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[WIP] Custom Full Map of Golarion


Pathfinder Campaign Setting General Discussion


14 people marked this as a favorite.

Golarion is a big place, and the Inner Sea region is just a small part of the whole world. The rest of the continents are for the most part loosely defined. As much as I like the Inner Sea, I want to explore the other lands in Pathfinder Chronicles.

In my campaign the players are gearing up for an expedition to Arcadia. That means I have to invent a whole new land from scratch anyway. So I've decided to fill in the blanks Pazio has left with my own creations.

I've been working on this map for 3 days so far. It's meant to include lands and nations outside the Inner Sea plus my own creations where included. I'll post the WIP version for your general curiosity and possibly for use in your campaigns. Enjoy.

Golarion Physical Map


UPDATED 11/15/2012
Added icons for cities and settlements

Any suggestions for settlement/nation names?
Arcadia = Incan/Aztec theme
Vudra = India/Southeast Asian theme
Kelesh = Middle East/Persian theme
Southern Garund = Ancient African City States theme
Sarusan = Polynesian/Australian theme

Full Sized Golarion Map


This is awesome!

(^o^)=b

Just a thought: perhaps you should recheck the scale difference between Tian Xia and the Inner Sea. I seem to remember Tian Xia being MUCH bigger than you seem to have it here. Then again, I could very well be misremembering... I don't have my books with me at the moment, so I can't check to be sure. So if I'm mistaken, my apologies. I really remember Tia Xia being onne of the larger continents (smaller than Casmaron definitely, but...)

A few things to help improve the map (Yes, you can ignore ^^): You probably should have more desert along the WEST coast of the continents in the Southern Hemisphere (southern Garund & southern Arcadia). You shouldn't have desert on the east coast in the tropics (southern Garund) - or anywhere in the tropics unless caused by the rainshadow effect of LARGE mountain ranges - or in the southern hemisphere (southern Casmaron). All this has to do with the way currents (both air & sea) work in the southern hemisphere. Take a look at the of Earth, for example. All the continents in the southern hemisphere (S. America, Africa & Australia) have a desert on their west coast. Also, there are no deserts along the equator/tropics, topography not withstanding (S. America, Africa & southern+SE Asia).

All said & done, a great map, btw.

Keep at it. :D

-- C.


Psiphyre wrote:

This is awesome!

(^o^)=b

Just a thought: perhaps you should recheck the scale difference between Tian Xia and the Inner Sea. I seem to remember Tian Xia being MUCH bigger than you seem to have it here. Then again, I could very well be misremembering... I don't have my books with me at the moment, so I can't check to be sure. So if I'm mistaken, my apologies. I really remember Tia Xia being onne of the larger continents (smaller than Casmaron definitely, but...)

I've been thinking about this one for awhile. I am using the rendering of Tian Xia drom Dragon empire Gazetter so it's fairly accurate.

The problem is not that it's too small but its too big! Compaire the (inaccurate) world map avalible to the map in dragon empires and you'll see what I mean. The size of continents was a big issue since the world map contradicts the statements about the size of Casmaron and Arcadia.

Psiphyre wrote:


A few things to help improve the map (Yes, you can ignore ^^): You probably should have more desert along the WEST coast of the continents in the Southern Hemisphere (southern Garund & southern Arcadia). You shouldn't have desert on the east coast in the tropics (southern Garund) - or anywhere in the tropics unless caused by the rainshadow effect of LARGE mountain ranges - or in the southern hemisphere (southern Casmaron). All this has to do with the way currents (both air & sea) work in the southern hemisphere. Take a look at the of Earth, for example. All the continents in the southern hemisphere (S. America, Africa & Australia) have a desert on their west coast. Also, there are no deserts along the equator/tropics, topography not withstanding (S. America, Africa & southern+SE Asia).

All said & done, a great map, btw.

Keep at it. :D

-- C.

Wow I'll need to think on this. I thought I was placing deserts and moutain ranges right. Going back an changing it would take some effort I'm probably not willing to give. XD

Thanks for the input!


Great work so far Darth

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

Excellent work. I recognize some of the regional names outside the Inner Sea region from various books, but are the others your own? I have one objection on linguistic grounds, but I'll reserve it until I understand a little better.


Crymson wrote:
Excellent work. I recognize some of the regional names outside the Inner Sea region from various books, but are the others your own? I have one objection on linguistic grounds, but I'll reserve it until I understand a little better.

Most regions outside of the Inner Sea I have made up. I've tried to include as much authentic material as I can find but some places like Arcadia, Vudra, Sarusan, and Casmaron require me to make up the names.

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

Ah, understood. My objection (or suggestion) revolves around "Haxaman" - the internal "KS" sound isn't a part of Arabic or Persian phonetics. When "x" is subbing for "z" it works, but that isn't usually the sound related to it when it is internal to a word.

I like to babble about linguistics unless forcibly restrained, so I will limit myself to suggesting, "Haqqaman" if you want to keep the construction similar, or suggest another internal consonant. A gutteral letter represented by "kh" or "gh" would be linguistically appropriate, if you liked the look of names like "Fakhal" or "Barghou."


This is really cool. I've been looking for areas to put some of my home-brewed races in. Is Iobaria a kingdom or just the name of the region?


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber

Iobaria

Paizo Employee Developer

Whoa


Crymson wrote:

Ah, understood. My objection (or suggestion) revolves around "Haxaman" - the internal "KS" sound isn't a part of Arabic or Persian phonetics. When "x" is subbing for "z" it works, but that isn't usually the sound related to it when it is internal to a word.

I like to babble about linguistics unless forcibly restrained, so I will limit myself to suggesting, "Haqqaman" if you want to keep the construction similar, or suggest another internal consonant. A gutteral letter represented by "kh" or "gh" would be linguistically appropriate, if you liked the look of names like "Fakhal" or "Barghou."

Sounds reasonable, I'll change it. I want to be as authentic as possible so thanks for the help


Pathfinder Adventure Path Subscriber

Great map! I tried to do it all once myself with CC3, but abandoned it after a while.


UPDATE 11/16/12

I've added all the labels to the Inner Sea and Iobaria, next is Tian Xia

Golarion Map

Leonal wrote:
Great map! I tried to do it all once myself with CC3, but abandoned it after a while.

Interesting. This whole project is all done in Photoshop. I might try CC3 out and make an even better map after I'm done with this one


Joana wrote:
Iobaria

That area looks perfect for my needs, except for the constant diseases keeping the population low. There doesn't seem to be anything about the lands further east like Khozan and Dumagrod.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

This is very cool!


Barong wrote:
Joana wrote:
Iobaria
That area looks perfect for my needs, except for the constant diseases keeping the population low. There doesn't seem to be anything about the lands further east like Khozan and Dumagrod.

Khozan and Dumagrod are made up.

Khozan is a very loose confederation of Erutaki Human tribes and Dumagrod is sparsely inhabited wilderness (like Siberia).


Pathfinder Adventure Path Subscriber

i LOVE this! Thank you soooo much.


Updated 11/17/2012

Added labels for Inner Sea, Tian Xia, Iobari, and Arcadia

The Arcadian names are especially important because my players are traveling there soon.


I am somewhat disappointed with there being seemingly no wilderness left to explore. I suppose that's justified; the Azlanti probably had already been everywhere.

Would it be possible, for those of us who don't have ranks in Knowledge (Golarion), to put the fan-made names in a different font or color or something?


MAJOR UPDATE 11/18/2012

- Re made entire COTW to reflect info in #51 The Hungry Storm
(Still not %100 accurate mostly because of Mercator projection and a lazy cartagropher.)
- Texture redone
- Moved Tian Xia southeast to line up with lore. (need to expand oceans now I guess.)
- Keshite and Vudra fan labels (subject to change of course)

This is a really fun project so expect more updates this week.

Distant Scholar wrote:
I am somewhat disappointed with there being seemingly no wilderness left to explore. I suppose that's justified; the Azlanti probably had already been everywhere.

Notice the island southeast of Sarusan?

Distant Scholar wrote:


Would it be possible, for those of us who don't have ranks in Knowledge (Golarion), to put the fan-made names in a different font or color or something?

Next update probably....

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Dot for reference. Great job.

Lantern Lodge

Holy crap! AWESOMESAUCE!


MAJOR UPDATE 11/18/2012
- Added better ocean graphics
- Redid all of Southern Garund
- Most labels have now been added

The maps is nearly done!

Thanks for the support!


First off, this is amazing. Paizo should probably just go ahead and dump some money on you for this so it can be included as the base for a future folio release.

Second, any chance you can add a scale to it? I'd like to get a sense of size/distance.


Pathfinder Roleplaying Game Subscriber

New Azlant where New Zealand "is" in RL. Ha!

Dreaming Jungles +1

Sasuran Outback +1

Nice!

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Isn't Iblydos way too far south? Shouldn't it be right off Casmaron?


Kvantum wrote:
Isn't Iblydos way too far south? Shouldn't it be right off Casmaron?

I will probably move it just a bit further north. I want it to be as remote as possible without being too far from that mainland.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Kvantum wrote:
Isn't Iblydos way too far south? Shouldn't it be right off Casmaron?

Yeah, I envisioned Iblydos as being just south of Hulayyed, much closer to Casmaron. BUT! Paizo hasn't said for sure ... so who knows?

Keep up the good work!


Wow! Looks even better than your earlier versions.

Really fantastic work!

Carry on.

-- C.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Looking over the map from the ISWG, aren't those islands south of the Casmaron label supposed to be Iblydos?


Kvantum wrote:
Looking over the map from the ISWG, aren't those islands south of the Casmaron label supposed to be Iblydos?

You know. you're probably right. Iblydos is supposed to be like mythical Greece right? So it would fit to have it right by the land that's supposed to mimic ancient Persia.

I used the island south of Vudra because it was so isolated, making it hard for players to get to.

I'm gonna go back and do some major changes to the coastlines so I'll probably move Iblydos then.

P.S. If Iblydos is like mythical Greece is Taldor like Byzantium?

Paizo Employee Developer

Darthsunshine wrote:
If Iblydos is like mythical Greece is Taldor like Byzantium?

Sorta, yeah.


Oh man, going back and fixing the coastline is gonna take awhile.

In the meantime, the next update will probably finish the labels and add some new ones.

So my question to you is: Is there anything you guys would like to see included?


2 people marked this as a favorite.

MAJOR UPDATE 11/21/2012
The map is finally done. Well kinda done. Lets say 99% done. I'm sure I'm gonna look over this huge thing and find a few mistakes.
-Redrew some coastline to make less pixelated
-Moved Iblydos to fit with lore
-Finished labels (may add more)
-Eye of Abendago added
-Lines for Equator (Great Belt), Prime Meridian (which I named Aroden's Line because it passes right through Absalom BTW), Tropics, and Artic circles.
-And of course a scale and compass rose

I really like how this turned out, and I will definitely be using this for my campaigns in the future. If Paizo releases official maps of Casmaron, Arcadia, etc I will gladly redraw this thing to reflect the changes. Of course until then feel free to use my fan names or your own ideas.

Be sure to favorite and leave comments! Happy travels!

Fullsized Golarion Map

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Fantastic map!

I know it's not canon, but a couple of things I notice now that the world isn't confined to a rectangle:

• Galt ends in a funny place. The eastern border is right in the middle of a nice plain, and it's eastern neighbor (Iobaria) is a pretty depopulated and on the other side of the mountains. In the real world, I'd guess that Galt would go "off-the map" in the east and claim that plain up to the mountains.

• I can really see how Qadira (and maybe even Zalshabbar) were once Taldan territory... and why Taldan would want them back.

• I always had a pet theory (not supported by canon) that Iblydos was located under Jalmeray, basically that the Greek got overrun by a group of Indians. That's why Iblydos isn't a major location anymore and is "lost," and brins it closer to the Inner Sea so it could have influenced Osirian and Taldon "back in the day." Given your placement, Jalmeray should at least have been Sicily, a colony of Iblydos, before the Vundrans got there.

Also, no big deal, but having played Kingmaker, there is another small forest just west of the river north of Mivon in the River Kingdoms, and a small mountain/hill range right near the River Kingdom's eastern border. This also taps into the Galt issue above - why would anyone leave such a nice plain to the chaotic nation on the other side of the mountains?

Again, amazing maps and I hope Paizo absorbs some of your nomenclature!


Mosaic wrote:

Fantastic map!

I know it's not canon, but a couple of things I notice now that the world isn't confined to a rectangle:

• Galt ends in a funny place. The eastern border is right in the middle of a nice plain, and it's eastern neighbor (Iobaria) is a pretty depopulated and on the other side of the mountains. In the real world, I'd guess that Galt would go "off-the map" in the east and claim that plain up to the mountains.

Interesting, I think I'll move the border

Mosaic wrote:


• I always had a pet theory (not supported by canon) that Iblydos was located under Jalmeray, basically that the Greek got overrun by a group of Indians. That's why Iblydos isn't a major location anymore and is "lost," and brins it closer to the Inner Sea so it could have influenced Osirian and Taldon "back in the day." Given your placement, Jalmeray should at least have been Sicily, a colony of Iblydos, before the Vundrans got there.

http://www.pathfinderwiki.com/wiki/Iblydos

It's possible that Iblydos was an ancient colony of Azlant refugees, and it was their descendants that founded Taldor and possibly Cheliax.
They were probably rivals of Ninshabur and also shared their fate when the Tarrasque showed up.
(I guess Ninshabur is like Achaemenid Persia and Kelesh is like Sassanid Persia)

Mosaic wrote:


Also, no big deal, but having played Kingmaker, there is another small forest just west of the river north of Mivon in the River Kingdoms, and a small mountain/hill range right near the River Kingdom's eastern border. This also taps into the Galt issue above - why would anyone leave such a nice plain to the chaotic nation on the other side of the mountains?

Going back and changing landscape is a pain, but I will probably need to tweak it anyways.

Mosaic wrote:


Again, amazing maps and I hope Paizo absorbs some of your nomenclature!

I would be happy to get any feedback from them. Approval of the Game Gods....


With regards to the 'Tropic of the Sphinx':
"sphinx" is spelt incorrectly. It's "Shpinx" on the map. Just saying...

____________________________________________________

Also, I've just noticed something, but...
Except for those of Tian Xia & the Inner Sea region (& a few other places, e.g. the east coast of Garund & western Empire of Kelesh),

Spoiler:
many of your river systems split into different exit point along the coast.
This looks rather unnatural: Where two rivers meet, the 'V' formed will point to where the rivers are flowing (e.g. 'v' means the rivers will flow down this page; '>' beans the rivers will flow to the right; '<' means the rivers will flow to the left; etc.)

Unless the river ends in a delta (which are geographically limited in area, i.e. they will not be large enough to cross regional boundaries - although it could be possible for a small city-state), rivers do not split into different entry points into the sea (or lake, for that matter). And if a river does split on its way to the coast, it is likely to rejoin farther downstream. You could (I suppose) have a river system with multiple exit points into the sea, but only if they originate from a central (w.r.t. the river system) lake, which would have to be on a higher elevation. (Even so, this is not particularly common.)

Have a closer look at the river systems of the Inner Sea & Tian Xia to see what I mean.

Please note:

Spoiler:
I'm not deliberately trying to make things difficult for you (or be a jerk). I'm certain that it'd be a lot of work to redo things. (Some of the river system will be easier to fix than others.)
It's just that, you have have done an awesome job here! And I feel that its awesomeness shouldn't be detracted from by a "common geographical mistake" (not my words). I really think that what you have here can be pushed from just awesome to pure amazing. :D

I hope you take what may seem to be just criticisms of all your hard work as constructive advice offered for your consideration. In the end, it is your map, your work, your creative piece, and, as always, you are free to ignore (or implement) what's been noted above as you like. I won't be annoyed. ^^ (And I hope I haven't annoyed you.)

BTW, the spelling error noted above should be fixed. There's just no excuse for that! ;) Everything else, well, that's your call. (^-^)

And if you want me to stop with all the 'advice', let me know. (¬.¬¡)ッ

Carry on!

-- C.


Psiphyre wrote:

Many of your river systems split into different exit point along the coast.

This looks rather unnatural

Thanks for the help! The map has been updated. River now flow into each other and don't branch off (except where I added lakes). It looks better but I'm sure it's not completely realistic. I will continue to work on this

Psiphyre wrote:
"sphinx" is spelt incorrectly

fixed *herpderp*

Psiphyre wrote:
I'm not deliberately trying to make things difficult for you (or be a jerk).

Constructive criticism is what you're doing and it's always welcome especially when it helps improve the map. I want this project to be awesome looking and also give it as much exposure as possible. Any help to make it that way is accepted gladly.

P.S I added those forests to the River Kingdoms


Looking great! I especially like how Southern Garund has turned out. It fits in well with what we see of Garund in the Inner Sea Region.

Keep at it! :D

-- C.

A note on constructive criticism:
As for my "I'm not deliberately trying to make things difficult for you (or be a jerk)" disclaimer... Well, it sometimes just amazes me how things said on a forum can be taken the wrong way by other readers, even when the poster meant no ill inent. So I'm just making sure everything's clear is all. ^^
And posting criticisms under spoilers is my way of trying to preserve the feeling of "your map is pure awesome!" that is part of this thread. ;p

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