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Greater Trial Ideas


Mythic Adventures Playtest General Discussion


Anyone have any?

First one that comes to mind is the classic minotaurs labyrinth. But of course at the center is a Mcguffin that can stop a plague ravaging the world. Or close a portal releasing demons. The trial therefore being to get the item, having to slay th emythic Minotaur and close the portal, most likely battling through an army of demons and the mythic summoner that opened it.

Something like that.


Completing one book of an Adventure Path sounds like something that would qualify for a good Greater Trial.

For those that are running longer, homebrew campaigns, think of it like completing a "chapter" of the campaign.


Yea, I was hoping to have a bit of a brainstorm with you creative minds since we are probably adding it to a campaign I am running. Ah well.


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Destroying an artifact.

Any of those achievement feats from Legacy of Fire players guide. The record keeping alone should make you mythic.

Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

I think it varies a lot based on the game. Maybe if you outlined your general ideas for the campaign we could provide better feedback?

In a general sense, I'd look over the Labors of Hercules. I'd suggest each Labor is a Lesser Trial and completing the Labors as a whole is probably a Greater Trial, but there are certainly a couple ways that can be worked.

I've been thinking about integrating Mythic Ranks into Shattered Star and recovering each shard (itself the goal of an Adventure Path chapter) could be a Greater Trial. That would put people at about 5th tier by the end of the AP.

Cheers!
Landon

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber
Harrison wrote:
Completing one book of an Adventure Path sounds like something that would qualify for a good Greater Trial.

I completely disagree. That is a relatively mundane achievement that (almost) every character who starts the AP will complete. Trials are supposed to be special and rare.

MiniGM wrote:

Anyone have any?

First one that comes to mind is the classic minotaurs labyrinth. But of course at the center is a Mcguffin that can stop a plague ravaging the world. Or close a portal releasing demons. The trial therefore being to get the item, having to slay th emythic Minotaur and close the portal, most likely battling through an army of demons and the mythic summoner that opened it.

Something like that.

<> Solving one of Golarion's Great Mysteries:

* The Death/Disappearance of Aroden.
* What caused the Eye of Abendago?
* Were is Archmage Nex?

<> Becoming a Nation or Faction Leader.

<> Becoming a Member of the Decemvirite.

<> Playing with the Starstone and not dying.

<> Sealing the World Wound. (Okay, maybe that one is too big...)

<> Destroying a God's Avatar. (Also pretty HUGE...)


A simple way I had thought for inspiration is to look at the skills...

Scale the highest peak in Golarion.(Climb)
Seduce a tribe of nymphs without them discovering your other lovers.(Bluff)
Mount and break in a wild drake(Ride)
Steal the ORIGINAL Pathfinder Chronicle(Sleight of Hand)
Invent Wall-Mart(Profession)

Pathfinder Rules Conversion, Frog God Games

Rappan Athuk:

Survive a level = Lesser trial

SG


these are not campaign specific ideas, just ideas. Something for everyone to use.

But since you asked. My campaign is set in Golarian, in Absalom in the current era

Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

It's interesting how they'll vary due to the pacing. For example "adding a piece to the Rod of Seven Parts" might be a Greater Trial in one campaign, while "Reuniting the Rod of Seven Parts" could be a Greater Trial in another.

By my metric would be the story of that plot arc (or act) stands up to the legends of old. Which is to say that it's literally mythic.

Some adventures already measure up. Others just need to be kicked up a notch.

Adventure: Saving a city from an invading army
Trial: Saving a city from divine intervention

Adventure: Defeating a demon lord's cult in their secret temple
Trial: Defeating a demon lord in his fiery lair

Adventure: Convince the dwarven people to overthrow their current ruler and install their rightful king
Trial: Convince the dwarven people to overthrow their current ruler and install you as their rightful king... despite the fact that you're an elf

Adventure: Help a maiden break off an arranged marriage to the king
Trial: Help a maiden break off an arranged marriage to the King of the Gods

Adventure: Save a city from the plague by finding a magical cure
Trial: Save a city from the plague by summoning the physical manifestation of the plague and forcing it to retract it's "gift"

Adventure: Rescue a PC's father from jail
Trial: Rescue a PC's father from Avernus


That is a fantastic idea Landon!

And it is so simple at the same time. There is even a bit of choice to it for a lot of those. Kind of like trials are if you decide to go for the extra credit on the test

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