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Favorite mythic abilities thus far


Mythic Adventures Playtest General Discussion

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Just wanted to make a board where people can collect and discuss the various mythic abilities to come out that really got them excited to see and so that we could discuss them.

Mine really was the trickster ability "This might just work". I don't know how I'm going to ride a horse with disable device but g%+$!@mit I want to see a rogue do it!


Surprise Strike: make opponent flat-footed and bypass DR Rogue says yes please!

Fleet Charge: swift action move and attack bypass DR again Yes Please!


Mythic Reroll thing from the Marshal. People who dislike leadership will probably dislike this path in general.

Qadira RPG Superstar 2008 Top 6, Contributor

I imagine it might work much the same way that Schlock motivated his "cow" to run faster (see panel 1).

http://www.schlockmercenary.com/2003-12-07

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Russ Taylor wrote:

I imagine it might work much the same way that Schlock motivated his "cow" to run faster (see panel 1).

http://www.schlockmercenary.com/2003-12-07

Lol our answer was "Don't worry I got it, it's just like driving a motorcycle."

"A what?"
"Don't worry you'll figure that out later"

I also want to see a rogue use swim to climb a mountain.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
doc the grey wrote:

Mine really was the trickster ability "This might just work". I don't know how I'm going to ride a horse with disable device but g#!!$&mit I want to see a rogue do it!

I'm just going to unhitch the saddle and put the reins right... there. (Horse whinneys loudly!) That might just work!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
doc the grey wrote:

I also want to see a rogue use swim to climb a mountain.

First he's gotta start an avalanche, then ride the wave all the way to the top!


This might just work would let you come away from haggling with the blacksmith with a real magical sword ;)


Absorb blow is really cool.

I also do like the ability score focused ones, like feat of strength or intelligence.


One of my favourite is Archmage/Hierophant's Endless Power.
At will Mage Armor, Shield, metamagicized Magic Missile, Invisibility, Mirror Image, Displacement, Fly, Fireball, Cure spells, and a lot of other things.
Too good.
Too much good, actually.
Not just in Endless Power, but in the whole array of abilities for the spellcasting paths, I really see a disparity of power, when compared to what the other paths get.
If up until today people complained about Wizards and Clerics being too good at higher levels, compared to other classes, well, with those Mythic Paths as they are now, the difference just jumps to the stars.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Reckless wrote:
doc the grey wrote:

I also want to see a rogue use swim to climb a mountain.

First he's gotta start an avalanche, then ride the wave all the way to the top!

I don't know how you use appraise to identify a pit fiend but by the pit I want to see it!

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

What are the value of the individual parts of this monstrosity before me if sold as individual magical components?

Oh, hey! That matches the value of a pit fiend!

Oh, )*(&^*.

==Aelryinth


I kinda Like the Champion's Armour Mastery, which makes Armour a lot less of a pain to live with.

Too bad that at best, getting it means you have to kinda choose between whether your Paladin spells are more important or your Sorcerer Spells if you're going dual path with Heirophant or Archemage.

Eh, I'll probably brew something up. Who says we have to stick so close to the "Only one other path's abilities" of Dual Path?

...Or on a more complex note, that we have to stick to the rules of "no tiers beyond 10, and only one path." (Which me being the overcomplicated being I am, would give a chance to choose a second path at tier 11.)

Everyone, if you're gonna get your pitchforks to lynch me for choosing that over "This just Might Work", just know that I still like it.

Also, Endless Power? That would be epic... if it could just go just one spell level higher and let me use Dimension Door till day's end. Still great though.


Pathfinder Adventure Path, Card Game Subscriber
doc the grey wrote:
Russ Taylor wrote:

I imagine it might work much the same way that Schlock motivated his "cow" to run faster (see panel 1).

http://www.schlockmercenary.com/2003-12-07

Lol our answer was "Don't worry I got it, it's just like driving a motorcycle."

"A what?"
"Don't worry you'll figure that out later"

I also want to see a rogue use swim to climb a mountain.

This whole thing sounds very "Adventures of Baron Munchausen" to me... the Trickster is so absurd, yet surprisingly reasonable, that reality itself shrugs its shoulders and says "what the hell, sure."


Pathfinder Adventure Path, Card Game Subscriber
doc the grey wrote:


I don't know how you use appraise to identify a pit fiend but by the pit I want to see it!

By appraising his Family Jewels?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Nephelim wrote:
doc the grey wrote:
Russ Taylor wrote:

I imagine it might work much the same way that Schlock motivated his "cow" to run faster (see panel 1).

http://www.schlockmercenary.com/2003-12-07

Lol our answer was "Don't worry I got it, it's just like driving a motorcycle."

"A what?"
"Don't worry you'll figure that out later"

I also want to see a rogue use swim to climb a mountain.

This whole thing sounds very "Adventures of Baron Munchausen" to me... the Trickster is so absurd, yet surprisingly reasonable, that reality itself shrugs its shoulders and says "what the hell, sure."

The sad thing is I saw this and thought, "well Mike has to have it now" as this is more or less the shenanigan's one of my players manages to pull off in our regular non mythic game. Luckily for me he has the mythic flaw of "Success means bad things happen to you".


doc the grey wrote:

Just wanted to make a board where people can collect and discuss the various mythic abilities to come out that really got them excited to see and so that we could discuss them.

Mine really was the trickster ability "This might just work". I don't know how I'm going to ride a horse with disable device but g&!&*&mit I want to see a rogue do it!

Using Ride in place of Stealth. o.O

Slightly more reasonable, yet still crazy, is Sleight of Hand in place of Stealth.

"I steal myself so that no one can find me."

"Aren't you trained in Stealth?"

"Don't question me."

Use Magic Device in place of Diplomacy...

"Do Wizards count as magic devices?"

"Um... I don't think so..."

"Too bad, which button do I push to make him like me?"

RPG Superstar 2012 Top 16

Sleight of hand is also the art of misdirection, much like bluff.

So, you're continually getting them to look in the wrong direction by somehow attracting their attention elsewhere. that's an...interesting mechanic.

==Aelryinth

RPG Superstar 2009 Top 16, 2012 Top 32

MalignantMind wrote:

Using Ride in place of Stealth. o.O

Slightly more reasonable, yet still crazy, is Sleight of Hand in place of Stealth.

"I steal myself so that no one can find me."

"Aren't you trained in Stealth?"

"Don't question me."

Use Magic Device in place of Diplomacy...

"Do Wizards count as magic devices?"

"Um... I don't think so..."

"Too bad, which button do I push to make him like me?"

Using Craft (alchemy) in place of Knowledge (geography)...

"I'm going to dump this ink on the ground and hope it produces an accurate map of the area... this just might work!"


Epic Meepo wrote:
MalignantMind wrote:

Using Ride in place of Stealth. o.O

Slightly more reasonable, yet still crazy, is Sleight of Hand in place of Stealth.

"I steal myself so that no one can find me."

"Aren't you trained in Stealth?"

"Don't question me."

Use Magic Device in place of Diplomacy...

"Do Wizards count as magic devices?"

"Um... I don't think so..."

"Too bad, which button do I push to make him like me?"

Using Craft (alchemy) in place of Knowledge (geography)...

"I'm going to dump this ink on the ground and hope it produces an accurate map of the area... this just might work!"

Considering the crazy stuff alchemy already does, spontaneously generating a map is not beyond the realm of possibility.


MalignantMind wrote:
doc the grey wrote:

Just wanted to make a board where people can collect and discuss the various mythic abilities to come out that really got them excited to see and so that we could discuss them.

Mine really was the trickster ability "This might just work". I don't know how I'm going to ride a horse with disable device but g&!&*&mit I want to see a rogue do it!

Using Ride in place of Stealth. o.O

Slightly more reasonable, yet still crazy, is Sleight of Hand in place of Stealth.

"I steal myself so that no one can find me."

"Aren't you trained in Stealth?"

"Don't question me."

Use Magic Device in place of Diplomacy...

"Do Wizards count as magic devices?"

"Um... I don't think so..."

"Too bad, which button do I push to make him like me?"

I'd imagine the perverted gnome character that my friend has trying to grab two things on a lady and rolling Diplomacy.

Use Magic Device indeed. Also, I should totally inform him of this silly idea, and then imagine Chrysanthe* blasting said gnome to bits.

* = Apparently my new favourite character, a female tiefling Wizard from Cheliax who happens to currently live in Varisia due to being exiled.


This Might Just Work reminds me of Red Mage from 8-bit theater. Using skills that have virtually nothing to do with each other in order to accomplish something. The laws of physics just shrug and say "Y'know what? I'm done caring. Sure, do whatever you want. I'm gonna have a beer."

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