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N in Book 3 (Spoilers)


Kingmaker


So Ive been playing with an idea for a while now. If the timeliness does not work please inform me but here is the basic idea.

Narissa has had her eyes on the stolen lands for ages. So much so that before the Earthfall she was making subtle attempts on taking it from the elves and cyclops that owned it then. When the Earthfall occurred it severed her connection to the material plane and took her centuries to reconnect it. (Time passes differently in the two realms to keep the Nymphs age in line with other Nymphs.)

The idea here being I'fe always intended Vordakai to taunt my players in each room of his lair. (Homebrew spell combination of magic mouth and message allows 25 word message to be spoken through any connected stone.) The idea was for Vordakai to at first assume they're more archeologists but as the PC best his guards a message appears. "Why are you so resistant to the normal means of sepperating a man from his soul? You're no explorers you belong to Narissa, the one roach I can't seem to exterminate. Don't worry. I just need to find the proper poison."

In mine the closer the PC get to him I want his rage and sanity breaking so as they get closer they'll receive a message "What did Narissa offer you? A piece of my plundered kingdom? Mark my words: your only reward will be a knife in the back!"

So please tell me what you think. I have all of Vordakai's messages and their associated rooms if anyone wants me to post those.


2 people marked this as a favorite.

W5. Congratulations explorer. You've had your fun, but enough is enough. If you press that button, you'll learn what it means to truly be my enemy.

W9. On the surface, I once bought a forest. The Parasites claimed that the land belonged to God, and demanded that I establish a public park there. Why? So the rabble could stand slack-jawed under the canopy and pretend that it was paradise earned. When the Elves moved to nationalize my forest, I burnt it to the ground. God did not plant the seeds of this Arcadia; I did.

W10. I came to this place to build the impossible. You came to rob what you could never build. A Hun, gaping at the gates of Rome. Even the air you breathe is sponged from my account. Well, breathe deep ... so later you might remember the taste.

W12. What is the difference between a man and a parasite? A man builds, a parasite asks, 'Where's my share?' A man creates, a parasite says, 'What will the neighbors think?' A man invents, a parasite says, 'Watch out, or you might tread on the toes of God...'

W16. Will these creatures kill you? Even I don't know. As you drag me closer to the abyss, you pull yourself right along with me. I offer you a quick death, parasite. It will be preferable to what you will experience if you win.

W20. (after battle) Why are you so resistant to the traditional methods of separating a man from his soul? You're no explorer, are you ... you belong to Narissa, the one roach I can't seem to exterminate. Don't worry. I just need time to find the proper poison.

W23. A worm looks up and sees the face of God! But look around ... it's a regular convention of worms in here. They all had mothers, fathers, people who loved them. They got married, f~#&ed their wives. What makes you think you're any different?
I haven't chosen a spot for you at my tablel yet. Let me know if you have a preference.

W23. (after battle) Before the final rat has eaten the last gram of you, My kingdom will have returned. I will lead a parade. "Who was that," they'll say, as they point to the sad shape at my table. "Who was that?"

W24. What did Narissa offer you? A piece of my plundered city? Mark my words: your only reward will be a knife in the back.

W25. Though my physical defenses fall, you'll not defeat me. My strength is not in steel and fire, but in my intellect and will. You hear me, Narissa?! Vordakai offers you nothing but ashes!

W26. (While picking the lock) Even in the book of lies, sometimes you find truth. There is indeed a season for all things. And, now that I see you flesh-to-flesh and blood-to-blood know this: you are my greatest disappointment.
Does your master hear me? Narissa! You can kill me, but you will never have my city! My strength is not in steel and fire, that is what the parasites will never understand. A season for all things: a time to live, and a time to die. A time to build, and a time...to destroy!


(If the PC's try to use anti-scrying measures.) “How like all parasites who ever tried to walk in stolen shoes. I'd explain the science that renders what you're trying to do impossible, but that would be like playing Mozart for a tree frog.”


-

Revealing a Nyrissa ( Too early, campaign can turn a different side cause a player's activity )
Mentioning Mozart by NPC ( Immersion breaker )

+
Whole idea (Foreshadowing stupid confidence of Vordakai, players should be less confused of his non-optimized style of fightning )

Shadow Lodge

1 person marked this as a favorite.

I also like the basic concept, and I love the idea of Vordakai leaving taunts behind. I really dig the "villainous scholar and noble snob" vibe his quotes have. I'll probably tweak them slightly for my game, but I may borrow the basic concept.

Changing the direct references to Nyrissa to some perjorative ("wench" or "harlot" comes first to mind, given she IS a nymph) would probably be an appropriate substitute. She's always worked through proxies, never directly, so it would be easy for Vordakai to not actually know her name.

@Herb: I heavily encourage always rebuilding NPC casters in games, their spell lists at least usually need revamping as they're sometimes chosen less on tactics and more for word count issues.


Herbatnik wrote:


Mentioning Mozart by NPC ( Immersion breaker )

This...( Immersion breaker ) +1

Also applies to the mention of Huns & Romans.

If I was a PC I'd be saying - what? who?

I also like Orthos' idea of changing the references to some villainous she,
rather than naming her directly. Even 'that fey b*tch' etc etc...


Yeah the imercian break is there I still have to rework those digging through pathfinder history for appropriate substitutes that would have existed ore earthfall and still be known today.

@orthos True she does always use proxies so I think I will scratch her name out.


And if any of your PCs did play Bioshock... That would be also a immersion breaker (or am I wrong?).


(Nice catch) and no none of my players play video games.


Consider this borrowed if my players get to Book 3.


What's the harm in mentioning N by name? She plays no role in books 4 or 5, the players are likely to forget about her. Even if they do take the name as something important, I don't see what they could do about it. She's had only hints in books 1 & 2. I say go ahead and smack the players in the face with the name. Might make book 6 less of a shock.

Shadow Lodge

The main worry would be the players taking off into the wilderness looking for her, and potentially getting annoyed with the GM when they can't find her.


My players would probably let the divinations fly ASAP if they heard a likely BBEGs name like that.


Hassy wrote:
My players would probably let the divinations fly ASAP if they heard a likely BBEGs name like that.

Not to mention that with resources of their kingdom, there should be no reason to disallow them to actions like searching a way to travel to first world, working on anti-fey spells and other actions, which can force Nyrissa to make a move earlier.It's not a bad way of campaign, but they can miss a better part of AP (4-5, partially 6).


@Orthos I don't worry about my PC taking to the wilderness looking because if they get annoyed looking for a pre-earthfall name and don't find it they can't get mad.

@Hassy That is what I worry about, but how strong can divination fly with only her name.


DM_Kumo Gekkou wrote:
@Hassy That is what I worry about, but how strong can divination fly with only her name.

They are, what, ninth level at that point?

Scrying would likely fail, with only second hand knowledge and a different plane. Still, a lucky roll...

Legend lore would definitely give them some information on who she is, although it would take a while to cast.

Well informed communication with extraplanars - via e.g. a planar binding - could also help.


I'll have to keep this in mind since we're actually starting book 3 in the next session.


Pathfinder Card Game Subscriber

I also think, that it is a bad idea to foreshadw Nyrissa with her name...
But changing her name with words like wench or whore and leaving out the fey stuff would be perfect for my group, because the baroness of the realm is a female Paladin. I bet my group will think, that someone really evil is scrying on them and can't see the Paladin because of her goodness! And therefore he thinks, that their "master" is not with them...

Ohhh.... that will be fun! Thanks for that! I will consider it for my campaign!


Your players' attention span must be better than mine. If the bad guy isn't in front of the door they are about to walk through, then the bad guy doesn't exist as far as they are concerned. My group is about to sell the fey bane sword since they haven't encountered a fey in the last 3 combats.

I still say so what. V drops a name of someone that lived thousands of years ago. For the PCs to suddenly decide that name-drop must be the BBEG of the campaign and decide to go after her seems a stretch. Drop a couple other names of long-dead people that antagonized V. Let the PCs prepare for fey - it's not going to help them in the next two books. They are going to learn it's fey-related anyway when the blooms start happening.

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