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rogue / ranger or Urban ranger


About to start shattered star campaign and we don't have a rogue in the party. Should I get 1 level of rogue and then ranger or go Urban Ranger, must admit I don't like losing the chosen terrain benefit. I am going archer ranger fyi with 20 point buy. Any thoughts or suggestions.?

Assuming the point is getting the trapfinding ability of a rogue, i would suggest checking all archetypes that also have it: finding
(click on classes in the header bar, to limit search to classes)

For a ranger there is also the trapper archetype, has trapfinding and gives up spell casting for traps, but has normal favored terrain of ranger. ---ranger-archetypes/trapper

I do not think its strong, but if you do not like the ranger spell casting, then its ok. At lev 10 traps can be used in combat by preparing arrows ahead of combat.

Soercerer, bard and alchimist also have trapfinding or at least disarming magic traps to offer: rcerer-archetypes/seeker-sorcerer rchetypes/archivist lchemist-archetypes/crypt-breaker

The sorcerer and alchimist can also be an alternative 1 level dip to rogue with the sorceror giving wider range of magic item use, e.g. wand of shield.

Regarding 1 lev of rogue + ranger vs urban ranger, favored terrain seems so much stronger, just taking dungeon and urban covers most communities and will be useful in shattered star. (for shttered star probably dungeon best).

Also, then other ranger archetypes are possible. Beastmaster with boon companion feats is nice. Freebooter, although quite off topic, is nice for having and always avaiable move activated bonus instead of a only sometimes useful fav enemy.

and 1st level ranger for max hp from d10 and not d8. Level 1 is ok without disrming magic traps.

and furthermore rogue lev 2 to 4 gives also each +1 bab, so maybe even more levels in rogue could be useful, without reducing combat capabilities much.

E.g. if traps are realy a concern and the gm follows the rules the rogue talent for autopreception near traps is a must have at lev 2 rogue. (most people seem to houserule, that perception vs trap is checked anyway, per rules only while searching, which nobody does, cause it would take so long, that 1-hour and 10 mins buff would have to be recast.)

i just realized, that the alchemist crypt breaker archetype can also gain autoperception rolls vs traps via discovery.

That might be better choice than rogue, if autoperception rolls for traps are needed, as crypt braker alchimist has more useful stuff than rogue, unless the skill ranks are needed.

E.g. crypt braker alchimist can spend a feat to gain mtagen discovery, so he can mutagen for 20-40 mins per day (depending on how far the dip goes) or gain an extra arm to use a medium shield for +2 (or more) AC.


I'd go Urban Ranger myself. You'll have much better survivability, especially if you intend to mix it up in melee.

By level 3 your Trapfinding will be as good as the pure Rogue.

My only two points of advice; be human and select Magical Knack as one of your traits (if you play with traits).

Archery Rangers are fun - be sure to read Lastoths Guide to Archery Rangers for some good hints & tips.

I have gone ranger 1st level.. do I take rogue for 2nd or 3rd in my Shattered star campaign ?
I think just 1 level to get the disarm trap/trap finding. Thoughts ?

To get the sneak damage the mob has to be flat footed .. so only in suprise round for a ranged sneak attack right ?

Rogue gets sneak anytime the target is Denied the Dex bonus (or when flanking ... you cannot flank at range however). Being flatfooted is merely one way to be denied your dex bonus. See the Combat section for more ways end up denied your dexterity.

Sovereign Court

Urban Rangers are very, very effective post level 3 just as Krodjin said, I've found the my optimal delver build for sneaky combat heavy types that don't worry about Sneak attacks.

For a switch-hitting ranger, the sneak attack would definitely be useful.

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