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There Can Be Only One...


Mythic Adventures Playtest General Discussion

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Found some interesting parallels in reading through the section on running a mythic game (chapter 4). In a Rare type, Stolen Might themed campaign you can have what are essentially immortal beings moving around in the background of society killing each other to achieve greater power.

Add in the Fated Moment of Ascension, with the character in question being "killed", stabilizing at a point where they should have died, and then healing.

For a Mythic Flaw, Weapon Weakness (Heavy Blades) and death blows being read as decapitations.

Make at least one Greater Trial for each Tier the beheading of a Mythic opponent of this same group after an intense story driven adventure.

And everything I have just written here appears to be valid.

I'm not sure I would run a campaign like this, but I am definitely tempted to do so. I may just write up something like this to playtest the rule-set for fun.


THE QUICKENING!!!


I am now going to stat out the Kurgan as a villain for my first Mythic Campaign.


I had a concept for a Saint Seiya based campaign in my head, but since rules for scaling weapons aren't out (which I assume could easily be converted to armour - aka the bronze/silver/gold cloths) I can't do anything with it yet. :/

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I'm only vaguely familiar with Saint Seiya. The whole Greek mythology/Anime combo is a bit out there with a fairly complicated plot (admittedly spoken as an outsider looking in).

But it could be very cool. I would consider using standard magic items with higher levels of enchantment available with different Mythic Tiers for the time being. Use the appropriate enchantment level for the equivalent experience level. This would simulate the "scaling" effect.

For example, bronze cloth could be the same as studded leather +1 with additional enchantments equalling +2. Then have silver cloth be the equivalent of studded leather +3 with extras equal to +4. Finally gold cloth could be studded leather +5 with extras equal to +5.

Or change the base armour type if studded leather doesn't work (as I am not super knowledgeable, some guess-work is being applied). Set each colour at a Mythic Tier range (1–3—Bronze;4–7—Silver;8–10—Gold). You can still use just the rules presented and run the campaign until proper scaling rules show up (if they ever do).

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The more I think about it, the more a high level Highlander type combat might be a very good test of the Mythic rules. I'm sort of debating between that, a Gandalf vs. Balor fight (with Gandalf multi-classed beyond 20th level), or a low level Mythic battle.

Or maybe all three since we seem to have the time...


I guess I should have said 'inspired' rather than 'based'. I was thinking it wouldn't actually be Greek mythology or set on Earth, since I want to give players the full set of races/classes. It would probably be Sarenrae vs. Asmodeus, with their humanoid avatars being 20/10. That suggestion could definitely work though. I'll have to think it over some.


Feros wrote:
Make at least one Greater Trial for each Tier the beheading of a Mythic opponent of this same group after an intense story driven adventure.

My "Pacifist" witch doesn't approve of this.

She doesn't like having her hands dirtied, what with the bloodiness of decapitation... Ah, mister ordinary fighter, I must ask you a favor!

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Marthian wrote:
Feros wrote:


Make at least one Greater Trial for each Tier the beheading of a Mythic opponent of this same group after an intense story driven adventure.

My "Pacifist" witch doesn't approve of this.

She doesn't like having her hands dirtied, what with the bloodiness of decapitation... Ah, mister ordinary fighter, I must ask you a favor!

Ha! Yeah, definitely not for all characters out there.

We have in the game I am currently running a pacifist wizard who has no offensive spells whatsoever and has specialized in counterspelling. I'm not sure there is enough "non-combat" Mythic material to make a character concept like that work.

And yet another idea to playtest!


Let's not forget the ever popular Sole Survivors trope popularized by films like Conan the Barbarian and Red Sonja. The PC or PCs are the only ones left standing after the dragon/barbarian horde/whatever wipes out their whole village. Their overwhelming need for revenge imbues them with Mythic power!

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Gururamalamaswami wrote:
Let's not forget the ever popular Sole Survivors trope popularized by films like Conan the Barbarian and Red Sonja. The PC or PCs are the only ones left standing after the dragon/barbarian horde/whatever wipes out their whole village. Their overwhelming need for revenge imbues them with Mythic power!

Sole Survivor can definitely be used as a Moment of Ascension story and has on many occasions in myth and legend.

I find the Robert E. Howard's work was far more the Swords and Sorcery approach to Mythic (the heroes have no real magical power yet face off against Mythic opponents) than the straight up "heroes are Mythic as well" approach. So Sole Survivor doesn't have to be a Moment of Ascension even though it can be.

The "Conan" approach is covered in the playtest rules directly with advise on how to creat Mythic foes for non-Mythic PCs, so it is a good suggestion of media and story application.

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