COUNT DRACULA CR 12/MR6
Male Human Mythic Vampire (nosferatu) fighter 11
N Medium humanoid
Init +5; Senses Perception +22, Darkvision 60 ft., Low-light vision, scent
AC 39, touch 15, flat-footed 35 (+10 armor, +1 deflection, +2 Dex, +2 dodge, +14 Natural)
hp 169 (11d10+44+60)
Fort +11, Ref +10, Will +8; +3 vs. fear
Defensive Abilities bravery +3, channel resistance +12, DR 15/epic wood and piercing, resistance cold 10, electricity 10, sonic 10, fast healing 5. Overcome Weakness (Sunlight, Garlic, Mirrors & Holy Symbols), Undead Immunities
Weaknesses Vampire Weaknesses
Speed 30 ft., climb 30 ft.
Melee +1 glaive +22/+17/+12 (1d10+13 plus energy bleed 2 levels DC 20) or armor spikes +18/+13/+8 (1d6+7) or claws +18 and +18 (1d6+7 plus energy bleed 2 levels DC 20) or scabrous claws +18 and +18 (1d8+7 plus 1d6 bleed and energy bleed 2 levels DC 20)
Ranged composite longbow +14/+9/+4 (1d8+5/x3)
Special Attacks blood drain, dominate, energy bleed, telekinesis, weapon training (polearms +2, bows +1), scabrous claws, children of the eclipse, mist shapes, mastermind
Str 24, Dex 14, Con -, Int 16, Wis 16, Cha 20
Base Atk +11; CMB +18; CMD 32
Feats Alertness, Combat Expertise, Combat Reflexes, Disruptive, Dodge, Dodge (Mythic), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Lunge, Mobility, Skill Focus (Stealth), Skill Focus (Intimidate), Spellbreaker, Spring Attack, Spring Attack (Mythic) Vital Strike, Vital Strike (Mythic), Weapon Focus (glaive), Weapon Specialization (glaive), Whirlwind Attack
Skills Diplomacy +8, Handle Animal +8, Intimidate +21, Knowledge(dungeoneering) +7, Knowledge (engineering) +11, Knowledge (history) +5,Knowledge (local) +5, Knowledge (nobility) +10, Perception +22, Profession(soldier) +17, Ride +9, Sense Motive +23, Survival +7, Stealth +12
Languages Common, Elven, Orc
SQ armor training 3, spider climb, swarm form, telepathy, mythic power 1d8 (6/day),
Combat Gear potion of inflict light wounds, potion of expeditious retreat;Other Gear +1 mithril full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
So this is my first attempt at creating a mythic monster, and I decided to start with Count Dracula. I took the General NPC from the GMG, added the Nosferatu Template and the Mythic Vampire template. It took me about 1 hour to put this together (and I double checked the math but I could be wrong). Some things to note:
A CR 12/MR 6 creature should be roughly equivalent to a CR 18 monster, but Dracula's damage and hp are paltry when compared to the Monster Statistics table. Damage and hit-point wise he's closer to a CR 13 creature although the DR 15, Channel Resistance +12 and fast healing 5 might mitigate that.
He also has a BOATLOAD of special abilities to keep track of:
He has 6 mythic points to spend, either on adding to rolls, or on his three mythic feats (Dodge, Vital Strike and Spring Attack). His treasure is for a CR 12 NPC. With his Children of the Eclipse ability he should never be found alone, although I doubt ghouls would be much of a danger to higher level PCs, Shadows are a problem at any level with their incorporeal touch attacks and strength drain.
Anyway please critique, double check my maths and feel free to use in your own playtests.
Look and sounds good, but I will let some one double check your numbers. Sounds like a Good vlad the impaler. But maybe Cleric or Cavalier would be a better class since he was so devoted to the church and the order of Dragon or Dracul. Hench the name Dracula. Castlevania style would be Sorc, with demon or devil blood lines. Lol he spams Fire ball and teleport to much to be a wizard.
I really feel like dracula should have the full 10 levels of mythic vampire.
In order to do that he'd have to be a CR 20 Vampire. Which doesn't quite fit with the level range I want to playtest (to make building pregens easier).
I thought the MR affected the final CR. If so his saves are too low. Actually they might be too low anyway.
edit:I am not saying the math is incorrect. I am saying I though CR 11 monsters had higher saves. I have not checked the bestiary though.
It's supposed to effect CR but like I said it's not even close to a CR 18 creature. I suspect the template may need adjustment. Perhaps monsters should add their Mythic Rank to saves?
At the same time, the DCs of say a 10th level/MR 5 PC wouldn't be much higher than that of a regular 10th level PC. So I don't know if just adding Mythic Rank to CR is a good way of calculating things.
Maybe Mythic Saves should apply to all monsters with MR 5 and above make it standard Power. or default that on to Mythic subtype. Replace Mythic Saves with the Misty Shapes, both are the MR 5 power. No more save issue. Try it out both ways with Misty Shapes and with out and let us know how it goes.
There's several things monsters should get IMO that they don't, like say, the mythic saves (I agree about adding rank to saving throws), and initiative (what about adding their rank to that, too? This version of Dracula would go from Init +5 to +11, quite a jump). Maybe in some cases rank could could be added to the DC for monster abilities as well.
Richter for fighting the Sorc. version of this lol, so He can spam fireball and teleport, and then poly morph in to what ever form that was lol
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Dracula: It wasn't by my hands that I was once again given flesh. I was called here by humans who wished to pay me tribute!
Richter: Tribute? You steal men's souls and make them your slaves. Mankind ill needs a savior such as you.
Dracula: What is a man? But a miserable little pile of secrets. But enough talk -- have at you!
I feel that Dracula should have a higher AC if he represets a CR 18.