Well I think this is all right. Let me know if there are any problems.
Embok was your typical Robin Hood style rogue until one day another rogue came along and started harassing people in the town. Embok discovered the source of the rogue's strange power, an otherwise mundane dagger, and did what any good rogue would do - he stole it and gained the mythic power for himself. Now he's off using his new power for the sake of good, rogue-style.
Awesome! Ok, I'll get something set up on google docs so we can visually see. First combat scenario. Wide open, even terrain, with 2 kobolds and 4 zombies.
Hm. If it wasn't wide open I might be sneaking ahead of the group, but since it is I guess I'll probably be in the middle? Behind the super melee types and ahead of the wizard.
Don't worry, this first scenario is super run of the mill. Based on how this goes I will set up varied terrains and give some lead up to the actual combat to allow surprise rounds.
Well, a take 10 perception would have Elyza noticing them at a range of about 180'. Rolling in case you want to use that instead. 3 or better on Kn Religion, she would know the front line is zombies. Same using Kn Local for the kobolds. Edit: Wow. She doesn't know what the little creatures are in back.
This mage is hot headed and not one to stay in the back of the pack.
PS. Spent 1 more gp to get 20 arrows.
Wait, what? I used preview to make sure I was getting the rolling right, and it kept the same init roll for the final version, even after I added in the two skills upon seeing Elyza's post. Couldn't that be super abusable?
Sorry sneaky people...natural 20 for the kobolds on perception :/
***EDIT***
It is early evening, the sun is mostly set and shadows abound in the wide valley. As you walk along, you see four figures swaying slightly back and forth. Behind the four figures you see two other, slightly smaller figures skittering around. As you come closer you hear, "Get them!".
I'll also allow untrained knowledge checks on Int based characters, or if you have a convincing enough prayer to your deity. This ain't PFS :)
Silas charges straight ahead without a word, striking at the creature directly in front of him.
Attack roll (+2 from charge): 1d20 + 4 ⇒ (7) + 4 = 11
And, since that's unlikely to hit, let's add the Mythic die for a total of 1d6 + 11 ⇒ (2) + 11 = 13. If that hits, damage will be 1d6 + 2 ⇒ (6) + 2 = 8.
Silas' attack charge lands a fist directly in the chest of the zombie, but it flinches only slightly at the damage taken. The impact causes much less of a reaction than you would have expected.
Also, I updated the spreadsheet to be editable, I moved your name Silas, everyone else feel free to move their names.
Thomas you beat me to the punch! Yes you know they are undead and you know that blunt force trauma doesn't affect Zombies very well.
Will save 11d20 + 3 ⇒ (6) + 3 = 9 Will save 21d20 + 3 ⇒ (18) + 3 = 21 Will save 31d20 + 3 ⇒ (11) + 3 = 14 Will save 41d20 + 3 ⇒ (7) + 3 = 10
The first and last zombie stumble at the radiant burst of positive energy from the cleric. The one that Silas attacked looks like it is almost finished. The middle two zombies pause for a moment and groan loudly.
Silas is attacked by the two closest to him.
Slam Zombie31d20 + 4 ⇒ (20) + 4 = 24 Slam Zombie41d20 + 4 ⇒ (2) + 4 = 6
Silas, if you decide to use sudden block I'll take the Confirm Crit roll and damage as the reroll. You get to make an attack on that creature as part of your immediate action. Damn...sorry for the rolls.
The first zombie rushes forward towards Embok...
Slam1d20 + 4 ⇒ (6) + 4 = 10
The second zombie rushes forward towards Charles...
Slam1d20 + 4 ⇒ (13) + 4 = 17 Damage Zombie41d6 + 4 ⇒ (6) + 4 = 10
Both miss, but sooooo close. Are you moving or are you staying put?
Embok slashes out in surprising attack and follows up with an underhand swipe. Both miss when he gets distracted by an eyeball popping in and out of socket on the zombie.
With a growl, Elyza draws her longsword which bathes it self in flame before she swings at the zombie. To hit: 1d20 + 4 ⇒ (5) + 4 = 9 While the action was impressive looking, the zombie didn't even flinch.
I will use Sudden Block, so I take 6 damage total. Free melee attack in response is 1d20 + 2 ⇒ (2) + 2 = 4. D'oh. (Since this is happening before Marigold's turn I can't take advantage of the reroll.)
The kick knocks the wind out of the kobold and the headbutt connects with a resounding *crack*...the kobold's eyes roll up into his head and it falls down dead.
Unless it served a purpose for story...no penalizing natural 1's.
Charles' swing, corrected in mid air with a dazzling display of swordsmanship, cuts the zombie in 2 pieces. From patchy skin head to mostly bone crotch.
The zombie closes to Silas bursts into flame. The zombie takes a few shambling steps, emits a piercing screech, and falls to the ground, burning to ashes.
The other zombie, miraculously, only gets hit by part of the flame, but the kobold isn't so lucky.
The zombie by Embok slams down again.
Slam1d20 + 4 ⇒ (10) + 4 = 14
The zombie by the kobold rushes at the fire-bringer and slams down.
Elyza takes another swing to finish off the zombie, 1d20 + 4 ⇒ (6) + 4 = 10 Rally Reroll 1d20 + 4 ⇒ (5) + 4 = 9 but still misses. Since she is not having luck, she steps around the zombie to give Charles a better chance.
Spoiler:
Swift: Mythic Arcane Strike without spending the MP as the flaming property lasts 9 more rounds, Std: attack with sword, miss twice, 5' step: to B2 to provide flank if Charles moves
Marigold begins orating, "Come now, my friends... SURELY we will not allow these undead abominations to triumph!?" She then moves into a more advantageous position.
Begin Inspire Courage (+1 attack, damage) ; activate another use of mystic rally (1 reroll before my next turn); then move into flanking position for Thomas
Charles' mighty strike separates the zombie's head from its shoulders. The force of the blow causes the rotten head to burst, showering bits and pieces around.