cleric can find it and re-consecrate it or something, then it can act like an anchor or a defense or something.


My advice: Read the Dresden Files.

Personally, I really like having the BBEG turn out to be a powerful fairy who uses politics and such to try (possibly with much success) to trick the heroes into doing her bidding.

Actually, I may run a campaign like this. Hehehe.


@ Trayce: I haven't had a campaign last long enough lately to pull it off. I tried to have a dragon manipulator, a "ghoul queen" manipulator, and in my other campaign I WAS going to have an imprisoned fey queen pulling the party's strings, but the players decided they wanted a giant dungeon hack so that one ended before it began.

I have my hopes for this one though: in the campaign that sparked this thread I have an evil inquisitor vs an evil witch vs some evil fey and all of them are trying to get the party to do SOMETHING.


Dootin'


I'm running a horror/suspense game atm (think 16th century england, sprawling cities covering the planet, but 80% of the population has been killed by some sort of horrifying dissolving-parts-of-your-body-to-another-dimension plague. The veil between planes has been thinned, so abberations roam the streets outside at night and exotic undead are commonplace in older buildings, like attic whisperers and vampiric fogs. Yellow musk flowers and semi-sentient plants are common wherever there is soil.

In this world, fey are more of a chaotic neutral element, often working for royalty or street-wise civilians for gold (for intelligent fey) or milk and honey (pixies and similiar).

After being narrowly escaping chokers, musk zombehs, and an attic whisperer, the only one that truly makes them jumpy is the thought of running into the merchant they met in a shadowed alley across from the market that tried to force a shirt on them... (a spindler XD)


Dot


I like the depiction of fey in "Pan's Labyrinth", which is to say, never trust a faun, and never, ever, ever eat fairy food. Also, "Hellboy II: the Golden Army" has some pretty cool fey. I especially like the scene at the troll market. Oh, and the tooth fairies, of course!

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I can't believe you dotted a 1-year old topic.

As for the topic, assuming people still care, I'd run the fey court ala this article: http://www.ruleofcool.com/worlds-end-fair-trial/#more-712


I would run a fey campaign in the woods...


Jorriko Krail wrote:
I would run a fey campaign in the woods...

Why? B/cause fairies come from the woods?

Kobolds were (in one myth) originally Fey creatures that haunted mines.

Pechs live underground if following the Bestiary fluff.

Many kinds of fairy tales describe them as living in mountains of glass or inside people's homes.

Hey I just thought of this; "Mountain of Glass"... glass-and-steel construction...skyscrapers? What if the First World was in fact supposed to be an URBAN jungle and the reason many left and came to the Material plane was because they wanted to get back to nature? What if the Material is nothing more than a Dreamworld for bored executives?

...

Anyway, the reason I started this thread so long ago is because the fey are so confusing. You COULD set the campaign in the woods, but not all of them roll that way. They might be wild protectors, but they just as easily could be necromancers or CHUDs (Cannibalistic, Humanoid, Underground Dwellers).

There' even Spring-Heeled Jack; a serial killer almost exclusively seen in cities if you use his official fluff.

So these creatures, unlike so many others in the PF books, are extremely diverse. They come from different locales, have no stated long-term agenda, have their roots in a different world of SOME kind that isn't well defined and yet they're mortal and conform to the Material plane's rules (they have to breathe, eat and sleep).

Goblins are crazy, love fire and spread chaos. Dragons need to get some therapy for their hoarding. Demons and Devils personify their alignments and have very specific resources (souls) that they need. The fey? As far as ALL my research in the PF books goes the ONLY thing most of them have in common is a desire to have a good time.

So I guess, even in a funny/sarcastic way I have a tough time saying they just run around in the woods and being silly.


Fey can be tweeked out of a lot of other Bestiary residents, just by changing their types.

Liberty's Edge

redcelt32 wrote:
...

You are right about alot of things, though the information is variable, like with the nature of possessions. This really does depend from fae to fae. Leprechauns for example are fay, and do prize their gold over most things,(so much so they go to great lengths to hide their possessions from mortals greedy hands). Though for the most part what you say about fae is true, not all fae are so inclined to niceties and pleasantries. Some are real monsters, like the nukelavee(which will personally run you through if you even attempt to try and negotiate). The fae are not something that can easily be understood, (which is why most fae are feared as demons in our world), all you can do is try to stay on the good side of the more amiable fae, and avoid or defend yourself against the more hostile ones.

That being said, most fae related campaigns will likely run on abstract or bizarre(to humans) logic, with lots of miss-information, and a lot of getting through the illusions the fae created to drive off, defend against, misdirect or attack the party that ends up being subjected to them.

Liberty's Edge

Mark Hoover wrote:
Jorriko Krail wrote:
I would run a fey campaign in the woods...

Why? B/cause fairies come from the woods?

Kobolds were (in one myth) originally Fey creatures that haunted mines.

Pechs live underground if following the Bestiary fluff.

Many kinds of fairy tales describe them as living in mountains of glass or inside people's homes.

Hey I just thought of this; "Mountain of Glass"... glass-and-steel construction...skyscrapers? What if the First World was in fact supposed to be an URBAN jungle and the reason many left and came to the Material plane was because they wanted to get back to nature? What if the Material is nothing more than a Dreamworld for bored executives?

...

Anyway, the reason I started this thread so long ago is because the fey are so confusing. You COULD set the campaign in the woods, but not all of them roll that way. They might be wild protectors, but they just as easily could be necromancers or CHUDs (Cannibalistic, Humanoid, Underground Dwellers).

There' even Spring-Heeled Jack; a serial killer almost exclusively seen in cities if you use his official fluff.

So these creatures, unlike so many others in the PF books, are extremely diverse. They come from different locales, have no stated long-term agenda, have their roots in a different world of SOME kind that isn't well defined and yet they're mortal and conform to the Material plane's rules (they have to breathe, eat and sleep).

Goblins are crazy, love fire and spread chaos. Dragons need to get some therapy for their hoarding. Demons and Devils personify their alignments and have very specific resources (souls) that they need. The fey? As far as ALL my research in the PF books goes the ONLY thing most of them have in common is a desire to have a good time.

So I guess, even in a funny/sarcastic way I have a tough time saying they just run around in the woods and being silly.

I would say there is a distinct difference between having a good time, and being silly. A Fae's idea of a good time might be a hunt for people to mess with, or even just chase down and kill(which i assure you is very different from doing silly things for the sake of silly.The do it to entertain themselves(which might be with company and companionship, or just at the expense of a mortal or several).

For the most part, fae lead lives with very different impulses, needs and desires to most races. Gnomes are and example of a fae race who possess a need do exiciting, interesting things, which render them very difficult to live with in a strict society. Fae are compulsive from time to time, and tend to act on their emotions more than most humans. So its not really much of a surprise when after being insulted, emotionally hurt, a fae might decied to make the lives of the person-if not the species-behind the insult a living hell, and depending on the power of the fae, might make their afterlives a personalised hell just for them. All so the fae can feel catharsis for the insult. Fae paybacks are why people might be endevouring to stay on their goodside, as good things tend to come to those a fae likes(though possibly at the cost of his neighbours).


More of a dot than anything, but there is a great module by Wolfgang Bauer called Courts of the Shadow Fey that might be of interest to anyone reading this thread.

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Brother Fen wrote:
More of a dot than anything, but there is a great module by Wolfgang Bauer called Courts of the Shadow Fey that might be of interest to anyone reading this thread.

Everytime you necro a thread, a pugwampi escapes to the real world.


Then all is proceeding to plan...


Luna_Silvertear wrote:
I'd also redo some of the DR/Cold Iron that a lot of Fey have and give them Cold Iron Vulnerability (sp). Have them take an extra 1-2 dmg due to the cold iron burning their skin/flesh. Trolls were part of the Unseelie Court. Make a troll subrace with the fey type...goblins too. Give them a fey typed subrace too.

A flat extra damage equal to the damage resistance for anything that bypasses the resistance might be a good idea. It would go a long way to players who want to spam lycanthropy.


http://pathfinderwiki.com/wiki/Pugwampi

Poor Pugwampi.:(


When I think of fey-based storylines in PF, it's never based off the fairy tales. Because I believe (wholeheartedly) that iron not working with magic is complete *******, the only reason it's not public is because somebody is trying very hard to eliminate those that find out. Somebody with the power and motivation to, say, make soldiers that are immune to dismissal, and wanting a polite enough veneer that they might do things like, say, call a plane neutrally aligned despite several evil leaders and no good leaders. In short, the first worlders run a dystopia on the material plane.

Regarding the pugwampi, a couple sources I've read take the iron weakness as a weakness to materials they're not yet accustomed to, so its DR isn't worth anything against a group wanting to hunt it down (given the number of thread necromancies, one must exist).


Thing about Fey is they are something utterly alien trying to mimic humanity. Perhaps not in form (although that can certainly be so) but in mind. They don't think like humans do, they can't, they can only immitate.

They will make you dance for days without stop, without rest and then wonder why you are so upset when everyone is having such a wonderful time.

The more powerful they are the farther they are from anything remotely human in though and action. They see things we enjoy and think "well if he likes sweets, then he shall have all the sweets in the world and that will make him happy won't it"

And then when you aren't happy it confuses them, so they enchant you and make you eat more sweets, because clearly if you aren't happy you simply haven't had enough of them yet.

and when you explode from candy they wonder what went wrong and shortly there after forget about you and find a new toy.


Stop talking about reality!

The medieval Christian church forced stuff like souring milk and wilting crops on people to the point that the fey left and never came back.

As for changelings, The Fey court probably never respected the institution of marriage. Changelings are all possibly half Fey. I'm so unlucky I may have the Pugwampi bloodline.

I recommend playing the Fey as having a different set of rules and ethics. Maybe they have no detectable alignment.


If you're going for a European style of fey, the Ars Magica books have a lot of detail that might prove useful in terms of the Light and Dark Courts of the Sidhe, and much of the material on Arcadia seems tailor made for the First World. It won't give you much on mechanics, but that's the easy part.


Drahliana Moonrunner wrote:
If you're going for a European style of fey, the Ars Magica books have a lot of detail that might prove useful in terms of the Light and Dark Courts of the Sidhe, and much of the material on Arcadia seems tailor made for the First World. It won't give you much on mechanics, but that's the easy part.

White Wolf's Dark Age: Fea book is a really good source as well. Touches alot on how the Fey interact with the ancient bargains they made even when humans had forgotten them.

and for the truely powerful and alien Fey there is Exalted's Graceful Wicked Masks.


I have made a couple of fey helpful in kingmaker, but reluctantly so, indignant even in getting a bad wrap....

If they mention something important to a human and that human or group gets killed or wounded it was the feys fault, but when they find something good the fey get left out of the story.......


Well there was the famous fairy godmother.

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