Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Economy of PC Death

Pathfinder RPG General Discussion

Pathfinder Adventure Path, Modules Subscriber

My RotR game has been experiencing a few character deaths recently, and may players and I have realized something sort of disturbing:

Being resurrected is the wrong choice, from a purely mechanical standpoint.

If you roll up a new character, the party gets to loot the corpse of their dead friend and then have a new friend show up armed and equipped to the teeth. If you get resurrected, the party gets no new loot, and has to spend a fairly large chunk of gold on resurrection + restoration.

You could bring in the new PC at a lower level, but even then the sheer pile of redistributed gear will usually offset that. Also the player will probably have less fun.

If a player's PC were to die, he might want her resurrected. But it's strange to think of that as the selfish choice when "suck it up and reroll" would be so beneficial to the party.


This has been a problem since the dawn of D&D.

Usually what happens (in my experience) is that either:

  • The players only loot their buddy's body for "party loot" (e.g. potions and stuff) and assume the more expensive stuff goes to his next of kin, his temple, or whatever. Then the new PC comes fully equipped.
  • The players loot their buddy's body completely, and then use that to equip the new PC, who comes with basically no equipment.

    You're right that raising/resurrection is like destroying wealth, but in practice I think most people like keeping the same character. And splitting a 5,000 gp loss among 4 PCs really isn't a big deal for characters at mid level.

  • Dark Archive

    There are a number of ways to deal with this;

    1) Have the PCs return the dead character's belongings to his family.
    2) Bury him with his stuff. (many ancient cultures did this)
    3) Count it as treasure and adjust future treasure rewards accordingly.
    4) Don't give them time to loot the body, force them to run.
    5) Make sure the PC dies in such a way that his stuff is ruined.

    Yeah, this only an issue if you let the new character that is rolled up get their accumulated wealth by level.

    If this becomes an issue where your players are throwing characters into the woodchipper in order to cause loot bloat, bring the new characters in with basic gear and no real wealth by level.

    Yeah, when I create a character, I often create a family and backstory, such that when my character's family inherits it, and not allowed to be split by the party - short of consumables like potions and scrolls.

    I think splitting the dead PCs stuff among the rest of the party is cheesy - something that I don't usually allow as a GM.

    Liberty's Edge

    If they are intentionally woodchipping (I like that term, stealing it.) characters you come down on them like a furious honey-badger.

    Or simply explain that's lame, and disallow such acts, when inappropriate.

    I have a couple house rules for this, hasn't been necessary yet, but here they are:

    If the party loots a fallen PC, I will subtract an equivalent amount of wealth from future loot caches. If this generosity is exploited, Bad Things could happen.
    If a player is making a new PC, the new PC is at average party level, but for equipment they can choose to (1) spend wealth by level for one level lower, to buy any items available on the PRD (and UE), or (2) spend wealth by level for the current level, but the items available will just be from a (rather long) list I provide via random generation (it should have a provision to say that items under a certain amount are 75% available, but I haven't done that yet, so when it happens, I'll amend that).

    Could perhaps use some adjustment, but I like them in theory.

    Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

    My house rule obliterates this entirely: You can come in at party level, but you have the starting equipment of a level 1 character. It's the party's job to pay to equip you.

    Pretty much makes Resurrection the 'cheap' option, and makes people take character deaths a heck of a lot more seriously.

    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    For me, replacement characters come in same level, but use NPC wealth table, assuming the players choose to not be raised at all. (unusual for my group.)

    Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / General Discussion / Economy of PC Death All Messageboards

    Want to post a reply? Sign in.

    ©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.