Combining champion's to the death and hard to kill, a fighter i just created has to take 60 points of damage in order for him to die. And he can act normally through all of his -42 hitpoints, without loosing any, being immune to bleed of any kind.
I don't know if i just pierced a hole, or is this supposed to be like this.
And this was Tier1 Level1 character mind.
20th level Barbarian/10th tier Champion
Constitution 46 (20 + 10 mythic +5 inherent +5 levels +6 enhancement) allows him to survive to -138 hp. And he can have 12+19d12+470 hp (he spend favored class bonus on hp and got Toughness and Mythic Toughness). Have I missed anything? Aside of potential +2 profane bonus to Constitution from a friendly succubus?
EDIT 1: He also has 28 mythic power.
EDIT 2: Also, with one feat allowing picking another path abilities he has DR 15/Epic which increases to 25/Epic while below 0 hp. Regretfully only opponents who don't run away from you at the very first sight of you are very mythic opponents with ability to penetrate DR/epic even when sleeping.
well, I'm not shocked, you take the highest HP-class, to the highest level and highest Tier, using feats/powers ; and you get 700 HP.
how long will you stand VS a fighter 20/Champion10 optimised for damage ?
(of course he has an epic weapon)
There's not much reason for toughness or putting your favored class bonus into HP if you have to reach so far into the negatives to die.
At least not at first level.
EDIT: Of course my example barbarian forget to add the +5 hp from champion, so it'd be at least 22 HP.
I dunno. Mythic Toughness seems pretty ideal for the Level 1 Tier 1 Mythic with To The Death--true it barely gives you more hp, but since you're mainly using your massive buffer of negative hp as health, the DR 10/epic is going to be ridiculously handy for a level 1 character to have.
Not sure I see the big problem. Okay, so he's got further to go before he dies. But guess what? He's probably a lot more likely to die, because instead of having the luxury of falling unconscious (during which his allies go "oh crap!" and heal him), he instead keeps on truckin' until he falls stone cold dead.
Sure, it's powerful, but is it really more powerful than, for example, the ability to turn all 1 min/level spells into ALL DAY spells or the ability to turn all 1-3 level spells into at-will spells?
Sure doesn't seem like it.
About To the Death: the way I read it, you can go negative until conx3 and take no damage when performing standard actions at negative hit points. BUT it does not change the fact you're still disabled (staggered) from passing the 0 hp mark.
Taking that into consideration, the power is strong, but not too strong, I believe.