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New Domain: Youth


Suggestions/House Rules/Homebrew


Pathfinder Adventure Path, Campaign Setting Subscriber

Long story short, I've decided that one of the upcoming NPCs (or villains!) in my campaign is a Cleric of Ke$ha, who I am basically presenting in game as she appears in real life; the modern retelling of the god Dionysus. Ke$ha is the goddess of youth, freedom, partying, drunkenness, disorderliness, glitter, music, and bad decisions.

Her domains should be:
Liberation, Animal, Charm, Chaos, and Youth

Ah, but there's the problem; no youth domain!

So what do we need to build a domain? We need two domain spell-like abilities, and bonus spells from 1st through 9th levels.

Ideas:

Ensemble (Sp) - (Inspired by the Teamwork Feat of the same name)
You can start a synchronized dance party around you. All creatures within 20 feet must make a Will save DC of 10 + 1/2 your cleric level + your Wisdom modifier. If the creature(s) fail the save, they automatically aid you with your Perform check to dance as if they were aiding another as an immediate action. While under the effect of this ability, the creatures cannot make any actions of their own besides perfectly mimic your dance moves. The total number of rounds of this effect per day is equal to your cleric level + your total Perform (Dance) ranks. The rounds do not need to be consecutive, and you can dismiss the ability at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature(s) succeeds on its save to resist the effect.

Forever Young (Ex) (Ripped from the Monk's Timeless Body)
At 10th level, you no longer takes penalties to your ability scores for aging and cannot be magically aged. Any such penalties that you have already taken, however, remain in place. Age bonuses still accrue, and the you still die of old age when your time is up.

---

Those are my ideas for the two domain powers - I have no clue what we could do for subdomains, or the bonus spells. I'm not totally married to the above abilities as they're written now, but I think they convey what I want the domain to do (and I really want the domain to give you the power to start a improvised dance number against the will of those around you).

SO, who wants to help me out with this? :D


1 person marked this as a favorite.
Tirisfal wrote:
. . . a Cleric of Ke$ha. . .

:\

I'm not touching ensemble... but as for forever young, I would almost add a doubling of the age categories, with the stipulation that the character does not revert to a previous age category, so they do indeed live longer. There was an elf friend prc in 3.5 that did something like that.


1 person marked this as a favorite.

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Possible bonus spells:

Spoiler:
1st

Charm Person: Unnatural Lust: Youthful Appearance

2nd

Animal Trance: Hypnotic Pattern: Suggestion

3rd

Age Resistance, Lesser: Glibness

4th

Freedom of Movement: Rainbow Pattern: Wandering Star Motes

5th

Age Resistance: Mind Fog: Suggestion, Mass

6th

Irresistible Dance: Joyful Rapture: Waves of Ecstasy

7th
Age Resistance, Greater: Create Demiplane, Lesser

8th
Create Demiplane

9th

Create Demiplane, Greater

-The Create Demiplane spells could be used to make the perfect places to hold rave parties or similar events.

If I had to choose just one spell for each:

Spoiler:
1st

Youthful Appearance

2nd

Hypnotic Pattern

3rd

Age Resistance, Lesser

4th

Freedom of Movement

5th

Age Resistance

6th

Irresistible Dance

7th

Age Resistance, Greater

8th

Waves of Ecstasy

9th

Create Demiplane, Greater


1 person marked this as a favorite.
Tirisfal wrote:


Ensemble (Sp) - (Inspired by the Teamwork Feat of the same name)
You can start a synchronized dance party around you. All creatures within 20 feet must make a Will save DC of 10 + 1/2 your cleric level + your Wisdom modifier. If the creature(s) fail the save, they automatically aid you with your Perform check to dance as if they were aiding another as an immediate action. While under the effect of this ability, the creatures cannot make any actions of their own besides perfectly mimic your dance moves. The total number of rounds of this effect per day is equal to your cleric level + your total Perform (Dance) ranks. The rounds do not need to be consecutive, and you can dismiss the ability at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature(s) succeeds on its save to resist the effect.

For a 1st level domain power, this is rather powerful. I would suggest checking other 1st level domain powers, which all (barring one or two possible exceptions) can only target one creature.

* 1st level AoE compulsion
* No follow-up save listed, so anyone who fails the initial save is stuck until you dismiss the dance or run out of rounds
* Forces the use of Immediate Actions; creatures can only use 1 Immediate Action per round (and this uses their next Swift action), so if a creature has an Immediate Action spell/ability that they could have used to escape this effect, you've barred them from it. Additionally, what happens if a creature has already used their Immediate Action? You can't take 2...
* You can hit many creatures within 20', I'd suggest limiting this to "# of targets = Perform(Dance) ranks", and adjust the rounds/day to 3+{Cha Mod}+{# of cleric levels}
* You never specified what maintaining this action would be, so I assume that starting/maintaining it is a standard action?

Here is how I'd suggest adjusting this:
Ensemble (Sp) - Upon reaching level 8, you can start a synchronized dance party around you.
A number of target creatures (up to your # of ranks in Perform:Dance) within 20' must make a Will save (DC=10 + 1/2 Cleric Level + Wis Mod) or be compelled on their next turn to mimic your dance moves. While mimicking your dance, the target can only take purely mental actions. On the target's following turn and every turn thereafter, they can attempt another Will save to break out of the dance routine. You may continue your dance on your following turns as a Standard Action, or discontinue the dance as a free action. Discontinuing the dance releases all dancers from the effects immediately. You can use this ability for a number of rounds each day equal to 3 + Cha Mod + # of Cleric Levels, and these rounds do not need to be consecutive.

Alternatively, if you want to leave this as a 1st level power, you should make it single target only. So you could change it from "Ensemble" to "Backup Dancer". To do that, just drop the # of targets bit and the Perform:Dance integration.

Tirisfal wrote:


Forever Young (Ex) (Ripped from the Monk's Timeless Body)
At 10th level, you no longer takes penalties to your ability scores for aging and cannot be magically aged. Any such penalties that you have already taken, however, remain in place. Age bonuses still accrue, and the you still die of old age when your time is up.

Obviously if you increase Ensemble to the level 8 ability as suggested, you can't have this ability. That said, it's generally not a good practice to give class features from other classes as an ability to a different class (or as a feat).


Pathfinder Adventure Path, Campaign Setting Subscriber
Indagare wrote:


** spoiler omitted **

WOW, huge thanks on that! I was having difficulty shuffling through the spells on d20pfsrd. I'm on break at work, and I'm going to look over the spell descriptions later.

AerynTahlro wrote:
Tirisfal wrote:


POST

I really like the rewording of Ensemble. I knew I was forgetting something when I was writing it - I meant to add in the ability for the "victims" to save out of the compulsion.

As for Forever Young, I purposely ripped it from the Monk to give an idea of what I think the other ability should do, and, as stated above, I wasn't married to the idea (I only bought it dinner!). In my "research" of Ke$ha, she doesn't seem concerned with the future, opting to live as if she would not die of old age.

Joking aside, I really want to capture the concept of living while you're young, as told to us by Meat Loaf, Social Distortion, The Offspring, Ke$ha, etc. Here's another 1st level ability.

Don't Worry 'Bout the Future (Ex)
You touch a willing creature as a standard action, granting it a boon against fear effects. A creature with this boon can, as a swift action, make a saving throw against any fear-inducing spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.

(This could still be used on yourself - as you're a willing creature)

---

Ideas for faith traits:

"Live in the Moment
Your faith does not allow you the privilege of worrying about the past or the future, or even the consequences of your actions. Whenever you make a DC check on something that could deal damage to you, you get a +2 morale bonus on that check."

Basically, you're not afraid of anything because you're going to live forever, man! So if you try to make a dangerous acrobatics check, or a climb check over a vat of tigers, you get a morale bonus for living in the moment!

We also need to find some way of allowing "Perform:Dance" to be considered a class skill when taking this domain. I thought about making a trait that granted it, but then everyone would want to take it and that would cut down on a player's freedom (heh, irony).

Osirion

Subdomains could include Vigor and Exuberance, with the first focusing on physical buffs related to 'youthful vigor' such as bear's endurance or haste, and the second focusing on emotional effects like remove fear, heroism or good hope.

The Vigor replacement power might have effects similar to the Endurance feat (+4 to a relevant Con check or Fort save to avoid fatigue from hunger / thirst / forced marching or extremes of heat / cold, etc.), but be usable as an immediate action on oneself or an adjacent ally.

The Exuberance replacement power could allow one to inspire courage in allies like a use of bardic inspiration for 3 rds / day + 1 rd per point of your Wisdom mod. Works as a bard of the same level as your cleric level, and requires the same activation time, etc.


Sorry but I dont see the Forever Young acting like adults and learning from there mistakes.

Forever Young (Ex) (Ripped from the Monk's Timeless Body)
At 9th level, you no longer take penalties to your ability scores for aging and cannot be magically aged. Any such penalties that you have already taken, however, are removed down to the young catagory. Age bonuses do not accrue, and you still die of old age when your time is up.

Thinking about new abilitie names like: 10ft tall and bulletproof, Im ok, im OK... blargh!, and To stupid to stay down.


AerynTahlro wrote:
. . . That said, it's generally not a good practice to give class features from other classes as an ability to a different class (or as a feat).

Madness. Both Druids and Monks have Timeless Body. Ninja gets Rogue Talent, and then can pick up Extra Rogue Talent as a feat... the books are littered with... some... exceptions.

When I think of Youth as a Domain, I think of Persephone...

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