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ID a magic item help


Rules Questions

Andoran

I am running a magic outlawed campaign where my players will be in a society that is very predudice against magic or magic effects. I am not making my players take non spell classes or not use magic items I am actually encouraging it for the interest in role play. However when I was evaluating how my NPC may evaluate a piece of gear belonging to the part. Seeing as spellcraft is used for identifying magic items and their properties I became confused when I looked into this deeper today.
There are two entries for discerning the properties of a magic item under spellcraft the skill and I want to clarify if they are separate uses or if they are in support of each other.

**the reason why this question is relevant is my magic outlawed NPC can’t use magic to determine so is detect magic or identify required to ID a magic item or can a NPC simply evaluate a piece of gear physically and determine if it is in fact magic.

Determine Properties of Magic Item
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

Determine Properties of Magic Item
When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.


you need detect magic in order to identify magic items.

it takes a lot of work to take something as fundamental as magic out of a pathfinder game, but you will have to create some sort of non magic abilities to detect magic auras if you want non magic people to identify magic items without the aid of magic or magical items.

is divine magic outlawed too?


midnight756 wrote:

I am running a magic outlawed campaign where my players will be in a society that is very predudice against magic or magic effects. I am not making my players take non spell classes or not use magic items I am actually encouraging it for the interest in role play. However when I was evaluating how my NPC may evaluate a piece of gear belonging to the part. Seeing as spellcraft is used for identifying magic items and their properties I became confused when I looked into this deeper today.

There are two entries for discerning the properties of a magic item under spellcraft the skill and I want to clarify if they are separate uses or if they are in support of each other.

**the reason why this question is relevant is my magic outlawed NPC can’t use magic to determine so is detect magic or identify required to ID a magic item or can a NPC simply evaluate a piece of gear physically and determine if it is in fact magic.

Determine Properties of Magic Item
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

Determine Properties of Magic Item
When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.

A sufficiently high appraise check will tell you if an item is magic, although it won't actually identify it.

Andoran

yes both arcane and devine magic are outlawed and punishable by death. The peasents might believe an occasional miricle but someone performing those miricles is a WITCH!


yep i had never noticed that change. tricksy pathfinder always tricking me. give your npc skill focus:appraise and max it out should work for your purposes, but will only determine magical items not tell you what they do.

Andoran

i never thought to use appraise which is great skill focus for my NPC will take care of the difficulty it is going to be rare that the group would run into someone who could id their gear but if it happens i wanna have a contingent.

Andoran

the fact that the appraise doesnt tell the NPC what the magic item does just that it is magic is great acctually. I can let my NPC mind wonder about how horrable or cursed this demonic evil magic item is, even if it is a stone that cast Heal once a day. The possession/ use/ knowledge of magic is punishable by death.


Look up 'electroscope', and consider something like that or a radiometer (but a radiometer in use is undeniably break-it-burn-it-unclean!).

A licensed inquisitor-type might have a radiometer. Any borderline student/hunter of the arcane might know how to build an electroscope.

Call it an electrumscope for tasty old-school reference.

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