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I'd like to build a necromancer villain.
The best I could come up with is a charisma-heavy Sorcerer with craft wand and 'Undead master' feat. This way he could have a Skeleton warrior cohort and a plethora of low-level Wizards who could run around the country side looting cemeteries and controlling/capturing undead stocked in carts. (Picture the robot troop carriers from Star Wars.)
Any suggestion of class, feats I should use for a leader of undead armies? Item suggestions are welcomed but mostly it's about a NPC built I am looking for. Thanks
Undead Lord is another necromancer type build you could use. Skeleton Summoner has never looked all that useful to me, but it would match the necromancer villain. There's probably some shenanigans he could do with the Leadership feat.
I like Undead Lord, but the only thing it adds is a Skeleton companion. Just the leadership feat itself could give access to a slew of (sentient) undead companion. (Not too much of a twist on the feat for this situation IMHO). To be more precise; how can I, within the rules, have a arcane caster lead as much undead as possible. Preferably skeletons & ZOmbies. Ryinjin: this seems to be a thread on asking for a lite Pathfinder book. ...don't get it. :/
Payne Mykonos wrote: Rynjin: this seems to be a thread on asking for a lite Pathfinder book. ...don't get it. :/ It was a joke (admittedly kinda a bad one). A thread that old with the most recent post being from 3 years ago is considered "dead". If you posted now you would be "resurrecting" it. Hence, Payne Mykonos, Forum Necromancer!
Rynjin wrote:
Wow... just wow. That was a good laugh. Payne Mykonos wrote:
ha!, yeah thread necromancy. I know. Any suggestion on how to increase the # of undead controlled by a caster?
Increased caster level will increase the max number of undead you control (at least for the animate dead spell). This thread is discussing ways to increase caster level.
Payne Mykonos wrote:
The leader doesn't need to control all of the undead himself...haven't seen good rules for such a build. She could be the master of a few intelligent undead, who would then control the lesser undead. You could also have a few living followers to do the same. The undead horde pyramid.
Make you a Necromancer?
Payne Mykonos wrote:
I do not know for sure, but maybe an undead Lord/ Necromancer /mystic theurge coudl do the trick. Choose that trait that give +2(wizard) caster level, and that feat that gives +3(cleric) and +1(wizard) caster levels, and you could have a character that command undeads with his divne magic and the same number of undeads with his arcane magic.
Tar-Tar
Increasing the Necromancer's level unfortunately means 2 problems;
Jaxtile
Nicos
O.O
So, say Cleric 5 Sorcerer 8 (ouch, my CR)
10+24=34Hd of Skeletons (meh!) Leadership Feat (assume max Lead score, say 16 due to ability bonus items)
* Using "animate undead" scrolls & Hide from undead they could travel with 24 additional skeletons each (free-willed). So potentially I can reasonably generate 122HD worth of skeletons.
Rynjin
Payne Mykonos wrote:
The trait is http://www.d20pfsrd.com/traits/magic-traits/magical-knack the feat i am not really sure what is its name, i thnk it is in the magic of the inner sea, and it is not a normal feat. i think it has campaing restrictions but i suppose you as the Dm could just houserule it. Sorry for not habing the complete informtion. Now, I do not think you can stack the arcane and the divine levels, I think they would work separated. You could not have stronger undeads but ou could have more and more undeads, but again I am not sure.
Try Araonna Chorster on for size. She's a 15th-level human death oracle that leads an army of non-evil undead, including a purple worm zombie that functions as a makeshift "ground-craft carrier." Feel free to modify her to taste. Also, be sure to check out my Crazy Character Emporium for other inspiring characters.
I think he is refering to the esoteric training feat which is only attainable as part of a magical organisation it would be considered generally unavailable. Inner Sea Magic Excerpt: Due to your membership in a spellcasting guild (and Fame score of 35) you gain a +3 bonus to your caster level with one spellcasting class of your choice and a +1 bonus to your caster level with another spellcasting class (up to a maximum of your character level). These bonuses grant you additional spells known and spells per day for your modified caster level.
Ravingdork
Rynjin
A couple of things I plan;
Caderyn
edit I would gain +8hd of undead .
Caderyn wrote:
yes, I wa talking about that feat. Is not acommon feat and is usually unavaliable but the DM coud just use it.
Technically there's no limit to how many undead you can create-- you just have a cap on how many you can directly control. Once you exceed the cap, the older undead become uncontrolled and wander. However, the Command Undead feat could be used to temporarily reassert authority over them if need be. It sounds like you've actually got a lot more leeway than you think. For a hallway full of immersed skeletons, the necromancer could just lead all her controlled undead into the hallway and then forget about them. As long as the hall they're in is locked from the outside, she shouldnt' have to care that she no longer controls them. Your animated object skeletons won't count against your limit either. From what I'm seeing, your best options are a cleric or wizard (for Command Undead). Take Leadership and get a sentient undead cohort who is also a necromancer to build up your pyramid. Also, if you've got your heart set on intelligent undead, remember-- your NPC doesn't have to directly control an undead who is smart enough to willingly ally itself with her. There's no caster level cap on how many vampires, ghouls, or liches your character can persuade to help her, now is there?
Payne Mykonos wrote:
Mystic Theurge is the premiere necromancer in terms of quantity of undead. They have two rapidly expanding caster levels and assuming core classes can cast animate dead on both sides, benefit equally from Ioun Stones and traits that increase effective caster levels, and so forth. A Wizard 7 / Cleric 3 / Mystic Theurge 10 has a caster level of 17 and 13, or a total of 30. Undead Master applies +4 caster level on both sides, giving an effective combined caster level for purposes of HD controlled of 38. An ioun stone that grants +1 caster level brings you to 40 caster levels at 4 HD / caster level. Leadership can grant you a cohort who likewise can govern undead, and you can use the monsters as PCs rules to determine the effective level of your cohort should you wish to have an undead cohort (such as a vampire). The mystic theurge route is probably best because anything you can find to improve your caster level concerning animate dead generally applies to both sides of the coin.
If it doesn't need to come from official source I would suggest this conversion of Dread Necromancer. I am using that in PBP here that is about to start. Few changes were made that the creator missed. Fortification is changed to Resist 5 Cold and lightning. Cure minor wounds off since cure spells have no place in the class. Greater harm away, and take Harm mass from death mage.(3rd party class.) Vile death changed to XP cost to gold, since PF went away with those. That being said because of the 8th level class ability you get to add your charisma modifier on Animate dead (4+cha/lvl) and command undead (2+ch/lvl) so you can get real nice. Let's say a modifier of 5 including magic item. Spell specilization for +2CL on Animate dead. Varisian tattoo(Necromancy) for +1CL. Undead master for +4CL on Animate dead and +4 Levels on comman undead(feat) and double duration on the spell of the same name. So on Animate dead you get 9x15=135HD, command undead(spell) 7x9=63HD command undead(feat)8+4=12HD. Personally I would not take the feat because of how misarable amount 12HD and opt for selective channeling instead(bonus feat). In the end Assuming 20 cha and level 8 you have the potential for 198HD or 210HD worth of undead. But we can still get undead leadership from Libris mortis in 3.5 (+2 to leadership score with undead and -4 penalty on living.) That would net you 20 1HD and 2 2HD and 1 3-4HD Skeletons/Zombies. And 10th level equilevant cohort but because the char is 8th level the maxium is 6th so any undead CR 5 should work. The cohort also works nice with Master's Champion ability. So if that is an option the end result is 28HD+Cohort more. Of coarse this does require for one to be human to get all the feats by level 8.
I wonder if a feats & items that boosts effective level for undead control would apply to 2 classes at the same time or I would need to take the feat/item twice? IMO I would allow it. EDIT: My math-fu is bad. Correction.
21x4HD= 84HD (better)
Silent Saturn
Friendly sentient undead is very attractive, and makes for good roleplaying. (Maybe they can be persuaded to abandon the NPC. They may plot against him or want to make him an undead under their control. Perhaps they don't get along. etc)
Ashiel
Ravingdork: Spell Specialization is nice thanks. But not may metamagic feat can be applied to animate dead. (unless actually *rolling* HD for every undead :p hugh!) What interesting metamagic would you apply to 'animate dead' for Spell Perfection? Luna
Payne Mykonos wrote:
You're thinking of the Dread Necromancer from Heroes of Horror. I'm talking about the True Necromancer PrC on page 51 of the book Liberis Mortis. It's basically Mystic Thurge, but with AWESOME necromancy boosts...for 3.5 that is. In fact, it looks a lot like the MT from PF. I remember reading it and wondering "Why does the MT suck when they made this thing?" There was a picture of some chick almost french kissing the upper half of a zombie... O.o No, I'm not lying.
ha this one
I was thinking of this one from Tome and Blood:
We kind of half-assed theory crafted an Undead Controller in the Praise Ashiel thread here. The theory craft was for a CR 20 Controller though, but some of the same things apply. For instance, a Necromancer Wizard 3/Undead Lord Cleric 3/Mystic Theurge 4/Graveknight can control quite a few Undead for CR 11. As a Wizard, he can control 3 HD of Undead for simply being a Necromancer Wizard. He can control 3 for being a Cleric as well. Casting Animate Dead as a Cleric allows him to control 21 HD of Undead, while he'll also be able to control a further 21 HD of Undead for casting as a Wizard. So far, he's at 48 HD of Undead. As a Graveknight, he can control 5 HD of Undead per HD of the base creature. In this case, 50 HD for being a 10 HD caster. You can control a total of 98 HD of Undead, just for having your levels and the template. Tossing on the Undead Master Feat, or increasing your caster level through various methods will only push you over the 100 HD mark with ease.
Since you are the GM (after all you are creating the villain... :)
I am a big fan of the oracle of bones, although Ashiel makes a good argument for mystic theurge. My oracle of bones in PFS benefits greatly from knowing every inflict spell, which means he has a way of damaging enemies and healing any minion he might have. He can also heal himself because he's a dhampir, although there's also a revelation that causes you to gain the ability to heal yourself with inflict spells anyway. The oracle is going to be the best at taking control of other people's undead because he's going to comparatively have the highest charisma of any necromancer. His Command Undead feat, therefore, is his greatest strength. That and a large number of animate dead casts per day.
I have not considered also all the boosts I can give to undead (desecrate, corpse craft etc). Thanks for reminding me some class also boost the vanilla skeleton. The variant cleric with a skeleton companion is also good.
Any level 1-5 spells suggestion to boost undead? I may have to make him take over a onyx gem mine to ignore cost. hah! Mergy
Alitan wrote:
Not to mention you could pick up Eldritch Heritage (Undead) for flavor and the minor abilities if you're not feat starved.
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