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Mythic Setting Ideas


Adventure Feedback

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mythic Setting Ideas:

So before I jump into the Mythic Playtest I feel I can't do Golarion justice with mythic quests before book 6 of any AP. It's an old world mentality but there it is. So I've decided I'll run adventures in one of the following settings. Mythic from the ground up.

Fablewood
A dark faery-tale forest, wherein the anthropomorphic animal denizens try to build an existence between the monster haunted forest. The Silver Lanterns keep the roads safe for travellers, and hunt down the worst of the worst. With spirits everywhere you never know where the next adventure will lurk.
Inspirations: Lookouts, Thornwatch, Mouseguard, Redwall, Samurai Jack.
Can it Fit on Golarion? Absolutely, perhaps as a First World analogue of the Forest of Spirits (North of Minkai) where animals are all anthropomorphic, and spirits and magic are more prevalent.

Purgatoria
The afterlife ain't what you thought it was. The goddess of death pronounces judgement on the dead, but her backlog is centuries long so while souls wait for their final destination they gotta live in the city of Purgatoria. Where devils tempt souls one last time, where angels guard their flocks and where djinn rub shoulders with ghosts. When someone's number is up before Pharasma calls its up to the Watch to get it solved.
Inspirations: Planescape, Ghostwalk, Grim Fandango, Eberron, Noir Films, Sandman.
Can it Fit on Golarion? Sort of. Conceivably Purgatoria could stand in for Pharasma's Realm or Axis below it.

Bad Blood:

The Church of the Martyr keeps their flock safe from heresies such as vampires, werewolves, mummies and Sasquatches. Most assume through their Inquisitorial arm. But there is a secret dagger the Church keeps tucked away, a group tainted by creatures of the night, dhampyr, shifters, changelings, doppels, gillmen, tieflings. Creatures with enough humanity to care for the innocents, but enough monstrousness to be damned. When all else has failed, when all is lost Bad Blood is called to deal rescue the innocent.

Inspirations: BPRD, Hellboy, Van Helsing, Angel, Buffy, Monster Squad!
Can it fit in Golarion? Flavourwise this might fit in Ustalav, but the religion aspect doesn't quite work. This one would need to be its own setting methinks.

Taldor

I freaking love your ideas.


Pathfinder Roleplaying Game Subscriber

Yep. Some good stuff right there.

Qadira

I plan on digging out my DawnForge setting book for my Mythic playtest.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Very impressive!


Pathfinder Adventure Path Subscriber

Not to highjack but this is what we're doing...

Test of the Starstone
Heroes from across Golarion have been drawn to Absalom to try their fate at the Test of the Starstone. Using the newly released Rappan Ahtuk to simulate the "test"


Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Modern Golarion isn't necessarily a great fit, but there's a lot of sweet setting options in Lost Kingdoms. Azlant probably works better under Mythic rules than the normal ones and adventures during Thassilon's height could certainly be Mythic.

But I think my favorite would actually be Ancient Osirion. That whole era just drips with Mythic flavor.

Cheers!
Landon


Hmmm. How about actually going to the land of the Fey?

Osirion Contributor

These are all great ideas. My crew is based in ancient earth. As Babylonian or Sumerian heroes, they'll be trying to stop the destruction of the world via massive flood.

Taldor

I can see citizens of Hermea being mythic... Perhaps Mengkare's little experiment is to breed mythic humans? Maybe the Dragon is Mythic?

--Vrock, Paper, Scissors


1 person marked this as a favorite.

I love these ideas. I also think the test of the starstone -> mythic is a pretty awesome link to Golarion canon.

Osirion Contributor

I'm willing to offer fast and loose design work I do on my own mythic game if anyone wants it to start their own. Might be worth seeing even if it doesn't get used to run other games. Might not be worth seeing at all. :}

Anyone thinking of running a playtest game but need material?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I put together my first Bad Blood adventure but I snipped the map from Dungeons of Golarion, so I can't distribute it unfortunately. Part 1: The Mummy King's Tomb!

Osirion Contributor

Monday we start the Babylonian playtest, which will follow six knowledgeable players from level/tier 5/1 all the way to 20/9. Each segment will provide several challenging encounters that test the players' combat build and my ability to create interesting, challenging encounters with mythic monsters. Week one only has one mythic encounter, though. The epic consists of five basic phases:

1. 5-1 Engage the Sphinx in a battle of wits to the death.
2. 8-3 Engage the Cult of Apsu and discover he's already gone.
3. 12-5 Steal the Tablet of Destiny from the first girtablilu to divine their future.
4. 15-7 Assault the aboleth servitors of Apsu, who desire to destroy all surface life on earth with a global flood.
5. 20-9 Engage Apsu and Tiamat on the demiplane created by the aboleths for their reunion - a mixture of Stygian abyss and ocean floor environs.

I list these so GM can pick up on them for their own use, and to catalog my attempt to create mythic encounters and discuss the clarity and flexibility of the playtest document.

Pursuant to that, this Monday's encounters are here:

Spoiler:

1. Objective: Eat from the Tree of Immortality in advance payment for fulfilling Nebuchadnezzar's request. Track down a missing party of Babylonian loyalists who went to verify that the secret prison of the (night and stars) god Apsu is still holding. Only the Sphinx knows where this prison is.

The Sphinx asks riddles while the party stands in an ancient amphitheatre. Each correct riddle gains them a progressive bit of information after a trial combat. Each incorrect riddle gives the sphinx's combatants a boost for said combat.
Combats are:

EL 10/11 Eight advanced caryatid columns with longspears and organized tactics. Bonus consists of +1 weapons and 20 bonus hit points.

EL 10/11 Four advanced giant ant lions with the PCs already in their sand trap. Bonus includes the advanced simple template.

EL 10/11 Two agile advanced mythic invisible stalkers. These two are pretty tough already, but my players are pretty crafty. If the party doesn't get the riddle, the bonus will be a full mythic tier in addition to the template. We'll assess just how much good one mythic tier does by itself.

The information offered to the PCs leads them to the ancient Tower of Babel, which sits over the ancient temple of Enki, who imprisoned his father Apsu deep in the earth. If the evening goes quickly, a travel encounter will pit the unleveled PCs against 2-3 behirs, maybe agile ones if things have been pretty easy so far.

I covet feedback and hope the work is useful in another playtest.


Adventures set far into Golarion's past would make really awesome campaigns I think.

The First World comes to immediately comes to mind for Mythic adventures, it is after all a world where the amazing and incredible happen on a regular basis. Already coming up with some ideas set in the First World.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:

Mythic Setting Ideas:

So before I jump into the Mythic Playtest I feel I can't do Golarion justice with mythic quests before book 6 of any AP. It's an old world mentality but there it is. So I've decided I'll run adventures in one of the following settings. Mythic from the ground up.

Purgatoria
The afterlife ain't what you thought it was. The goddess of death pronounces judgement on the dead, but her backlog is centuries long so while souls wait for their final destination they gotta live in the city of Purgatoria. Where devils tempt souls one last time, where angels guard their flocks and where djinn rub shoulders with ghosts. When someone's number is up before Pharasma calls its up to the Watch to get it solved.
Inspirations: Planescape, Ghostwalk, Grim Fandango, Eberron, Noir Films, Sandman.
Can it Fit on Golarion? Sort of. Conceivably Purgatoria could stand in for Pharasma's Realm or Axis below it.

I've been working on a campaign very very similar to your Purgatoria. But with more courtroom drama and dormitories filled with dreamers...

Osirion Contributor

2 people marked this as a favorite.

Ancient Golarion and First World Golarion are rich. Either one those would be fantastic campaigns, and Mythic Adventures should have a chapter offering adventure material for GMs to develop, or a separate sourcebook (if they don't want to confuse Golarion with a core rules set...but then Mythic Adventures are alternate rules and not core in the same sense) that defines ancient Golarion more than the ISWG AND plants mythic adventure seeds for modern adventures based on historical places and events.

I'd buy the crap out of a book like that. Even nonmythic players would dig a book like that.


Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber
Steven T. Helt wrote:

Ancient Golarion and First World Golarion are rich. Either one those would be fantastic campaigns, and Mythic Adventures should have a chapter offering adventure material for GMs to develop, or a separate sourcebook (if they don't want to confuse Golarion with a core rules set...but then Mythic Adventures are alternate rules and not core in the same sense) that defines ancient Golarion more than the ISWG AND plants mythic adventure seeds for modern adventures based on historical places and events.

I'd buy the crap out of a book like that. Even nonmythic players would dig a book like that.

Lost Kingdoms is pretty sweet, but I'd like this even more. Especially if they chose to focus on one era (like right before Earthfall).

Cheers!
Landon

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