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Purchases for a PFS Fighter archer


Advice

Grand Lodge

I just hit level 3, have 3600 gp burning a hole in my pocket, and am not sure exactly what to do with it. This is a PFS character with 12 fame, so I can't purchase anything over 1500gp unless it's on a chronicle sheet.

What I already have:
+1 composite longbow (+3 str rating)
Backup melee weapon, spiked gauntlet
Wand of CLW, potion of CLW, acid Flasks, tanglefoot bag

What I'm pretty sure I'm going to get:
Cloak of resistance +1
Better armor (Mine is leather lamellar, +2AC and no penalties)

What should I get?
Armor: Should I go with medium armor and keep my movement speed now that I have armor training, or should I go up to heavy armor and not have to worry about keeping my encumbrance down.

Ring or protection/Amulet of natural armor?

Masterwork backup weapons?

Handy Haversack? (I have access to that)

Other utility stuff/potions/etc?

Something else? Should I wait for an adventure until I have 13+ fame and can buy anything worth 3000gp or less? I'm saving up for Bracers of Aspect of the Falcon as soon as I have the 18 fame to have access to them, so I don't necessarily want to blow all my gold now.

As far as armor goes, should I stick with medium armor and keep moving full speed until I get armor training 2? Even with 16 strength, keeping my encumbrance low is getting tough with all the stuff I want to carry and medium armor. Are a couple more points of AC really worth it for an archer? I'm sticking with Japanese flavored armor, so medium would be a Do Maru for AC 19 and heavy would probably be Tatami Do for 21 AC, that isn't really a big difference for a non melee character, isn't it?


Assume your dex is like...16? 18?

Get +1 fullplate (2650), and get a +1 cloak of resistance if you can scrape up the 50 extra gold.

+1 fullplate will give you 10 AC, and allow for 2 dex bonus, for a total of +12 AC. A +1 breastplate (1350) would give you 7 + 4 dex bonus AC, for a total of +11 AC.

1300 is a better price for an additional point of AC than any ring of protection/amulet of natural armor.

20 movement vs. 30 movement isn't very important for you - you really rarely want to move over a 5-foot-step because it costs you rapid shot.

-Cross


Keep moving at full speed. Mobility for archer characters trump AC.
Always get the best cloak you can get. Saves are usually more important than AC or HP.

I would also try to save your money till you have access to better stuff. Most of the sub lvl 5 challenges don't require very optimal characters, and tend toward the easy side of things.

Don't be afraid to buy and use consumables. They are usually on the cheap side as long as you don't burn through them needlessly.

As for your backup weapons, I would invest in the materials that are common to worry about, cold iron, silver, ect. Having a cheap but ignores DR weapon has saved many a party.


Apologies, OP! My above post sucked, I missed the Eastern Armor part. Replace my fullplate recommendation with a +1 suit of Tatami-do armor (With 18 dex, +12 AC still)

Mobility for Archers is meh. If you're not next to enemies, you don't need to move. If you ARE next to enemies, 20 feet of movement vs. 30 feet of movement isn't going to make a difference. Your job is to mow down people, and, with rapid shot, moving hinders that.

Finally, by level 7 you're going to have no movement penalty anyways - there's little point in buying and upgrading medium armor that you're going to have to chuck in 4 levels.

-Cross

Silver Crusade

notabot wrote:


As for your backup weapons, I would invest in the materials that are common to worry about, cold iron, silver, ect. Having a cheap but ignores DR weapon has saved many a party.

Screw the backup weapons. Do this with your arrows. I don't know offhand how much an efficient quiver is, but you'll want one in the not too distant future with your arrows in 5 or 6 different materials.

And I'm with Crosswind on the armor. Archers don't move enough in combat to worry about movement speed. If you're close enough to get attacked, then you'll want AC more than movement. And in a few levels, your armor training will let you move full speed anyway. So be a tank, if you can afford it, but don't make that your priority over a cloak of resistance and arrows of many materials.


Crosswind wrote:

Apologies, OP! My above post sucked, I missed the Eastern Armor part. Replace my fullplate recommendation with a +1 suit of Tatami-do armor (With 18 dex, +12 AC still)

Mobility for Archers is meh. If you're not next to enemies, you don't need to move. If you ARE next to enemies, 20 feet of movement vs. 30 feet of movement isn't going to make a difference. Your job is to mow down people, and, with rapid shot, moving hinders that.

Finally, by level 7 you're going to have no movement penalty anyways - there's little point in buying and upgrading medium armor that you're going to have to chuck in 4 levels.

-Cross

Eh, I personally like archers who can move to better angles or move to better cover mid fight. Not all fights are going to be stand in one place and rapidshot/multishot. Cover is an archers best friend, and being able to move to cover in fight adds to AC quite nicely. Been more than once against enemy archers that move to cover, attack, drop prone (free action IIRC) has been good. Next rounds stand up, attack, drop prone.

As for the buying and upgrading armor, I wouldn't bother with upgrading any armor until its the end concept armor. I usually buy several armors on my way to my end goal, never upgrading or even MW them.

Grand Lodge

Thanks for all the input.

The armor question sounds like an issue of personal preference and playing style. I think I'll try wearing masterwork Tatami-do armor for a couple scenarios and see how it works. (As an aside, I like the idea of going prone at the end of your turn during a ranged fight. Might not be worth the loss of rapid shot, but something to keep in mind.)

I think I'll get some adamantine weapon blanch and make up a few adamantine/cold iron arrows to cover that DR. And then a cold iron katana (and maybe a silver heavy flail) to cover DR/Slashing and for those times that you just can't five foot step away. (Luckily I learned my lesson about walls and corners against normal skeletons, but difficult terrain can be impossible to avoid.)

So, any other small things you would suggest? I'll probably pick up a few toys to annoy casters and GMs, like a smokestick or two, a thunderstone, some shard gel (instant caltrops!) etc. An efficient quiver would be handy, but I won't have the fame until I survive another adventure, and it would probably slow me down on getting those Bracers of Falcon's Aim.

Star Voter 2014

I agree in PFS there are rare situations a bow fighter needs to move a lot. You have small instances were your 6 movement may help but they are few and far between. But then again if you are playing the bow correctly you will not be hit much with ac targeting attacks. They will be spells with touch.

You should ready an action to fire at the enemy when they start to cast a spell or before they move into cover. So you can shut down casters quickly with that. I would look at a ring of protection for armor bumps since that would help a broader protection against what will actually be trying to hit you.

Sczarni

As a fighter your not getting Improved Precise Shot until level 11? So basically your eating that -4 to hit (+4 to AC technically) any time a foe/ally/large object gets between you and your intended target.

I would say that mobility for a Fighter Archer is crucial - I agree with Notabot and say keep your movement.


+1 buckler (1000gp over base cost, I got Ironwood for 1155gp total)
+1 cloak of resistance (1000gp)
wayfinder (250gp for PFS) if you don't have one already, then 2pp to make it jade for guidance any time you have to make a skill check, before combat for +1 to your first attack, etc

and, you're an archer. drop your melee weapon, forever.

and, for 2100gp, you can get a mithral chain shirt +1, +5 to AC, max dex bonus +6, no armor check bonus, still move at 30', very nice, and pretty cheap.

Not sure where the list is, but cracked ioun stones are pretty cheap for +1 to a couple of skills.

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