So, I'm always looking for ways to deepen the combat rules to give straight martial characters a few more options than "I hit it with my weapon". I've tried to come up with called shot systems myself, and I know the typical responses to such suggestions, and that most people will say it slows down combat and that most propositions are just imbalanced.
I looked at the called shots from UC recently and was wondering what people think about this one. I thought it should be a little more balanced than most of my ideas because dismemberment is extremely unlikely at best and it just inflicts temporary conditions mostly, i thought its a nice way to give some choice to the average martialist.
Also I thought it might be nice to combine with my clinging system, instead of having the auto threat i described there.
So what do you people think of the UC Called Shots rules?
I noticed that espacially hampers viability for multiple-attack builds (such as TWF and natural weapons). So at the very least you would say it isn't overpowered at higher levels, which is already a good thing in my book. Maybe i could also house rule something to make it a little more interesting at higher levels, like reducing the attack penalty by two for each 5 points a character's BAB is above 1. So with each iterative attack they get in a normal attack, a called shot becomes more precise (but still comes at the expense of your additional attacks)