|Jason Bulmahn Lead Designer|
This forum should be used to post thoughts, feedback, and playtest notes on all of the rules elements that are specifically used by mythic player characters, including mythic paths, path abilities, trials, feats, and spells. Comments and feedback on monsters, magic items, and the sample adventure belong in other forums. Please make sure to check the forums to see if your topic has already been covered elsewhere before starting a new thread, and please be civil to your fellow playtesters.
I want to take this moment to thank you for playtesting and welcome you to the world of Mythic Adventures. I’ll see you around on the forums.
|Wolfgang Baur Contributor; Publisher, Kobold Quarterly|
|David knott 242|
This material was well worth waiting for. Next step is to try to convince my GM to use it....
|cp Dedicated Voter 2013|
Universal method of beating a skill check by 20 or 15 is wayyyy to easy. DC 5 to climb a knotted rope.....
Just as something I think would be neat. How about creating an alternative for having 2 flaws and then give an extra ability or some sort of other incentive. I can see a tiefling flame oracle having elemental vulnerability (fire) and material weakness (cold iron). Or perhaps a mentally unstable ragechemist taking furious rage and insanity.