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Mythic Psionic Path


Compatible Products from Other Publishers


So, anyone got any good ideas for a mythic path for psionic casters? I would ask jeremy what he has in mind but he is extremely busy right now with all the ultimate psionics stuff. I would prefer not to just ape the archmage and hierophant, but have some really unique abilities. I wish I had some ideas, but right now I'm at a loss. Maybe I'll have some thoughts in the future, but what about you clever folks?

P.S. Maybe this should go in homebrew, not sure.

Publisher, Dreamscarred Press

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I've only had a brief amount of time to look over the preview, but I'm thinking there will likely be 2 mythic paths for psionics... but beyond that, I really don't have any more insight to give.

Working on that for me is likely 3-4 months out, unless I get hit with inspiration out of the blue.


We'll wait. ;)


Yeah if you've got plans that soon I can be patient. Although, I'm sure he would appreciate ideas, so if anybody's got some good ones.

What are the two paths you're thinking, generally? There's the manifesting one, obviously, but what of the other? I was trying to think if there'd be more than one today and I came up short.

Publisher, Dreamscarred Press

Jackissocool wrote:
What are the two paths you're thinking, generally? There's the manifesting one, obviously, but what of the other? I was trying to think if there'd be more than one today and I came up short.

Very generally speaking?

Something for manifesting. Kind of a given.

Something for psionic energy in weapons / items (something that soulknives, psychic warriors, aegii, etc. would like)

But that's a very, very loose first glance at the concept and how the playtest paths are.

In all likelihood, we'd be more likely to have something outlined, wait for the finished book from Paizo, and adapt it based on that.


What happen to this? is there any plan for Mythic Psionics?


IMHO...

Something for manifesting is definitely in order. Something to boost their abilities to Mythic levels. Kind of like a Mythic version of the Archmage or Heirophant path.

Beyond that? I think the best bet would be to put several Psionic path abilities into 'Universal', with the prerequisite that the character actually be psionic in order to access them, and/or add in some path abilities to the other paths to accommodate the various 'roles' psionic characters could take as Marshals, Tricksters, etc.

Heck, I'd take a stab at putting my scattered notes together if I had my head about me. As it is, I'm just wondering when the baby's gonna make his appearance, any day now...

Publisher, Dreamscarred Press

3 people marked this as a favorite.
edduardco wrote:
What happen to this? is there any plan for Mythic Psionics?

yup. We are working on it once we finish up Ultimate Psionics.


Would you really need new paths, or just new mythic feats/path abilities?

It seems like you could do a lot with the existing paths, you just need new options within them for psionics


MMCJawa wrote:

Would you really need new paths, or just new mythic feats/path abilities?

It seems like you could do a lot with the existing paths, you just need new options within them for psionics

I'd really like at least one mythic path for psionics. Mainlyl path abilities/feats, but "arcane magic" gets its own path, so psionics should as well!


Jeremy Smith wrote:
edduardco wrote:
What happen to this? is there any plan for Mythic Psionics?
yup. We are working on it once we finish up Ultimate Psionics.

I support this whole heartily!

Publisher, Dreamscarred Press

1 person marked this as a favorite.
MMCJawa wrote:

Would you really need new paths, or just new mythic feats/path abilities?

It seems like you could do a lot with the existing paths, you just need new options within them for psionics

My thoughts from the Mythic Psionics discussion at the Dreamscarred forums:

"There is an "arcane magic" mythic path. Applicable for wizards, sorcerers, and to an extent the other arcane casters.

There is also a "divine magic" mythic path. Applicable for the cleric, druid, and to an extent the other divine casters.

Why would a "psionic power" mythic path not fit in that same theme?"

It's unlikely we'll add more than 1 (perhaps 2) new path, and then would add psionic options for the Guardian, Trickster, Marshal, and and Champion. Psionic options for the Archmage and Hierophant just don't make sense.

Plus mythic psionic feats, mythic psionic powers, etc.


Pathfinder Adventure Path, Companion, Modules Subscriber

Seeing as "mythic" essentially plays as a higher power fantasy setting any idea if you are ever going to do a post 20/"epic" rule set?


Skylancer4 wrote:
Seeing as "mythic" essentially plays as a higher power fantasy setting any idea if you are ever going to do a post 20/"epic" rule set?

That will be cool, even with Mythic I miss Epic, Dreamscarred make a great work bringing Psionics to Pathfinder so it will be fantastic if they bring Epic. I always had the idea that all the 3.5 SRD should had been converted.


Jeremy Smith wrote:
MMCJawa wrote:

Would you really need new paths, or just new mythic feats/path abilities?

It seems like you could do a lot with the existing paths, you just need new options within them for psionics

My thoughts from the Mythic Psionics discussion at the Dreamscarred forums:

"There is an "arcane magic" mythic path. Applicable for wizards, sorcerers, and to an extent the other arcane casters.

There is also a "divine magic" mythic path. Applicable for the cleric, druid, and to an extent the other divine casters.

Why would a "psionic power" mythic path not fit in that same theme?"

It's unlikely we'll add more than 1 (perhaps 2) new path, and then would add psionic options for the Guardian, Trickster, Marshal, and and Champion. Psionic options for the Archmage and Hierophant just don't make sense.

Plus mythic psionic feats, mythic psionic powers, etc.

I know I'm late to this little party, and I don't usually engage in forum necromancy, but I just finished going over Ultimate Psionics and am super excited to hear more about anything Mythic. The idea of mythic manifesters makes my mouth water. Any chance we'll get to see this before the fall?

Andoran

any new updates jeremy? last one was over 2 months ago. still very interested in the mythic path.


It's not from Dreamscarred, but there is some Mythic Psionics out there, here and here. I haven't picked either of them up yet, so I can't comment any more than to say, 'there is Mythic Psionics out there'.

Publisher, Dreamscarred Press

1 person marked this as a favorite.

Not much to give in the way of updates, unfortunately.

I've been pretty fully consumed trying to get everyone's copy of Ultimate Psionics shipped, leaving very little time to work on other things.

I'll see if I can whip up some mythic psionic powers for playtesting - I have a ton of notes, just very little that's fully developed.

Andoran

nice, i have been keeping tabs o the untimate psionics thread and yea you do seem really busy. I hope it all clears up soon!


Well Jeremy, thank you for all the awesome work that you all at Dreamscarred Press put into Ultimate Psionics. I've been a fan of psionics since getting my hands on the rules for 2nd Ed, and I think these are the best I've seen released. The next trick is getting my DM to let me play a Psion (he's not familiar with psionics and doesn't want to let me play them till he's spun up).

Looking forward to seeing how any mythic stuff comes up, and I know you'll do just as great a job with them as you did with the core rules.


Perhaps like an energy signature like the Phoenix or Psylocke's little butterfly?

Publisher, Dreamscarred Press

So it's VERY early, but here's a thread I started on psionic powers.

I snuck in some time to try to finish up the Overmind path (name still open to changing) and added in a couple more path abilities, including trying to finish up the 3rd and 6th tier abilities so that I can get those posted up.

Andoran

Yay new powers! The Crystal shard power has really caught my eye. Pinning a target if they are next to a wall adds a nice layer to tactics to the game and forces both the players and the GM to think about positioning.

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