Ravingdork's Crazy Character Emporium


Advice

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would like to introduce all of you to mythic Syrania, a master manipulator and beacon of evil who usurped the power of angels and has used it to obliterate entire worlds.

Perhaps she could operate in your campaign world?

Grand Lodge

Have you thought about using any of the ACG Playtest classes?


Ravingdork, wondering if you have any scary dwarven magical bigbads? I'm starting an all-dwarf campaign with underground focus, and it might be interesting. For the moment I'm thinking an emperyal sorcerer built along the lines of Syrania, maybe with the "nightmare lord" template for good measure.


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Vritra wrote:

One other thing, what do you recommend as far as starting stats go? I was thinking of stating up a Samsaran Mystic Theurge, utilizing the +2 to Int and Wis and also adding some of the fun extra spells, and only maaaybe getting the SLA's from the race, dumping Charisma to try and produce more for the casting stats and help preserve his HP.

I'm guessing... Cleric to grab the Fate Inquisition, to get early access, then finishing the rest off with Wizard and MT.

I'm accustomed to high, 25-point builds--in which case I would put two 16s on the character, each one in one of your two spellcasting stats. A standard wiz/clc/mt would probably look something like this before other modifiers:

Str 8, Dex 14 Con 12 Int 16 Wis 16 Cha 10

blackbloodtroll wrote:
Have you thought about using any of the ACG Playtest classes?

I have already made a 1st-generation bloodrager named Garr. Look her up. EDIT: I've updated her to the latest playtest rules.

I plan to make others as inspiration strikes.

williamoak wrote:
Ravingdork, wondering if you have any scary dwarven magical bigbads? I'm starting an all-dwarf campaign with underground focus, and it might be interesting. For the moment I'm thinking an emperyal sorcerer built along the lines of Syrania, maybe with the "nightmare lord" template for good measure.

Kharzod d'Kunderak, a paladin, is the closest thing I have to a magical dwarf. Most of my dwarf characters are physical builds. If I were to make a spellcasting dwarf, he would most likely be a wizard who specializes in wearing armor.

Simply switching out the race shouldn't be too hard to do for the most part. Syrania uses a lot of racial feats, but they aren't terribly critical to her build if you are using the new mythic variant.


Ravingdork wrote:
blackbloodtroll wrote:
Have you thought about using any of the ACG Playtest classes?

I have already made a 1st-generation bloodrager named Garr. Look her up. EDIT: I've updated her to the latest playtest rules.

I plan to make others as inspiration strikes.

Heard it here first folks, next ACG class Ravingdork will make is an Investigator. :P


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lol. We'll see.


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Araonna Chorster can now control even more undead thanks to her new Necromantic Mastery mythic ability.


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Just got back from watching Frozen. Through out the whole movie, I couldn't help but think, "Helegur, that's Helegur! THAT'S HELEGUR!"

Frozen:
IT EVEN HAD HELCH BARAD!!!!


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I would like everyone everyone to introduce my newest creation, Bumi Mei Fong (aka, BMF!).

BMF is a hulking hurler build capable of dishing out the following...

+23/+23/+23/+18/+13 (2d4+26 plus 1d4 bleed/17-20, auto-confirm)

...with rocks. (It was a big rock!)

...out to a range of 200 feet (250 feet if not taking a full attack, up to 120 feet with no penalties, and only -3 penalty at max range).

A big thanks to Cao Phen for for inspiring me and for coming up with the original build.

Tels wrote:

Just got back from watching Frozen. Through out the whole movie, I couldn't help but think, "Helegur, that's Helegur! THAT'S HELEGUR!"

** spoiler omitted **

Man, now I'm gonna have to go see it. Great minds think alike I guess.


Ravingdork wrote:

I would like everyone everyone to introduce my newest creation, Bumi Mei Fong (aka, BMF!).

BMF is a hulking hurler build capable of dishing out the following...

+23/+23/+23/+18/+13 (2d4+26 plus 1d4 bleed/17-20, auto-confirm)

...with rocks. (It was a big rock!)

...out to a range of 200 feet (250 feet if not taking a full attack, up to 120 feet with no penalties, and only -3 penalty at max range).

A big thanks to Cao Phen for for inspiring me and for coming up with the original build.

Tels wrote:

Just got back from watching Frozen. Through out the whole movie, I couldn't help but think, "Helegur, that's Helegur! THAT'S HELEGUR!"

** spoiler omitted **

Man, now I'm gonna have to go see it. Great minds think alike I guess.

Bumi (loved the name by the way) has a slight error with his Rage rounds. It's listed as 12/day under his special attacks, but 6/day in the description.

Bumi looks so much fun to play, as an NPC or as a character. The idea of some guy just going around killing things with rocks is just too much fun. Glad Cao Phen made that post.

As for Frozen, if you want to see a good display of Elsa's Ice Powers, watch the Let It Go! music video. There are a handful of other good displays of her ice powers in the movie, but one of the best ones is in that video.


Thanks for the link to the batmam video. Great characters.


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Thanks Cairen. The error has been fixed. Does anyone know how to expand his ranged capabilities further? Or to enchant his rocks with an enhancement bonus?

Thanks also for the video link.


How does he draw the stones as free actions? How big are the stones? Could magic stone be made to work or is their something for seiige ammo?


Bumi... Okay RD no more Avatar for you...

And honestly that seems like a story Bumi would tell in LoK...


Azaelas Fayth wrote:

Bumi... Okay RD no more Avatar for you...

And honestly that seems like a story Bumi would tell in LoK...

Sounds like a story the Bumi from TLA would tell too.


Mathius wrote:
How does he draw the stones as free actions? How big are the stones? Could magic stone be made to work or is their something for seiige ammo?

how does an archer draw arrows and notch them and pull the bow string back as a free action?


You know, it occurs to me that a higher level Bumi could use Gloves of Shaping (combined with Gloves of Dueling of course) to just pull handfuls of rock out of the ground to refill his ammo.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

lol. Forgot about those!

Just got back from watching Frozen. The entire time I couldn't stop thinking "Thank you Cairen and Tels! This movie rocks!"


RD I know you've done few characters that use enchantment/domination type approaches, you ever done a diplomancer type character?


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strayshift wrote:
RD I know you've done few characters that use enchantment/domination type approaches, you ever done a diplomancer type character?

Like, a good-aligned one?

I got a few, but I'm pretty sure they are all horrifically evil for the most part. You may want to look up the following characters in my archive:

- Bein Brennil (good-aligned)
- Father Grigori (divine "Dr. Doom" concept)
- Hama (manipulative witch concept)
- Kokoro Reese (magical slaver concept)
- Nives Burer (undeniably selfish)
- Syrania (incarnation of Lucifer)


I know that archers can draw as free action but what dagger throwers can not. Also these are not little sling stones these are much bigger. If he had quick draw I could see it but not as is.


Mathius wrote:
I know that archers can draw as free action but what dagger throwers can not. Also these are not little sling stones these are much bigger. If he had quick draw I could see it but not as is.

Bumi has quickdraw....

Scarab Sages

The stones are actually much smaller.

Lets take the example I posted in my thread:

A village is being attacked. Looking for options, a villager takes a weapon that they can easily use for their size. To a villager, a rock for their size is something they can throw in one hand, a size similar to a baseball.

Now, with the oracle ability:

Rock Throwing:
You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.

Two sizes smaller than medium is tiny. Taking the size factor into the equasion, the size of the stone are pretty much the size of a skipping stone.


I was looking through your vast and wonderful list of characters recently looking for inspiration (or for outright theft if I liked it enough ;) ) on a bard BBEG that I'm creating and found... Thom.

**le gasp!**

Can it be that he is your only bard? And not even a bad guy? How have you not created a nasty, evil strummer of lutes?


Ravingdork wrote:

Thanks Cairen. The error has been fixed. Does anyone know how to expand his ranged capabilities further? Or to enchant his rocks with an enhancement bonus?

Thanks also for the video link.

The only thing I can think of is to treat the rocks like larger sized sling bullets. With this in mind, you could use things like Greater Magic Weapon to give 50 of them a temporary enhancement bonus.

Also, whenever you want to make magical ammunition, arrows for example, you make 50 enhanced arrows at a time. One could make 50 +1 arrows for the cost of 2,000 gp, or in your case, 50 huge sized sling bullets (or something like that).

You can also use Abundant Ammunition on your bag of rocks so as to never run out o them. If you use Abundant Ammunition, and then cast Greater Magic Weapon on the 'Huge sling bullets' the enhancement from GMW transfers to the newly created bullets from Abundant Ammunition.

Get yourself a CL 20 wand of Greater Magic Weapon (45,000 gp) for the cheapest +5 option. You have Clustered Shots so you don't need to worry about not-overcoming DR so much.

Alternatively, you could enhance 50 pieces of ammunition as +1 distance bullets (8,000 gp) which doubles the range increments and use a wand to increase the enhancement bonus. It doesn't stack with the +1, but it still stacks with the Distance property.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I was hoping for something more efficient and permanent than treating them as ammunition, like a pouch/scabbard/quiver that enchants weapons placed into it for example.

If you guys are looking for a particular kind of character, download all of them, then have Windows Explorer (or equivalent) do a search for key words in the files, such as "bard." It does appear that Thom is the only one, and he was created as a PC by a friend of mine, not by myself too (which means he won't be nearly as interesting).

I'm also happy to play the role of librarian and point things out too, when asked.

EDIT: Added an evil tengu pirate bard named "Fish," created by my brother for our ongoing Skull and Shackles campaign. Sadly, he was devoured by a mosquito swarm (Fish, not my brother). Our group also had a centaur bard at one point long ago, but the player never trusted me with her character sheets, not since I changed one of her previous characters around on her as a practical joke.


Joex The Pale wrote:

I was looking through your vast and wonderful list of characters recently looking for inspiration (or for outright theft if I liked it enough ;) ) on a bard BBEG that I'm creating and found... Thom.

**le gasp!**

Can it be that he is your only bard? And not even a bad guy? How have you not created a nasty, evil strummer of lutes?

Curse of the Crimson Throne:
If you don't mind spoilers for the Curse of the Crimson Throne AP, I came up with two different BBEG Bards in this thread.

The above might not work for you as they employ some artifacts and templates, but it's a possible idea you can use for some inspiration.


Ravingdork wrote:

I was hoping for something more efficient and permanent than treating them as ammunition, like a pouch/scabbard/quiver that enchants weapons placed into it for example.

If you guys are looking for a particular kind of character, download all of them, then have Windows Explorer (or equivalent) do a search for key words in the files, such as "bard." It does appear that Thom is the only one, and he was created as a PC by a friend of mine, not by myself too (which means he won't be nearly as interesting).

I'm also happy to play the role of librarian and point things out too, when asked.

EDIT: Added an evil tengu pirate bard named "Fish," created by my brother for our ongoing Skull and Shackles campaign. Sadly, he was devoured by a mosquito swarm (Fish, not my brother).

Well, there is the Scabbard of Vigor though that doesn't help you much.

The only other thing I can think of is the Allying weapon property. Combine it with a Blinkback Belt for the best effect.

Basically, you have to have multiple allying weapons, transfer them to your rocks, then use the blinkback belt to throw them. Kind of cheesy, and not exactly what you're looking for either, but it's the best I can think of.


How do you get a grit range of 17+?
I cannot find any listing in pfsrd for rock stats and assumed it had a crit range of 20/ x2.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Improvised Weapon Mastery extends the threat range of improvised weapons to 19-20. Improved Critical then extends it further to 17-20.

Scarab Sages

Ravingdork wrote:
Improvised Weapon Mastery extends the threat range of improvised weapons to 19-20. Improved Critical then extends it further to 17-20.
Improved Critical (Combat) wrote:

Attacks made with your chosen weapon are quite deadly.

Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your
threat range is doubled.
Special: You can gain Improved Critical multiple times.
The effects do not stack. Each time you take the feat, it
applies to a new type of weapon.
This effect doesn’t stack with any other effect that
expands the threat range of a weapon.

Emphasis Mine


Cao Phen wrote:
Ravingdork wrote:
Improvised Weapon Mastery extends the threat range of improvised weapons to 19-20. Improved Critical then extends it further to 17-20.
Improved Critical (Combat) wrote:

Attacks made with your chosen weapon are quite deadly.

Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your
threat range is doubled.
Special: You can gain Improved Critical multiple times.
The effects do not stack. Each time you take the feat, it
applies to a new type of weapon.
This effect doesn’t stack with any other effect that
expands the threat range of a weapon.
Emphasis Mine

Improvised Weapon Mastery doesn't really expand the threat range of the weapon though. Instead, it just states what the threat range and multiplier of an improvised weapon is, in your hands.

Improvised Weapon Mastery wrote:
Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
Improved Critical wrote:

Benefit: When using the weapon you selected, your threat range is doubled.

Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.

This effect doesn't stack with any other effect that expands the threat range of a weapon.

Keen wrote:
This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll. This benefit doesn't stack with any other effects that expand the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Aspect of the Falcon wrote:

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.

Notice how in the above, the effects are stated to double or change the threat range, while IWM does neither? It just states the threat range and multiplier of an improvised weapon. The wording on the abilities is subtlety different. What it essentially means, is the guy with IWM can use any object about as effectively as one would a longsword.

It's a RAW wording issue that may not be intentional, and could be worth a FAQ in this case (as if it will get answered). Kind of like how, RAW, Shield Master allows you to ignore any attack penalties with shields while fighting with another weapon (letting you bypass the penalty but retain the benefit of feats like Power Attack and Combat Expertise).


Ravingdork wrote:
Improvised Weapon Mastery extends the threat range of improvised weapons to 19-20. Improved Critical then extends it further to 17-20.

Since the feat sets the threat range, not improve/ extend it, seems it would stack with imp critical.

This is very tempting.
I tried to remove the requirement of the throw anything feat. Is it worth it for the greater threat range? Basically requiring two feats (throw anything & Improvised weapon mastery) with Improved critical. Or are there better selections available?


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Well...darn.


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What do you guys think, should I change Helegur's character portrait?

Possible new portrait


Ravingdork wrote:

What do you guys think, should I change Helegur's character portrait?

Possible new portrait

Ugh, that's a tough choice. I really like both pictures, but I would have to suggest using the original portrait. People who have seen Frozen, then found your Emporium are going to think Helegur is a knock-off of Elsa as it is; using a picture of Else will only reaffirm this.

You might use Elsa as the non-mythic version of Helegur, if you want to use both.

By the way, have you heard of the Hero Forge kickstarter? You should check it out. Make sure to watch the video, it's awesome!


good lord ravingdork, you're quickly growing to the largest thread ever... i wish i had all my characters electronic, we could compare notes xD i have... 163 characters built to various levels/wealths, how many you at these days?


Tels wrote:
Hero Forge kickstarter? You should check it out. Make sure to watch the video, it's awesome!

That's intriguing..


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Soul wrote:
good lord ravingdork, you're quickly growing to the largest thread ever... i wish i had all my characters electronic, we could compare notes xD i have... 163 characters built to various levels/wealths, how many you at these days?

Counting just Pathfinder characters? 148 in the gallery and ~200 altogether I think (Only about 4/5 of which were actually created by me).


Ravingdork wrote:

lol. Forgot about those!

Just got back from watching Frozen. The entire time I couldn't stop thinking "Thank you Cairen and Tels! This movie rocks!"

Forgot to ask this, but how apt do you think the comparison was between Helegur and Elsa?

As the movie was playing, were you mentally thinking of the spells or methods needed to achieve each effect? I know I was.


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Tels wrote:
As the movie was playing, were you mentally thinking of the spells or methods needed to achieve each effect? I know I was.

Not really. I was actually much too engrossed in the film to be thinking about that. I loved the film not for its associations, but for its own merits.

Tels wrote:
Forgot to ask this, but how apt do you think the comparison was between Helegur and Elsa?

The Frozen Tower and the battle against the Duke's men certainly made me think of Helegur. That, and the sheer limitless potential she seemed to possess really struck a cord with me since, like Elsa, Helegur can be DAMNED scary.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Lots of new images in the Emporium image galleries.


Ravingdork wrote:
Tels wrote:
As the movie was playing, were you mentally thinking of the spells or methods needed to achieve each effect? I know I was.

Not really. I was actually much too engrossed in the film to be thinking about that. I loved the film not for its associations, but for its own merits.

Tels wrote:
Forgot to ask this, but how apt do you think the comparison was between Helegur and Elsa?
The Frozen Tower and the battle against the Duke's men certainly made me think of Helegur. That, and the sheer limitless potential she seemed to possess really struck a cord with me since, like Elsa, Helegur can be DAMNED scary.

The first time I watched it I was pretty engrossed with it. I've seen it a total of 7 now (as of tonight), but I also have access to it at home and watch it with my nephews.

Since the first time, I've thought about many different things for all of the different 'ice powers' that were used, like when Elsa made that ice bridge, it was, essentially, a re-flavored Wall of Stone. If one were to re-flavor Wall of Stone, or custom research an 'Ice Sheet' spell that does exactly what Wall of Stone does, and then use snow shape you could, fairly accurately, mimic nearly everything Esla builds. Or a re-flavored Obscuring Mist to simulate the wind storm on fjords at the climax (mix with Goz Mask like Helegur does). Even the Ice Monster isn't that hard as you cold probably stat up something similar as an Ice Golem with the Large Sized template (maybe twice).

I agree with both Else and Helegur being scary. Both have a huge amounts of potential and both are similar to one another in many ways.

I, personally, am hoping to see a sequel to Frozen, as there seems to be so much more that is left to be told. Like a revenge plot for the bad guys, or exploring the depths and origins of Elsa's powers (the troll asked if she was born with or cursed, which indicates Elsa is not the first person to have Ice powers), or how other nations react to Elsa's new powers (standing army of golems anyone?) or the possibility of their being a 'Summer' version of Elsa out there.


Tels wrote:
Since the first time, I've thought about many different things for all of the different 'ice powers' that were used, like when Elsa made that ice bridge, it was, essentially, a re-flavored Wall of Stone. If one were to re-flavor Wall of Stone, or custom research an 'Ice Sheet' spell that does exactly what Wall of Stone does, and then use snow shape you could, fairly accurately, mimic nearly everything Esla builds.

No need. Wall of Ice should do the trick, no?

Tels wrote:
Or a re-flavored Obscuring Mist to simulate the wind storm on fjords at the climax (mix with Goz Mask like Helegur does).

Ummm, like Sleet Storm? Perhaps Widened?

Tels wrote:
Even the Ice Monster isn't that hard as you cold probably stat up something similar as an Ice Golem with the Large Sized template (maybe twice).

Ok, you must be playing with me, since you seem to be describing an Ice Elemental exactly.

I haven't watched it yet, but all my girls want to see it, so I will be watching it soon, I have no doubt. :)


Hey, RD, would you be interested in a copy of Randy, my vetala vampire bard, for your collection? I'd be happy to share him, as you have far wider coverage than I ever would get starting my own thread. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I'll have a look at him.


Link-type goodness, hopefully.

Feel free to tweak things. I've set him up as a plot device, so he works from behind the scenes mainly. Kinda like that fellow from Needful Things. Talks people around to destructive points of view, uses mind-altering magic to set up ugly scenarios then wipes memory of contact with him so they take all the blame, targets enemies through proxies that are controlled as indirectly as possible. People are playthings and life is a game. He plays because he's bored, but he still plays to win.

Marion is his muscle in a real confrontation, although he's still no slouch in a fight. I'll stat her up next for you. They really work well together.


Really, really cool!


Joex The Pale wrote:

Link-type goodness, hopefully.

Feel free to tweak things. I've set him up as a plot device, so he works from behind the scenes mainly. Kinda like that fellow from Needful Things. Talks people around to destructive points of view, uses mind-altering magic to set up ugly scenarios then wipes memory of contact with him so they take all the blame, targets enemies through proxies that are controlled as indirectly as possible. People are playthings and life is a game. He plays because he's bored, but he still plays to win.

Marion is his muscle in a real confrontation, although he's still no slouch in a fight. I'll stat her up next for you. They really work well together.

The Needful Things reference gives you major cool points

Dark Archive

Sorry to post in this so late but I must say these are amazing. I love your work and it's got me thinking of ideas for some NPCs of my own, in particular some for more...oriental inspired settings. I especially love your chaotic good necromancer, who would expect a necro with that alignment! Anyway...keep up the good work!

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