List of Custom-Made Races for my Pathfinder Adventure


Homebrew and House Rules

Scarab Sages

Dromaeon (the raptor dinosaur people)-a race of cunning and swiftness, the Dromaeon hunt the plains of Savetharah (the continent), using their speed, numbers, and knowledge to take down even formidable prey.

RACIAL SCORE MODIFIERS: +2 Dexterity, +2 Intelligence, -2 Wisdom: Dromaeon are agile and crafty, yet are not spiritual.

LANGUAGES: ( [Standard: Common and Draconic] Aquan, Dwarven, Elven, Gnoll, Gnome, and Goblin]

RACIAL TRAITS

Type: Humanoid (reptilian)
Size: Medium
Normal Speed (30 ft)
Low-Light Vision
Fearless (+2 on saving throws against fear effects)
Sneaky (+4 on Stealth checks)
Fast (+10 to Base Speed)
Weapon Familiarity (Longspear, Short Swords, and Bolas)
---
Armaka (armadillo folk)-this shamanistic race views the world through the eyes of the plants and rocks, as they believe that all of the planet's objects hold spirits.

RACIAL SCORE MODIFIERS: +2 Constitution, +2 Charisma, -2 Dexterity: Armaka are sturdy and open to allies, yet are slow in body and mind.

LANGUAGES: ( [Standard: Common and Armaka) Draconic, Dwarven, Elven, Giant, Gnome, and Terran]

RACIAL TRAITS

Type: Humanoid (armaka)
Size: Medium
Slow Speed (20 ft)
Darkvision 60 ft
Hardy (+2 on saving throws against Poison, Spells, and Spell-Like Abilities)
Stonecunning (+2 on Perception checks to notice unusual stonework, like traps and hidden doors. Also receives a check to notice those features when they are 10 ft of the stonework)
Spell-Like Ability (Antiplant Shield)
Claws (1d4 points of damage)

NOTE: These may not seem perfect, so please be gentle if you are giving reviews.


I don't know the fluff behind the ankilosaurus folks but why the stonecunning? Just curious it does make the mind wander.

Scarab Sages

clff rice wrote:
I don't know the fluff behind the ankilosaurus folks but why the stonecunning? Just curious it does make the mind wander.

Ankylosaurus? You mean the Armaka? That's an armadillo folk, not an ankylosaurus folk. I figured that they needed stone cunning because, well, they're adapted to sensing things underground.


Oh o mess-read it >.> armadillo makes sense.

Scarab Sages

clff rice wrote:
Oh o mess-read it >.> armadillo makes sense.

That's alright. But which one do you think is better-raptor folk or armadillo folk?

The Exchange

1 person marked this as a favorite.

I might use both races on my prehistoric campaign =D full credits to you my friend!

Scarab Sages

Maulium wrote:
I might use both races on my prehistoric campaign =D full credits to you my friend!

You like them both that much? Awesome! Is there anything you like about them? Also, do you need me to send you the full info on these races?

The Exchange

Yukom wrote:
Maulium wrote:
I might use both races on my prehistoric campaign =D full credits to you my friend!
You like them both that much? Awesome! Is there anything you like about them? Also, do you need me to send you the full info on these races?

I like that dromaeon are unwise and rogue like =D

I play mostly rogue, so I appreciate it.

I enjoy the armaka cause I was going to make a similar race myself; Topon or Talpidean(mole-folk).

I suggest the following though. Make the mole-folk and make them share the same language of the armaka. Maybe, terran, I dunno. XD

Also, I would love a full info of the races, sounds like fun =D

The Exchange

Also, I think "felinio" is a good name for the cat-folk race, and "rodentee" a good name for the rat-folk. Just sharing that with you =)

Scarab Sages

mole-folk huh? sure I'll do that.

Also, how about a tapir-folk? I know it sounds a little weird, but still, what do you think?

The Exchange

Yukom wrote:

mole-folk huh? sure I'll do that.

Also, how about a tapir-folk? I know it sounds a little weird, but still, what do you think?

Tapir folk sounds awesome =D

If you're not convinced bout mole folk I will eventually do them myself. I mean, think about it, improved claw attack, improved burrow, blind fight, and the lore of the people of the underground, eating gargantuan worms and insects as much as cultivating carrots an potatoes with which they make the best cidre of the land bellow. They may also be slow at movement, but not vulnerable to bright sunlight (moles have skin over there tiny eyes, they literally don't need em).

I'm eventually doing that, and bug folk. Four armed fighter? Yes please =D

Scarab Sages

Maulium wrote:

Tapir folk sounds awesome =D

If you're not convinced bout mole folk I will eventually do them myself. I mean, think about it, improved claw attack, improved burrow, blind fight, and the lore of the people of the underground, eating gargantuan worms and insects as much as cultivating carrots an potatoes with which they make the best cidre of the land bellow. They may also be slow at movement, but not vulnerable to bright sunlight (moles have skin over there tiny eyes, they literally don't need em).

I'm eventually doing that, and bug folk. Four armed fighter? Yes please =D

Ok then, I'll start working on the tapir folk. And as for the mole folk it's your choice if you want to do them or if I should (heck you're the one that suggested them).

As for bug people-I've seen a couple of people already make some races based off of a humanoid mantis, so how about a beetle folk?


Maulium wrote:
Yukom wrote:

mole-folk huh? sure I'll do that.

Also, how about a tapir-folk? I know it sounds a little weird, but still, what do you think?

Tapir folk sounds awesome =D

If you're not convinced bout mole folk I will eventually do them myself. I mean, think about it, improved claw attack, improved burrow, blind fight, and the lore of the people of the underground, eating gargantuan worms and insects as much as cultivating carrots an potatoes with which they make the best cidre of the land bellow. They may also be slow at movement, but not vulnerable to bright sunlight (moles have skin over there tiny eyes, they literally don't need em).

I'm eventually doing that, and bug folk. Four armed fighter? Yes please =D

You do know they will have to have blindsense then, and if I'm not mistaken it's RP cost in ARG is quite a bit. But it does sound like a pretty cool race to play. I might make one of my own.

Scarab Sages

Okay then here is the tapir folk:

Name: Momahk (Combination of Chinese word for tapir [mo] and Korean word for tapir [mahk])

This tapir-like race are known to see the "magic" that lurks inside all creatures of the forest, and can sense people's goals and fears through their dreams.

RACIAL SCORE MODIFIERS: +2 Constitution, +2 Wisdom, -2 Charisma: Momahk are stiff and have great senses, yet are shy.

LANGUAGES: ( [Standard: Common and Momahk] Draconic, Elven, Gnoll, Gnome, Halfling, Sylvan, and Terran

RACIAL TRAITS:
Type: Humanoid (momahk)
Size: Medium
Speed: Normal (30 ft)
Darkvision 60 ft
Mountain-Born (+2 on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness)
Camouflage (+4 bonus on Stealth checks while in Forest terrain)
Dreamspeaker (+1 on saving throws of schools of the divination school and spells that produce sleep effects. Can also use DREAM once per day as a spell-like ability if Charisma score is 15 or higher)
Swim (10 ft)
Bite (1d3)
Scent (Gain the SCENT ability)

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / List of Custom-Made Races for my Pathfinder Adventure All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules