Recalled Blessing (Su): You can expend one use of mythic power to cast any one divine spell. This spell must be one that you prepared for the day (even if it has already been cast) or be from your list of spells known (if you cast spells spontaneously). If the spell requires a saving throw, any nonmythic targets making such a saving throw must roll twice and take the worse result. In addition, if the spell cures an aff liction, heals damage, or removes a condition, you can roll any dice associated with the spell twice and take the better result. You can’t apply any metamagic feats to this spell.
This one has some RAW interpretation "flexibility" in the way it is written. To my knowledge I can't think of another example where dice rerolling involves more then one die. So as an example, Cure Critical Wounds (4d8+x) would the player rolled:
(Max also being the ceiling function)
The first one is going to produce a more average result then the second, I've only just begun skimming, but I didn't see any other similar rerolling like abilities quiet like this, so I think the language could be tightened to give a particular meaning.
|Jason Bulmahn Lead Designer|