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Boon giver: Bless = Less trial


Mythic Adventures Playtest General Discussion

Silver Crusade

Umm... am I reading the Boon Giver lesser trial of the Heirophant correctly? I've seen on the forums where the concept of the lesser trials is to allow characters to "think mythically"... is blessing the party before they attack a mythic act?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

Pathfinder Adventure Path Subscriber

I was sorta wondering that myself. Perhaps it should be 3 separate spells?


I've been assuming that if you use bless, they would need to hit the target AC exactly (or barely pass a save against fear) in order to gain a benefit. Now, if you replace with Good Hope (or Mythic Bless), then even one successful hit clearly grants a benefit, so it only delays the problem a bit. Perhaps the hard part is supposed to be having 4 different allies?

That said, the Hierophant lessers seem in general to be a bit easier (Master Healer is pretty likely to happen when casting heal until it hits the cap, for instance, and they have a few that can be done via RP)--perhaps to make it so support clerics who can't do tons of damage don't have trouble keeping up with the other PCs on trials?


Rogue Eidolon wrote:

I've been assuming that if you use bless, they would need to hit the target AC exactly (or barely pass a save against fear) in order to gain a benefit. Now, if you replace with Good Hope (or Mythic Bless), then even one successful hit clearly grants a benefit, so it only delays the problem a bit. Perhaps the hard part is supposed to be having 4 different allies?

That said, the Hierophant lessers seem in general to be a bit easier (Master Healer is pretty likely to happen when casting heal until it hits the cap, for instance, and they have a few that can be done via RP)--perhaps to make it so support clerics who can't do tons of damage don't have trouble keeping up with the other PCs on trials?

I will agree on hierophant being easier although I would say it is MUCH easier. You already covered master healer. Deliver soul is just using a save or die. Deadly duo, while more difficult, is just solo warrior (from the champion line) except you get extra help. Wild warrior is basically "beat a mythic foe as a druid of 4th level or higher".

As for boon giver I think the wording (intentionally or not) is pretty clear that as long as the allies use the bonus then it counts. So as long as you bless at least 4 allies (not sure if you count as your own ally in this case) and all of them either roll an attack roll or a fear save then you've completed the trial.

Silver Crusade

I can envision a 3 player party where the cleric/herophant hires an NPC commoner to swing a stick at the enemy just so he can bless them.

Not exactly the labors of Hercules...

Theoretically, can you dominate someone, bless, have them attack, and get the bonus?

That would be a bit more impressive than the hired NPC commoner, but still seems to go against the spirit if not the letter of the rules.

Just to clarify... I don't think that boon giver is too easy. It's been made known that the "barrier to entry" for mythic tiers is the greater trials. Each greater trial as I understand it should be likened to a complete adventure (like a society module). By the end, to get to tier 10 you need 55 lesser trials and 29 greater trials... even with a couple freebies, it still seems it would take longer to get tier 10 mythic than level 20 in a class.


Going by the definitions of ally used by spells you would only need two other party members and a npc.

I can see what you mean by the lesser trials not being barriers to entry but even so I think there does need to be SOME effort involved rather than things a non-mythic spellcaster accomplishes on a regular basis.

Silver Crusade

I'm glad I'm not the other one who thought this when reading that...

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