Ravingdork |
CHARACTER UPDATES
The following characters have been updated with new feats from the newly released book, Heroes of the Streets:
Aleil Sylvari, the arcane trickster and relic thief, gave up her Alertness feat for the Underworld Connections feat, giving her substantial skill bonuses in certain circumstances.
Hama, the wondering witch, now has the Deceitful and Cunning Caster feats over Spell Focus and Greater Spell Focus (necromancy). This allows her to cast spells discreetly with a Bluff check against onlookers' opposed Perception checks, even if they have an obvious visual effect (such as scorching ray). Though the Cunning Caster imposes tons of penalties on this check, all of them can be mitigated by Hama's Eschew Materials, Silent Spell, and Still Spell feats, allowing her full use of her +31 Bluff modifier on the check. Not too shabby for a horrible witch posing as a harmless old woman!
The cannibalistic master transmuter, Haylannar Whart, has traded out Greater Spell Focus (transmutation) for the Rat Catcher feat, allowing himself to better attack and defend against swarms, but more importantly--granting him a +1 to AC, attack, and damage against creatures two or more sizes smaller than himself. This makes his already formidable DPR (while polymorphed) much greater against the Small and Medium humanoids he most often devours. I suppose when you have the kind of martial prowess he does, you can afford to play with your food.
Similar to Hama, the conman, Nives Burer, gave up his Skill Focus (bluff) feat for Cunning Caster as well.
Tels |
I think I mentioned in the past that I made an NPC based off your Bumi Mei Fong build and that I flavored him as a miner. Well, I just came across an article about a man in India who broke a mountain with a hammer to make a road between his village and a neighboring city after his wife died from a lack of medical attention. I think this makes for a much better NPC backstory and thought you might like to read it.
One of his quotes, "When I started hammering the hill, people called me a lunatic but that steeled my resolve." I feel, makes for a great prelude to a backstory.
Ravingdork |
1 person marked this as a favorite. |
NEW CHARACTER
Please give a big thunderous round of applause for Raijun Perun, 12th-level human aerokineticist, sky witch, and all-around surly thunder cloud. :D
Raijin specializes in short and long ranged ambushes, covert operations, or simply clearing rooms full of enemies quickly.
Preferring to be as prepared as possible prior to engagements with the enemy, he has been known to spy on potential foes either with cloud shape or with his greater windsight ability long before launching his actual attack.
When Raijin finally launches his attack, it is often from high above, if possible, whittling away at enemy defenses/defenders with incessant lightning strikes and buffeting winds, relying on his magical items and enveloping winds to protect him.
If forced into close ranged combat, Raijin relies on chain blasts and kinetic blade attacks to do as much damage as possible in a short period of time, prioritizing enemy leaders and commanders. He also uses his thundering infusion to further break the chain of command of enemy units or to stymie opposing spellcasters.
If the battle does not go well, Raijin will either lightning past bodyguards and soldiers alike to engage their leader one on one, or else fly/blast away to fight again another day.
When attempting to be stealthy, or when taking to the sky is not an option, he relies on greater windsight and snake infused air blasts to discreetly pummel opponents into submission from several rooms away (or from behind total cover).
Despite his preference for preparation and caution, Raijin is not above blasting down dungeon corridors as a mighty gust of wind, shooting past surprised onlookers, getting to and obtaining his objective, then blasting out again in similar extravagant fashion if that is a more prudent course of action.
When traveling long distances, he prefers to launch himself across the sky in the form of a long streak of lightning.
someweirdguy |
Made some changes to Raijin (sorry about the typo earlier) based on some suggestions from these boards. Also added a secondary elemental overflow stat block, as well as some badass new art.
You might want to note that his Thundering DC goes up by 1 when Overflow is active.
Also, while Eel Hide is thematically appropriate, he could use Dark Leaf Armor to grant himself an extra +1 AC with Overflow (also cheaper). I guess it's just a question of extra AC or great thematic flavor.
Ravingdork |
Fixed.
I was considering giving him quilted cloth. His AC would be 1 lower as a result, but it would be 1 higher when hulked out. It would also save him ~2,000gp and give him DR 3/- against small ranged weapons. That way if anything got past his enveloping winds, its damage would be reduced.
I even put it all on the sheet. Then changed my mind due to the cool thematic flavor of eel hide.
This might be the only character to ever use eel hide. Don't want to miss the chance. :P
Ravingdork |
NEW CHARACTER
Gebralter, 10th-level gnome sea scourge
"They say he controls monstrous sea serpents, can conjure up a fleet of invincible ghost ships at night, can transform himself into a dragon of magnificent proportions, and can hop from one body to another at will! A true scourge of the sea that one! Best be on the lookout!"
Luthor Volandis |
Hi RD.
I find myself checking out your characters on a regular basis, so firstly I want to say thank you for all your work :)
I was just looking over Raijun, who I think is awesome, but I got confused on a couple of points so thought it best to ask.
Is his character sheet missing a feat? I thought he should have 1 more than his Feats section states.
Does he have a bonus infusion from somewhere I'm not seeing?
Where is 'Unstoppable Magic' from? This may be me being a bit dense, but I don't recognise it at all.
Even in my confusion I still think he's a fun character and I'm hoping to play a character heavily inspired by him in the near future :)
Ravingdork |
Luthor, Unstoppable Magic is an alternate racial trait for humans from the newly released Inner Sea Races book. It replaces the human bonus feat and grants the human a +2 bonus to caster level to defeat spell resistance.
So, effectively, Raijin (the original link has an unfortunate typo, it's spelled Raijin, not Raijun) spent three feats to get +6 vs. spell resistance with his lightning blasts.
He has a bonus 3rd-level infusion from 7th-level for when he focused in the air element, rather than branching out to another element.
I hope that helps! :D
Ravingdork |
AMAZING NEW CHARACTER
I have a VERY special treat for you all tonight:
Arbutus, Prince of Flowers - 18th-level ghoran phytokineticist
A kineticist who controls freaking PLANTS and TREES and FLOWERS! Courtesy of the recently released Occult Origins.
Face death by petal bloom! Mwahahahaha!
I have been wanting to make this character for nearly 20 years. Paizo has finally made that possible for me. *cries*
:P
(I intend to do one with each primary type.)
I'm still trying to work out all the possible combos for this guy. Perhaps you can help me list some of them out?
someweirdguy |
AMAZING NEW CHARACTER
I have a VERY special treat for you all tonight:
Arbutus, Prince of Flowers - 18th-level ghoran phytokineticist
A kineticist who controls freaking PLANTS and TREES and FLOWERS! Courtesy of the recently released Occult Origins.
Face death by petal bloom! Mwahahahaha!
I have been wanting to make this character for nearly 20 years. Paizo has finally made that possible for me. *cries*
** spoiler omitted **
I'm still trying to work out all the possible combos for this guy. Perhaps you can help me list some of them out?
This is one of the times I kick myself for not being a subscriber to Pathfinder stuff. I REALLY want Occult Origins in my hands right now.
Ravingdork |
This is one of the times I kick myself for not being a subscriber to Pathfinder stuff. I REALLY want Occult Origins in my hands right now.
Probably for the best you don't have a subscription. That way you're not stuck with all of the first print mistakes, like the phytokineticist not having a "basic phytokineticist wild talent anywhere in the book (I had to find an pseudo-official version of it in a post by Mark Seifter in the book's product thread).
Ravingdork |
I switched a bunch of things around on Arbutus, to make him a bit more thematic. I also corrected several numerical errors all throughout.
He now has the ability to create water to nourish himself and his gardens, and the ability to heal his retinue of wood golems with cold blasts at will. :D
Groot has nothing on this guy.
Ravingdork |
CHARACTERS UPDATES
Rina Lhorn and Hagor now have secondary stat blocks showing the effects of their elemental overflow.
I also removed some unnecessary information from Arbutus' secondary statblock.
Mythraine |
Aeric Blackberry: Because she is more afraid of things with teeth and claws then the occasional blaster I guess. Originally, the character was wearing chain mail of invulnerability. When she was redesigned into a slayer, it was actually upgraded to adamantine chain mail, which offered more frequent protection.
This is a quote from WWWAAAAAAAYYYY back, but I was just checking out Cyndel's sheet.
If she is wearing adamantine chain mail, should her max dex bonus to AC be +3? And armour check penalty be -5?
Tels |
CHARACTERS UPDATES
Rina Lhorn and Hagor now have secondary stat blocks showing the effects of their elemental overflow.
I also removed some unnecessary information from Arbutus' secondary statblock.
I tried your link and got 403 Forbidden Error Access is Denied.
Ravingdork |
Ravingdork wrote:Aeric Blackberry: Because she is more afraid of things with teeth and claws then the occasional blaster I guess. Originally, the character was wearing chain mail of invulnerability. When she was redesigned into a slayer, it was actually upgraded to adamantine chain mail, which offered more frequent protection.
This is a quote from WWWAAAAAAAYYYY back, but I was just checking out Cyndel's sheet.
If she is wearing adamantine chain mail, should her max dex bonus to AC be +3? And armour check penalty be -5?
Good eye. Her maximum Dexterity bonus to AC should be +2, and her Armor Check Penalty should be -4 (admantine armors are also always masterwork).
I've adjusted her stats to reflect these corrected values. Thanks for pointing out the error.
Ravingdork wrote:I tried your link and got 403 Forbidden Error Access is Denied.CHARACTERS UPDATES
Rina Lhorn and Hagor now have secondary stat blocks showing the effects of their elemental overflow.
I also removed some unnecessary information from Arbutus' secondary statblock.
Are any of the other links for those, or other characters, causing any problems? I've had some at-home friends say something similar.
I'm trying to figure out if it's isolated to these new kineticist characters, or if it's wider spread; if it's something on your end, or on my end that's causing it.
Tels |
Tels wrote:Ravingdork wrote:I tried your link and got 403 Forbidden Error Access is Denied.CHARACTERS UPDATES
Rina Lhorn and Hagor now have secondary stat blocks showing the effects of their elemental overflow.
I also removed some unnecessary information from Arbutus' secondary statblock.
Are any of the other links for those, or other characters, causing any problems? I've had some at-home friends say something similar.
I'm trying to figure out if it's isolated to these new kineticist characters, or if it's wider spread; if it's something on your end, or on my end that's causing it.
I'm guessing a gltich on Microsoft's end, the links work find now.
Ravingdork |
CHARACTER UPDATE
Hagor now has a background story, descriptive tactics, and an overflow portrait.
Tels |
1 person marked this as a favorite. |
I came across an item that you might be interested in using for a character: Elven Branched Spear.
Behind this long pole weapon's spearhead, several short branches project from the shaft at irregular intervals, each angled forward and tipped with a smaller leaf-like blade. When you make attacks of opportunity provoked by movement, you gain a +2 bonus on attack rolls. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven branched spear sized for you, even though it isn't a light weapon. Elves treat elven branched spears as martial weapons.
It's a two-handed, reach weapon that is finesseable. Plus, AoO provoked by movement give you an extra +2 to hit on it. I've already got an idea for a Polearm Master fighter (as they gain a further scaling bonus on AoO with spears in addition to not!Weapon Training), as a martial battlefield controller with Stand Still and all that, but I'm curious as to what you can whip up.
Remember, because it's a weapon that can be used with Weapon Finesse, that means that it can use the agile weapon property. Plus, as a two-handed weapon, it still gets the trade off from Power Attack.
Has a weapon like this ever existed before?
Ravingdork |
I've seen it around. To my knowledge nothing like it has come before in Pathfinder (and maybe not even in older versions of D&D).
Though I recognize it's powerful potential, I haven't really found a good place to implement it yet. Recall, my characters are often as much about concept as they are the mechanical builds.
Ravingdork |
Great content you got there.
Ty for this and even more for the spiritualist build , quite rare to find those.
You're quite welcome!
I was really excited about my "haunted girl with possessed teddy bear concept" when I started, but I think the class didn't really live up to my expectation--that or I just don't know how to build with it yet. It seems to me like nearly every other class possessing a companion creature comes out ahead of the spiritualist.
Ravingdork |
I am so dotting this for future use. Thank you Ravingdork, this is AWESOME!
You're welcome! It really was (and is) my pleasure!
Please let me know if you see anything you especially like, or if anything looks amiss; and of course share your stories of any characters you might use or be inspired by. :D
Nox Aeterna |
Well i personally didnt found much "use" for this class if you compare with all others , ofc outside the roleplay options. All i can see it doing well is causing fear effects on others?
I plan on trying to use the phantom just to intimidate people (Dazzling Display probably) , that with the increase fear aura at lvl 7 if i boost the phantom CHAR high enough to get a good DC should be handy atleast. That while i try to go for a frontliner PC.
So i kind of reverse the roles.
Yeah , probably this is an insane idea.
Ravingdork |
NEW CHARACTER!
Meet Badbella (properly pronounced as "bad-bowl-lah"), a 10th-level human earth kineticist and rhino rider with the mind of a child. Despite her simple nature, she has developed a life-long friendship with the king of the rhinos, the immense Jammaker (properly pronounced as "Yah-mock-her").
Those not properly familiar with her and her pet often mistakenly refer to her as "Bad Bella" and her china-shop terror as "Jam Maker"--nicknames from her childhood that perturb her to no end.
Badbella uses her infusions to slow her enemies down, before charging in atop Jammaker to grind her foes into the earth. Despite her child-like mind, she is quite adept at using her powers to set up the battlefield to her advantage, often leaving her enemies trapped in between a rock and a hard place with precious few avenues for escape.
The Mortonator |
Nox Aeterna wrote:Great content you got there.
Ty for this and even more for the spiritualist build , quite rare to find those.
You're quite welcome!
I was really excited about my "haunted girl with possessed teddy bear concept" when I started, but I think the class didn't really live up to my expectation--that or I just don't know how to build with it yet. It seems to me like nearly every other class possessing a companion creature comes out ahead of the spiritualist.
Have you looked much at Ghost Rider? That new archetype stuck out to me as possibly being fun. Though, admittedly I'm not terribly thrilled with Cavaliers in general, it looked like it might make a pure Cavalier a bit more playable and thematic.
Ravingdork |
Ravingdork wrote:Have you looked much at Ghost Rider? That new archetype stuck out to me as possibly being fun. Though, admittedly I'm not terribly thrilled with Cavaliers in general, it looked like it might make a pure Cavalier a bit more playable and thematic.Nox Aeterna wrote:Great content you got there.
Ty for this and even more for the spiritualist build , quite rare to find those.
You're quite welcome!
I was really excited about my "haunted girl with possessed teddy bear concept" when I started, but I think the class didn't really live up to my expectation--that or I just don't know how to build with it yet. It seems to me like nearly every other class possessing a companion creature comes out ahead of the spiritualist.
I glanced at long enough to know it's a cavalier with an ectoplasmic mount. I suppose it could be a fun idea to combine it with an undead rider of some sort, an analogue to the Headless Horseman possibly?
In any case, I have no immediate plans on making a ghost rider. One day perhaps.
Tels |
You ever use the spell awaken in any of your builds? I just realized that awaken can benefit from both Empower and Maximize metamagic feats.
An empowered, maximized, awaken would require the use of a metamagic rod to pull it off (or magical traits/feats to reduce the cost), but it boosts the Intelligence of an animal by +25 on average, and the Charisma by +4 on average. I don't know if you have any use for it, but it's an interesting thought.
Even better, awoken animals can take class levels. Sure, they're 3 HD creatures now, but still, imagine a Monkey that took levels in Wizard with, essentially, a starting Int of 25, or even better, a blue ringed octopus.
LazarX |
I came across an item that you might be interested in using for a character: Elven Branched Spear.
Melee Tactics Toolbox wrote:Behind this long pole weapon's spearhead, several short branches project from the shaft at irregular intervals, each angled forward and tipped with a smaller leaf-like blade. When you make attacks of opportunity provoked by movement, you gain a +2 bonus on attack rolls. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an elven branched spear sized for you, even though it isn't a light weapon. Elves treat elven branched spears as martial weapons.It's a two-handed, reach weapon that is finesseable. Plus, AoO provoked by movement give you an extra +2 to hit on it. I've already got an idea for a Polearm Master fighter (as they gain a further scaling bonus on AoO with spears in addition to not!Weapon Training), as a martial battlefield controller with Stand Still and all that, but I'm curious as to what you can whip up.
Remember, because it's a weapon that can be used with Weapon Finesse, that means that it can use the agile weapon property. Plus, as a two-handed weapon, it still gets the trade off from Power Attack.
Has a weapon like this ever existed before?
The original spiked chain was pretty close.
Ravingdork |
You ever use the spell awaken in any of your builds? I just realized that awaken can benefit from both Empower and Maximize metamagic feats.
An empowered, maximized, awaken would require the use of a metamagic rod to pull it off (or magical traits/feats to reduce the cost), but it boosts the Intelligence of an animal by +25 on average, and the Charisma by +4 on average. I don't know if you have any use for it, but it's an interesting thought.
Even better, awoken animals can take class levels. Sure, they're 3 HD creatures now, but still, imagine a Monkey that took levels in Wizard with, essentially, a starting Int of 25, or even better, a blue ringed octopus.
I've been aware of that combo for a long while now (longer than Pathfinder has been around), but you aren't likely to see it in a character build in my gallery short of the character being a sentient animal/plant themselves.
The problem with having a character that uses empowered maximized awaken, is that the resulting sentient creature is an uncontrolled NPC--which doesn't directly benefit any particular builds really.
Tels |
Tels wrote:You ever use the spell awaken in any of your builds? I just realized that awaken can benefit from both Empower and Maximize metamagic feats.
An empowered, maximized, awaken would require the use of a metamagic rod to pull it off (or magical traits/feats to reduce the cost), but it boosts the Intelligence of an animal by +25 on average, and the Charisma by +4 on average. I don't know if you have any use for it, but it's an interesting thought.
Even better, awoken animals can take class levels. Sure, they're 3 HD creatures now, but still, imagine a Monkey that took levels in Wizard with, essentially, a starting Int of 25, or even better, a blue ringed octopus.
I've been aware of that combo for a long while now (longer than Pathfinder has been around), but you aren't likely to see it in a character build in my gallery short of the character being a sentient animal/plant themselves.
The problem with having a character that uses empowered maximized awaken, is that the resulting sentient creature is an uncontrolled NPC--which doesn't directly benefit any particular builds really.
True, but such animals are viable candidates for cohorts. It'd also make sense for a Druid who is intent on protecting a particularly holy site or something by giving the animals he lives with more sentience, making them smarter than the humanoids that threaten it or something.
Ravingdork |
Ravingdork wrote:True, but such animals are viable candidates for cohorts. It'd also make sense for a Druid who is intent on protecting a particularly holy site or something by giving the animals he lives with more sentience, making them smarter than the humanoids that threaten it or something.Tels wrote:You ever use the spell awaken in any of your builds? I just realized that awaken can benefit from both Empower and Maximize metamagic feats.
An empowered, maximized, awaken would require the use of a metamagic rod to pull it off (or magical traits/feats to reduce the cost), but it boosts the Intelligence of an animal by +25 on average, and the Charisma by +4 on average. I don't know if you have any use for it, but it's an interesting thought.
Even better, awoken animals can take class levels. Sure, they're 3 HD creatures now, but still, imagine a Monkey that took levels in Wizard with, essentially, a starting Int of 25, or even better, a blue ringed octopus.
I've been aware of that combo for a long while now (longer than Pathfinder has been around), but you aren't likely to see it in a character build in my gallery short of the character being a sentient animal/plant themselves.
The problem with having a character that uses empowered maximized awaken, is that the resulting sentient creature is an uncontrolled NPC--which doesn't directly benefit any particular builds really.
I suppose, but what would the cohort modifier be? That's basically house rule territory right there.
Shar Tahl |
You should get this post pinned to the top of the advice list! I am a big fan of concept characters that are still good, mechanically playable characters. I use a lot of these as pregen options for some of my players that hate the character creation process.
I am a big fan of the character creation process myself, but a lot of times I build characters that amuse me or fit some image I had, but some just end up too one dimensional or mechanically terrible.
Ravingdork |
I use a lot of these as pregen options for some of my players that hate the character creation process.
Ooh! Do you have any stories to share about their adventures using such characters?
I'm always eager to hear about how the characters are actually being used out in the world.
Tels |
Shar Tahl wrote:I use a lot of these as pregen options for some of my players that hate the character creation process.Ooh! Do you have any stories to share about their adventures using such characters?
I'm always eager to hear about how the characters are actually being used out in the world.
Do you create/keep level progression for your builds? It might be neat to see how you envision them leveling up 'organically' to see how they might be played.
I imagine some of them work better than others, like Jacakl Maulsons. He'd be a difficult character to play organically as he has such huge time sinks in order to get everything he's got. Works great for games like Kingmaker, but not so great for other types of games. Especially the "1 - 20 in 2 weeks" style games that happen a lot.
Ravingdork |
Do you create/keep level progression for your builds? It might be neat to see how you envision them leveling up 'organically' to see how they might be played.
I do not. I feel it is much more exciting to pump out 20 unique characters than it is to pump out the same character 20 times.
I'm very impatiently waiting for void kineticist build to get a better idea of some of the cool stuff they can do before the book actually comes out. Your builds so far have been awesome and really inspiring, keep up the great work!
Wait no longer!
NEW CHARACTER!
Sin, the Shadewalker, 16th-level fetchling chaokineticist
Sin is a psychotic cultist who worships the nightshades, horrible undead monsters of terrible power. Using stealth and fear tactics, she picks off weaker victims with suffocation from hiding. While her victims' panic grows, she corrals them into a prepared killing field.
When combat is finally joined, Sin prefers to wade into melee in the form of a huge nightwalker. She forces potential victims to remain close during the resulting slaughter, using walls, supernatural darkness, and sucking vortexes to keep them within reach of her deadly void whip. Furthermore, the close proximity of her enemies ensures she will keep them within her darkened shadows, allowing her to better benefit from her Point Blank Shot and Moonlight Stalker feats.
Should Sin's foes prove formidable, she may instead hang back, using Combat Expertise and ranged touch attacks to soften up her foes while summoning murder elementals to run interference.
Rogar Stonebow |
The Mortonator wrote:Ravingdork wrote:Have you looked much at Ghost Rider? That new archetype stuck out to me as possibly being fun. Though, admittedly I'm not terribly thrilled with Cavaliers in general, it looked like it might make a pure Cavalier a bit more playable and thematic.Nox Aeterna wrote:Great content you got there.
Ty for this and even more for the spiritualist build , quite rare to find those.
You're quite welcome!
I was really excited about my "haunted girl with possessed teddy bear concept" when I started, but I think the class didn't really live up to my expectation--that or I just don't know how to build with it yet. It seems to me like nearly every other class possessing a companion creature comes out ahead of the spiritualist.
I glanced at long enough to know it's a cavalier with an ectoplasmic mount. I suppose it could be a fun idea to combine it with an undead rider of some sort, an analogue to the Headless Horseman possibly?
In any case, I have no immediate plans on making a ghost rider. One day perhaps.
You can work this with a shadow projection spell. Where the shadow rides the mount. The spell is hours per level so it would work. Equip the character with a ghost touched sabre and your set.
Ravingdork |
Sin is delicious and very similar to a Kineticist I just made for an NPC in my campaign. I really like her book.
And it's not even homebrew. It's from The Midnight Mirror. I reprinted it directly onto the character sheet since it is unlikely people would have access to the adventure module.
I think her DCs might need to be bumped up by 1 (Expanded Element at 15).
Good catch! I will adjust her stats for her second expanded element in a just a moment.
RD, when you do the hit point retraining, do you do it level by level to keep the costs down, or do you do it at max level or some combination?
I used to do it at max level. More recently though, I started calculating it level by level. (For my kineticist levels, this means buying 2 hp per level after 1st.)
Older characters should already be adjusted to the new method.
You can work this with a shadow projection spell. Where the shadow rides the mount. The spell is hours per level so it would work. Equip the character with a ghost touched sabre and your set.
That's seriously cool.
Ravingdork |
CHARACTER UPDATE
In addition to correcting several mathematical errors in Sin's stats, I discovered that I could not take all the infusions I wanted at the levels that were available, so I've been forced to exchange the Combat Expertise feat for the Extra Wild Talent feat. That allowed me enough wiggle room to make all of the existing infusions legal, as well as giving her some nifty push abilities.
Depending on how this thread goes, she may still have one too many infusions. I may also need to give up her Wall or Greater Darkness Infusion.
Ravingdork |
Depending on how this thread goes, she may still have one too many infusions. I may also need to give up her Wall or Greater Darkness Infusion.
Mark has responded; looks like it's all good. No need for me to give up any infusions. :D