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Intimiadating Fighter - Looking for advice.


Advice


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I've created a half-orc 2hander fighter for PFS play and have been thinking about trying him out on the fighter intimidate feats.

Since I've never seen one played (or seen a post in the forums) was wondering how they played and if they actually work.

Looking for comments on Feats (what order to get them in) and Stats (20 point buy).

or should I just shelve this as a bad idea?


The Enforcer feat works well with intimidate, but the down side is you need to us non-lethal damage for it. Maybe if you went with a two weapon fighter and one of the weapons being non-lethal.


1 person marked this as a favorite.

Cornugon Smash.
Of course power attack but any 2handed fighter will have that. Skill focus is another obvious choice.

Honestly though this concept works better on a half-orc inquisitor. Still its perfectly doable on fighter as well.

You could even consider using a reach weapon, putting a few skill points in preform dance. Then you could take spear dancer feat. Now a hit from you can Dazzle and Shaken. Pretty good action free debuff.


Tashen wrote:
The Enforcer feat works well with intimidate, but the down side is you need to us non-lethal damage for it. Maybe if you went with a two weapon fighter and one of the weapons being non-lethal.

Doing non-lethal damage is not really a downside, it's more of a benefit IMO especially in PFS.

Depending on how you want to roleplay the character, Blade of Mercy is a great trait that allows any slashing weapon to do nonlethal damage at no penalty, with a bonus +1 damage. If you don't want to worship Sarenrae, the Bludgeoner feat will also let you do nonlethal damage at no penalty (but costs a feat instead of a trait and doesn't do any extra damage, so Blade of Mercy is generally better.)

My half-orc fighter might start out like this:
strength 18, dexterity 14, constitution 14, intelligence 10, wisdom 10, charisma 10
traits: Blade of Mercy, Defender of the Society
1: Intimidating Prowess, Enforcer
2: Power Attack
3: Skill Focus (Intimidate)
4: Weapon Focus (greatsword)
5: Dazzling Display

You should also strongly consider taking one level of Rogue (Thug), which will extend every shaken condition by one round, and allow you to cause them to be Frightened instead of Shaken if your demoralize would shake them for more than three rounds (which it will almost always do with the Enforcer feat.) So, if you're a Thug you're basically guaranteed after one hit your enemy will start running, and you can use Dazzling Display to possibly frighten everyone within 30 feet if you can beat their demoralize DC by 10, which shouldn't be tough if you have a +17 Intimidate by level 5 (+3 class skill, +5 ranks, +2 half-orc, +4 Intimidating Prowess, +3 Skill Focus.)

Another great part of this build is that Intimidate is also an extremely important skill out of combat.

Star Voter 2013

I would do

strength 16, dexterity 14, constitution 14, intelligence 10, wisdom 14, charisma 10

1. Power attack, Skill focus (intimidate)
2. Weapon focus
3. Iron will
4. furious focus
5. dazzling display
6. Cornugon smash


Pathfinder Adventure Path, Modules Subscriber

Cornugon Smash early and in the late game there are few better feats that Dreadful Carnage. Going to need a skill focus feat or an Intimidating Prowess or both to make it work.

No idea exactly what's PFS legal and what's not though.


Here's what I'm looking at -

STR 18, DEX 14, CON 14, INT 10, WIS 10, CHA 10

1. Weapon Focus, Intimidating Prowess
2. Dazzling Display
3. Power Attack
4. ?
5. ?

I've found that using a 2hander I shouldn't really need the extra damage from power attack during the low tiers. Do figure it will be needed from level 3+.

Going Fighter because the tables are usually light on front line types. Plus I like all the extra feats.

One of my main worries is how this guy would hold up on high level tables and how Intimidate would work on the non-humanoids and larger creatures.

Star Voter 2013

personally I do not like fighters with 10 in wis and no Iron will, but I do not know how much you would need a good wills ave in PFS.


Pathfinder Companion Subscriber

Are you unwilling to multiclass?


I'm willing to MC.

Planning on getting Iron Will around level 4 or 5.

PS. Wasting time at work so only on the forums every now and then.


With that build, keep in mind you won't be getting any free intimidate attempts until level 6 (assuming that's when you take Cornugon Smash.) Enforcer is a better feat (demoralizes for a dozen rounds instead of one or two) if you can find a way to do non-lethal damage (such as Blade of Mercy or Bludgeoner.)

Alternatively, if you wanted to play a Barbarian you could get the Intimidating Glare rage power to demoralize as a move action.

As far as leveling gracefully, I find it's easy to make demoralize checks even at higher levels because the DC is so low, even with the -4 for intimidating large foes you should still be able to make it (especially if you have Skill Focus.) But yeah, whenever you face opponents that are immune to mind-affecting your intimidation won't work.


Pathfinder Companion Subscriber

Are Inquisitions banned in PFS?

A single level dip into Inquisitor/Cleric and nabbing the Conversion Inquisition will allow you to use wisdom for Intimidate.


Nicos wrote:
personally I do not like fighters with 10 in wis and no Iron will, but I do not know how much you would need a good wills ave in PFS.

I look at Iron Will as something that if I don't take early, then I'm unlikely to take it at all. Low WILL is just built into the Fighter class and you have to work around it. Throwing Feats at it doesn't help that much. Still, if you're gonna take it, then factor in Improved Iron Will as well. The re-roll is nice to have.

As for *WIS, you're a Fighter and you simply don't need it. Your points are better spent on things like STR and CON (which you need a lot of.)

*"but Perception is WIS-based and I need that." - yes and no. Sure Perception is nice but it's not the end-all be-all of skills. If you really want it, go ahead and put a rank in per level. Early on you'll miss lots of rolls but at higher levels you'll be just fine. Not every skill needs to be maxed out and backed by a +5 stat.

Star Voter 2013

loaba wrote:
Nicos wrote:
personally I do not like fighters with 10 in wis and no Iron will, but I do not know how much you would need a good wills ave in PFS.

I look at Iron Will as something that if I don't take early, then I'm unlikely to take it at all. Low WILL is just built into the Fighter class and you have to work around it. Throwing Feats at it doesn't help that much. Still, if you're gonna take it, then factor in Improved Iron Will as well. The re-roll is nice to have.

As for *WIS, you're a Fighter and you simply don't need it. Your points are better spent on things like STR and CON (which you need a lot of.)

*"but Perception is WIS-based and I need that." - yes and no. Sure Perception is nice but it's not the end-all be-all of skills. If you really want it, go ahead and put a rank in per level. Early on you'll miss lots of rolls but at higher levels you'll be just fine. Not every skill needs to be maxed out and backed by a +5 stat.

I Suppose is a personal preference, but 14 wis+ Iron will is 40% less chance to fail the save.


Nicos wrote:
I Suppose is a personal preference, but 14 wis+ Iron will is 40% less chance to fail the save.

It's also the difference between a 16-base STR and a base-17 STR (*meaning you're hitting 20 at 4th instead of 8th). You're a Fighter and you live and die by your ability to reliably hit for damage. Let your magical friends worry about your mental protections. You'll repay them by laying the hurt down in combat.

Investing in WIS nice, but it's overall counter-productive to what the Fighter does.

/invest in a Cloak of Resistance +X and a Tiara of Cleverness when you can.

EDIT- *assuming you apply your +2 racial bonus to STR

Grand Lodge

Hellknights can pick an ability called "frightening" that makes things you intimidate frightened instead of shaken. But the hellknights can be picky about who they let into their ranks, but you can qualify for it after 5 levels of fighter if you're lucky.

Sczarni

Another point in favor of Blade of Mercy is that it lets you use a greatsword or greataxe, while with Bludgeoner the best you can do is a greatclub (nothing great about it if you ask me).


Pathfinder Companion Subscriber

You could go Unarmed Fighter, and nab Boar Style.

Follow the Boar Style line, and add Enforcer and Intimidating Prowess, and go from there.


Silent Saturn wrote:
Another point in favor of Blade of Mercy is that it lets you use a greatsword or greataxe, while with Bludgeoner the best you can do is a greatclub (nothing great about it if you ask me).

You're forgetting about the earth breaker, it does 2d6 just like a greatsword (but bludgeoning instead of slashing.)

Star Voter 2013

loaba wrote:
Nicos wrote:
I Suppose is a personal preference, but 14 wis+ Iron will is 40% less chance to fail the save.

It's also the difference between a 16-base STR and a base-17 STR (*meaning you're hitting 20 at 4th instead of 8th). You're a Fighter and you live and die by your ability to reliably hit for damage. Let your magical friends worry about your mental protections. You'll repay them by laying the hurt down in combat.

Investing in WIS nice, but it's overall counter-productive to what the Fighter does.

/invest in a Cloak of Resistance +X and a Tiara of Cleverness when you can.

EDIT- *assuming you apply your +2 racial bonus to STR

We have diferent play styles and that is fine. I just prefere that +2 to the wills saves and perception check instead of that extra +1 to attacks. Fighter just have othrer means to increase if offensive.

Again is just a diference in play style.

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