Phasics, I agree with your analysis, which is why my playtest magus is dual pathing Champion and Archmage. Being able to pick and choose between the two sets of path abilities seems ideal to me.
wait I missed the rules where you can dual path, you can do that or you're just making that up to play with the idea?
There is a mythic feat called Dual Path on page 24.
Dual Path (Mythic)
You excel in many areas, allowing you to select path abilities from two mythic paths.
Prerequisite: 1st mythic tier.
Benefit: Select a mythic path, other than the path you selected at your moment of ascension (see page 3). You gain the 1st level ability of that path (archmage arcana, champion strike, divine surge, guardian’s call, marshal’s order, or trickster attack). Whenever you gain a path ability, you can select from list of abilities presented for both paths, as well as from the list of universal path abilities.
wait I missed the rules where you can dual path, you can do that or you're just making that up to play with the idea?
There is a mythic feat called Dual Path on page 24.
Dual Path (Mythic)
You excel in many areas, allowing you to select path abilities from two mythic paths.
Prerequisite: 1st mythic tier.
Benefit: Select a mythic path, other than the path you selected at your moment of ascension (see page 3). You gain the 1st level ability of that path (archmage arcana, champion strike, divine surge, guardian’s call, marshal’s order, or trickster attack). Whenever you gain a path ability, you can select from list of abilities presented for both paths, as well as from the list of universal path abilities.
As a Magus that would be my 3rd tier feat choice, my first would be Mythic Arcane Strike :)
Mythic Arcane Strike is usless on a magus all you need is a +5 weapon to get the max +10. Remember, as the current rules stand, you can't have more than +10 on your weapon, no matter the source. And if you consider that they can get bane with the non-mythic Bane Blade feat, it really isn't worth.
Mythic Arcane Strike is usless on a magus all you need is a +5 weapon to get the max +10. Remember, as the current rules stand, you can't have more than +10 on your weapon, no matter the source. And if you consider that they can get bane with the non-mythic Bane Blade feat, it really isn't worth.
That's CURRENT rules. Paizo hasn't closed the door on doing actual Epic expansions. Take the long view and remember this is not the complete package, only 50 pages out of a full hard cover book.
Mythic Arcane Strike is usless on a magus all you need is a +5 weapon to get the max +10. Remember, as the current rules stand, you can't have more than +10 on your weapon, no matter the source. And if you consider that they can get bane with the non-mythic Bane Blade feat, it really isn't worth.
read the fine print of mythic arcane strike
lets you apply ANY! enchantment.
Hello Bane, Hello Holy, Hello Vicious, Hello everything yet to be printed :)
btw Bane Blade requires Magus level 15, mythic arcane strike can be had as soon as you start taking mythic levels
Actually, since the playtest document specifically mentions DR/Epic requiring an enhancement bonus of +6 means we are pretty much guaranteed to see expanded weapon stuff.
I can only hope so. It whould be an awesome thing for magus an paladins. But i'm skeptical since the math inflation is exactly what they are trying to avoid.