Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Witch spell advice, by StreamOfTheSky

How do people feel about Paizo's "new" base classes?, by MrSin

New Player wants to make a Dwarven Bard, by Pan

Cartmanbeck's Guide to Pathfinder Races, by cartmanbeck

Pathfinder Module: The Dragon's Demand (PFRPG), by Ratbane

Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6), by Eric Hinkle

Are oracles worthless?, by StreamOfTheSky

How to Roll a Cheerleader?, by MrSin

Benghazi isn't a scandal. AP-gate IS., by Yakman

Cavalier Mounts (PFRPG), by Eric Hinkle

Is there an expanded permanency list somewhere?, by Safarix

Should Rise of the Runelords be this much of a meat-grinder? [Spoilers], by M0bious

Paizo Blog: Ransom on the High Seas, by Ryan Blomquist

[San Francisco Region] KublaCon 2013 - The Khan of Cons is back!, by Andrea Brandt

Mounted cleric built..., by BeholdreR

Online Campaigns

CotCT Gameplay Thread!, by The Harrow GM

Doug M's Way of the Wicked Campaign, by Xenfal

Pezmerga's Reign of Winter Discussion, by Kobad the Sorcerer

The Beginning of All Things - The Woodbridge Campaign, by Terquem

Dark Gestalt Discussion, by Fuar Le Teacht

DM Rah's "Rescue at Azlant Ridge" PFS, by Shel Whispertongue PFS

A sparce tavern, a dusty inn, and the looming mountains, by Shayne Anigon

Post Apocthulhu Pathfinder RAW Discussion, by Dr. Hugo Grimm

DM Panic's PFS Perils, by Ramli Il-Bahr

DM Emissary's Ruby Phoenix Tournament, by Poog Bonebane

The Desert Of Fate, by Gm Desert Of Fate

Reign of Winter, by Jezzera The Wolf, of Clan Frost

PBP: Savaged Curse of the Crimson Throne, by mikeawmids

GM bluedove's Ravenloft Romp - Gameplay, by Dimitrio Carini

Rappan Athuk set in Nirmathas, Golarion Discussion, by Rammellorn

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Advice
RSS Facebook Twitter Email

How to run escaping from a city?


Advice

Search Thread
Search this Thread:

My playes got into some trouble last session and ended up killing a few city guards. Typical low-level character stuff. Now, they've got to get oth of the cty before they can get arrested. I don't know if they'll go for stealth or disguise, but they're definitely gonna run.

So how do I do this? If they get found out, I can easily run a chase. But before that happens, what's the best way to make an engaging "get out of town" type encounter/session?

Sczarni

Guards in the streets at all hours looking around for the PCs with dogs and torches. In a game full of magic its VERY easy to find people using Scrying and stuff...good time to introduce the head of security for the city and make him a decent level Wizard/Sorceror.


Pathfinder Adventure Path Subscriber

They could get involved with the seedier side of the law to get out (ie. thieves guild etc), or they could try to sneak out on their own (like in the back of a wagon, under supplies or what-not), they could fight their way out (doubtful), or turn themselves in...

As for the cat & mouse with the guards, it should be tough. Guards should have whistles or horns, be in groups of no less than 4 (I'd say at least 8 if the watch is actively searching for them). The dogs are a nice touch, but unless the dogs are modified or the party is only 1st or 2nd level, the group will probably dispatch them easily...

You may have to do some slight rail-roading... The chase is where the action is, maybe in wagons or on horse back or something with hazards all over the place (black smith stalls, fruit stands, children playing in the street, a parade maybe??). Have there be a big fight either before or after the chase, trying to fight AND flee is going to be troublesome. Eventually if they try to stand their ground they will be outnumbered in the city by the guards...

You can set up the chase in a few "scenes" and free-form the in between sections. Meaning, have a few areas where "stuff" happens and rolls have to be made, then just fill in the other parts ad-lib...

The chase set-up will be useful no matter how the decide to flee. When/if they get spotted by the watch, it's "Runner's, on your mark!".

Good luck!


Pathfinder Adventure Path Subscriber

Also, the Head of Security/Watch Captain can become a recurring "villain" if they elude him. It can eventually consume the Captain's life as he vows to hunt down those that murdered his men!


Do a chase scene!


Have them pull a david bruce banner: accused of a crime they did not commit they've been forced to flee. Now the world thinks they're dead and they must continue on, before the monster inside destroys everything they hold dear...

In other words: creep down to the old cemetery, dig up some corpses, burn down a vacant building and put some incriminating evidence within while you sneak away in the confusion.

As for what you can do as the GM: now would be an ideal time for any NPCs you had planned for the party to use long term. The security captain is one angle. Another would be the helpful soul that JUST so happens to have a foolproof scheme out of town. She doesn't need you to pay her back now; just promise to help her out later, when she REALLY needs you.

You could also have an outsider arrive; devils or fey are famous for their "desperation" bargains, but you could also have an angel offer to absolve them and free them from the city if they work as its agents.

Finally you could set it up as an intro to a side adventure. "Quick, down this manhole cover; you'll be safe down there!" Turns out the "friendly" inkeeper is actually a cultist/minion of whatever is using the dungeon under the city. He was telling the truth that there's a way out down there. He just wasn't very specific as to what you'd have to GO through to find it...


Dogs can work, they're level three. They actually are involved with some underground thieves (that's where the problem started) so they might be able to get some aid out of the city. I'm getting some good ideas now.
What else?

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Advice / How to run escaping from a city? All Messageboards

Want to post a reply? Sign in.

Recent threads in Advice

Witch spell advice
New Player wants to make a Dwarven Bard
Cartmanbeck's Guide to Pathfinder Races
Mounted cleric built...
Halfling Opportunist
Magus Basics Help
Arcane Discovery: Forest's Blessing
about fighters
Item for knowledge checks?
Brewer's Guide to Undeath - A Necromancer's Handbook



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.