Ravingdork |
I just realized that if Aldiss cast storm of blades, rather than bladed dash, he could have as many as 9 attacks in a round, 10 if he can get his caster level one higher. Not too shabby.
Now where are those sneak attack dice when you need them? ;P
Activate Spell Combat and cast storm of blades to summon four greatswords and launch them at nearest foe (five at CL 10).
Attack 1: +11 ranged to hit, 2d6/19-20 damage
Attack 2: +11 ranged to hit, 2d6/19-20 damage
Attack 3: +11 ranged to hit, 2d6/19-20 damage
Attack 4: +11 ranged to hit, 2d6/19-20 damage
Five-foot step into melee, activate Accurate Strike magus arcana and proceed with full attack with Improved Two-Weapon Fighting and haste.
Attack 5: +11 melee touch to hit, 1d6+8/19-20 damage
Attack 6: +11 melee touch to hit, 1d6+8/19-20 damage
Attack 7: +11 melee touch to hit, 1d6+8/19-20 damage
Attack 8: +6 melee touch to hit, 1d6+8/19-20 damage
Attack 9: +6 melee touch to hit, 1d6+8/19-20 damage
Tels |
I was going to link this clip from RWBY but I realized, in watching it again, that Penny would probably work better as a Telekineticist. Throwing swords around, knocking people down, then charging up a blast before firing out this huge 'laser' beam...
Yeah, I think one could, reasonably, make a good homage to Penny using the Telekineticist.
Tels |
Not yet. ;p
If you've ever heard of Ladybeard, I was going to build a character inspired by him, but I would like to have a good portrait first.
I couldn't help but think an Ulfen Crossdressing Tetori Monk Wrestler would make for a very interesting encounter for PCs.
Ravingdork |
I'm loving all of these Occult characters!
Will we be seeing a Spiritualist anytime soon?
...
I issue a challenge also, I'd love to see your take on a Spiritualist!
Challenge accepted!
NEW CHARACTER
Anna and Teddy, 8th-level young haunted maiden - A terrified young orphan girl and her teddy bear, turned deadly pirates
Sorry for the lack of a portrait on this one; hopefully the awesome backstory will make up for it. Anyone know where I can find art that would be fitting? I haven't had much luck yet.
EDIT: I know young characters are supposed to take on NPC levels until they are better trained, according to Ultimate Campaign, but please remember that "becoming a spiritualist is not a calling—it’s a phenomenon" which makes it totally legit. ;P
Ravingdork |
Ravingdork |
NEW CHARACTER
Elana (formerly Elan), 8th-level human mesmerist - Elana is a highly successful spy for the rich and political; often digging up dirty secrets on powerful people for their competitors (even going so far as to force them into compromising situations if necessary).
Born as Elan, she never felt that, that was who she was meant to be. Her life changed dramatically for the better when one of her discrete missions required her to dress in women's attire. Suddenly feeling more like herself than she had ever known, Elana was born, and she now dresses in women's attire more often than not. She finds that it not only serves to make her feel more at ease with herself, but also often distracts her marks from her true activities. Elana is not above seducing members of either sex to get her way.
shadowhntr7 |
That mindblade looks awesome! Magus has always kinda been a pet class with me, though I've always preferred spontaneous to prepared. Eldritch Scion appeals on one hand, but has it's own problems.. maybe I'll make a mindblade instead!
Curious if Elan(a) knows there's an elixir of sex shift now. ;)
Have you put any thought into the melee kineticist archetypes yet? Been bouncing around ideas for them, but I'm really not sure that they'd really work.
Ravingdork |
Curious if Elan(a) knows there's an elixir of sex shift now. ;)
I think she's quite happy as a drag queen. (She cold totally have made that elixir herself a long time ago if that's what she really wanted.)
Have you put any thought into the melee kineticist archetypes yet? Been bouncing around ideas for them, but I'm really not sure that they'd really work.
Thought? Yes. Still, it may be a while before I put one up. Still trying to work out a build or concept that I think works well.
Their damage for their primary attacks is just SO low! And without ANY utilities, they can get pretty damn boring pretty damn quick.
Tels |
1 person marked this as a favorite. |
Since I can't seem to upload stuff your shared folder, I figure I'd just use mine. This is my first attempt at creating a Kineticist since the release, and I think I got everything correct with him.
For those curious, he was built using the Heroic NPC stat array (15, 14, 13, 12, 10, 8) and designed for a campaign using the Fast XP track.
Tels |
Holy cow that guys is awesome!
Earth Glide makes this guy so incredibly powerful and annoying to deal with. If he doesn't want you to hit him, you pretty much won't be able to without readied actions.
I'm really happy he turned out as well as he did using NPC rules. This guy is straight up viable to be dropped into most campaigns without any tweaking. Hell, if they're playing 20 pt. buy or higher or they want to make him a 'major villain' it's not that hard to bump up his stats some or add more items (major villains get PC wealth instead of NPC wealth).
Ravingdork |
NEW CHARACTER ERRATA
Due to the recent Ultimate Combat Errata, the following characters have been updated to match the new rules changes.
- Dag - Minor equipment changes due to four-mirror armor price hike.
- Daren Mott - Changes to Master of Many Styles cost him Crane Wing and Crane Riposte. In their place he now has Weapon Focus twice and Mobility, making him far weaker defensively speaking.
- Durin Wrang - Minor equipment changes due to kikko armor price hike.
- Galanost Laetalal - Minor equipment changes due to kikko armor price hike.
- Kang Makhai - Changes to Master of Many Styles cost him Crane Wing and Crane Riposte as bonus feats. Kept them on as general feats and moved the superscript "B's" around. Almost nothing changed.
- Kujo, the Butcher - Minor equipment changes due to four-mirror armor price hike.
- Siinsa Tosscobble (and uncahined variant) - Sap damage reduced due to Sap Adept feat changes.
- Tolu Wrang - Changes to Master of Many Styles cost him Crane Wing and Crane Riposte. Now has Ability Focus (stunning fist) and Mantis Style.
Neither Daren Mott nor Tolu Wrang will ever play the same way again. Siinsa took a big DPR hit, but otherwise plays the same. :(
Looks like everyone else got off pretty easy this time.
I think that's it for this round of errata. Please let me know if I overlooked anything (on these characters or others).
Ravingdork |
NEW CHARACTER UPDATE AND VARIANT
Wellby Tosscobble, halfling sniper extraordinaire, has been updated! I have incorporated a new feat, Expert Sniper, from the Dirty Tactics Toolbox. This feat, in conjunction with his existing class abilities, means he can snipe people without taking ANY penalties to Stealth for doing so. Sadly, I had to give up Stealthy, which lowers his general stealth checks slightly, but I think the ability to sniper without any penalty whatsoever more than makes up for it.
I have also created a much more powerful Unchained Variant of Wellby, which drops his clubs and a few arrows for a dagger (for use with his new Finesse Training class ability). This variant is far more capable in melee, can debilitate foes at range or in melee (I like to think he would hinder speed while sniping), and is far better at spotting things far off or waking up from a deep sleep thanks to Rogue's Edge.
I like to think that higher level versions of Wellby would end up taking feats like Friendly Shroud*, Master Sniper* and Stealthy, as well as well as anything that might improve his damage and accuracy.
Ravingdork |
Hey RD, been a while since I have perused these so glad to see they are still up and running. Do you have any enchantment specialists? I seem to remember at least one but the list has grown and I got a bit lazy looking ;)
The most powerful enchanters in the gallery are Bumiahma Britoris Orpheus and Kokoro Reese.
Ravingdork |
CHARACTER UPDATES
The following characters have been updated with new feats from the recently released Dirty Tacticts Toolbox:
Aleil Sylvari (16th-level half-elf mage assassin)
Grimm the Bear (9th-level half-orc thug)
Remy (9th-level human arcane apprentice)
Vicroar Sesnaben (10th-level venerable half-elf cultist of the Old Ones)
Ravingdork |
2 people marked this as a favorite. |
NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
Tels |
NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
That... is an excellent NPC.
Ravingdork |
Ravingdork wrote:That... is an excellent NPC.NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
Why an NPC?
Ravingdork |
I see 10d6 + 10 (6d6 base, +2d6 from Spell Specialization, +1d6 from Varisian Tattoo, +1d6 from Gifted Adept, +10 from Orc Bloodline). Where is the other +10 coming from?
The goblin fire drum; it adds +1 damage per die of fire spells and effects.
Xethik |
Xethik wrote:I see 10d6 + 10 (6d6 base, +2d6 from Spell Specialization, +1d6 from Varisian Tattoo, +1d6 from Gifted Adept, +10 from Orc Bloodline). Where is the other +10 coming from?The goblin fire drum; it adds +1 damage per die of fire spells and effects.
Ahh! That's where the 'crazy as a goblin' is coming from. Awesome. :)
Tels |
Tels wrote:Why an NPC?Ravingdork wrote:That... is an excellent NPC.NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
It'd probably work fine as PC as well, but it works exceptionally well as a villain or NPC character. Many PC builds don't function well as NPC builds because they often rely on a more forgiving stat distribution, or better gear. This is one that would work just fine as an NPC because the over-all stats don't matter (as much), and the gear required for this to work is actually pretty damned cheap.
Ravingdork |
RD do you have any characters that are paired? designed around teamwork feats and fighting together?
I have several conceptual pairings; married couples, siblings and the like. As for teamwork feats and fighting together? Most of those ended up being characters with cohorts or companion creatures, such as those with the Leadership feat, or hunters, rangers, or summoners.
Ravingdork |
1 person marked this as a favorite. |
CHARACTER UPDATES
The following characters have been updated to include elements from the newly released Inner Sea Races book:
Alleunti Dilesi, 6th-level elf sage - New racial trait
Skill focus turned into a bonus feat, allowing for the Demonologist feat
Durin Wrang, 15th-level half-elf eidolon rider - New racial trait
Lost ancestral arms (longbow), but gained an Elf's weapon familiarity
Floating Mountain, 7th-level sylph marshmallow - New racial trait
Now treated as both a human and an outsider, lost the auran language
Meredith Nerissa, 10th-level merfolk landbound aquatic sorcerer - New spell
Gained wall of brine in place of ride the waves
Ravendark, 15th-level elf shadowcaster - New racial trait
Spell Focus (illusion) became a bonus feat, allowing him to pick up Greater Spell Focus as well
Rina Lhorn, 7th-level merfolk scout - New racial trait
Gained a host of spell-like abilities, including a much needed fins to feet spell 1/day; lost +2 natural AC though...
Sandalphon, 14th-level human arcane fiend slayer - New racial trait
Now has an additional +2 caster level to beat spell resistance
Wellby Tosscobble, 7th-level halfling sniper - New racial trait
New racial skill bonuses suited to his build
Wellby Tosscobble (unchained variant) - New racial trait
New racial bonuses suiting his build; +2 higher Stealth than previous
Ravingdork |
CHARACTER UPDATE!
Cycada wrote:Ooh! Thanks for pointing that out!Ravingdork wrote:I still say that a Mark of the Grinning Skull (scaling unchained item) would make this even scarier. An extra -2 on shaken with all these other debilitating effects is ridiculous.My 9th-level unchained rogue, Kujo the Butcher, is easily the scariest martial in the party, not because of his damage per say, but because of his horrible, debilitating debuffs.
And he isn't even optimized for Dexterity! He could be SO much meaner if I wasn't married to the axe-wielding shark butcher concept.
Kujo the Butcher's debuff penalties are now even larger in regards to himself!
Obscene!
Drizzt 3.0 |
NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
I believe you could improve this build by going with the Arcanist archetype Blood Arcanist
You will still accomplish all of your fireball goals, however instead of "dumb" bloodline powers you can get cool arcanist exploits such as Potent Magic as well as being an Int caster instead of Cha.Alternatively, have you tried Crossblooded to get Draconic as well (another +1 dmg per die rolled).
someweirdguy |
Since I can't seem to upload stuff your shared folder, I figure I'd just use mine. This is my first attempt at creating a Kineticist since the release, and I think I got everything correct with him.
For those curious, he was built using the Heroic NPC stat array (15, 14, 13, 12, 10, 8) and designed for a campaign using the Fast XP track.
I realized something frustrating today while making a similar build... you can't use Kinetic Whip (or Blade) with Spring Attack. You can only use Kinetic Blade/Whip "as part of an attack action, a charge action, or a full-attack action" and Spring Attack is a Full round action. Whirlwind attack still works, as it is a Full-attack action.
I did find a fun option to use instead - Improved Trip, Fury's Fall, and Greater Trip with a Bowling Whip. For Genbu, it would give a +27 CMB to his Trip check and a free AoO when they fall prone. Also, as the Kinetic Whip would still be considered Bowling for the round, you could make trip attacks against any enemies that provoke.
It isn't a huge thing, as Genbu already has Whirlwind Attack, but for people building a Kineticist, having several levels with a feat that does nothing (Spring Attack) might not be desirable.
Ravingdork |
Ravingdork wrote:NEW CHARACTER
Vallisa, 6th-level human demo mage - A beautiful little pyromaniac who is as dangerous as an orc and as crazy as a goblin; fully capable of hitting enemies with 10d6+20 damage fireballs...at level 6.
Credit for the concept goes to my friend, Darkwolf2391.
I believe you could improve this build by going with the Arcanist archetype Blood Arcanist
You will still accomplish all of your fireball goals, however instead of "dumb" bloodline powers you can get cool arcanist exploits such as Potent Magic as well as being an Int caster instead of Cha.Alternatively, have you tried Crossblooded to get Draconic as well (another +1 dmg per die rolled).
A friend of mine relatively new to Pathfinder made that character. I might have done things a little differently too, but she happens to be quite fond of sorcerers. She was aware of the Draconic bloodline, and had considered taking it as well, but ultimately wasn't willing to give up her spell slots and Will saves for it (she'd have to wait until level 7 just to get 3rd-level slots, which she didn't want to do). It also made the character concept convoluted and hard to explain, so she chose a simpler route.
Tels |
Tels wrote:Since I can't seem to upload stuff your shared folder, I figure I'd just use mine. This is my first attempt at creating a Kineticist since the release, and I think I got everything correct with him.
For those curious, he was built using the Heroic NPC stat array (15, 14, 13, 12, 10, 8) and designed for a campaign using the Fast XP track.
I realized something frustrating today while making a similar build... you can't use Kinetic Whip (or Blade) with Spring Attack. You can only use Kinetic Blade/Whip "as part of an attack action, a charge action, or a full-attack action" and Spring Attack is a Full round action. Whirlwind attack still works, as it is a Full-attack action.
I did find a fun option to use instead - Improved Trip, Fury's Fall, and Greater Trip with a Bowling Whip. For Genbu, it would give a +27 CMB to his Trip check and a free AoO when they fall prone. Also, as the Kinetic Whip would still be considered Bowling for the round, you could make trip attacks against any enemies that provoke.
It isn't a huge thing, as Genbu already has Whirlwind Attack, but for people building a Kineticist, having several levels with a feat that does nothing (Spring Attack) might not be desirable.
.... -_-
G** d@!n that stupid ruling! Spring Attack doesn't work with anything that's cool, or fun, or interesting. No, it's just beatstick, all day, every day.
Still, even without using Spring Attack, the interaction with Whirlwind Attack is worth waiting for. Especially since Genbu is designed to be an adversary, so he's, more than likely, going to be very outnumbered. Being able to deal damage to every single member of the party is very powerful for him, especially the amount of damage that he's dealing.
I mean, his empowered metal whip is capable of one-shotting most PCs up until 10th level or so, unless they've heavily invested in their HP. I mean, a 10th level Fighter with +3 hp per level (from Toughness, or High Con, or FCB etc) will have an average of 88 hp. If he has a 16 con, Toughness and FCB to hp, the he's got 108 hp, while the empowered metal whip deals an average of 93 points of damage on a hit.
Sure, his attack bonus is a little lowish compared to expected frontline AC of that level (20+level = AC 30), however, it doesn't matter. The people in the back, the Wizards and Clerics and Bards etc, aren't going to have the same amount of HP or AC.
It's entirely likely, that Genbu can party wipe in a single round.
[Edit] It should be noted, that Genbu has a major weakness. He's a little slow on the draw, and he's very vulnerable to mind magics. A charm, or dominate or similar magic targeting Will can royally screw him over. I seriously considered re-arranging his items to slot give him a wayfinder with a clear spindle ioun stone to make him immune to mental control effects.