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Looking for Steampunk (3pp)


Sovereign Court

I'm looking for Steampunk or slightly higher technology based 3PP products. I have some qualifications:

1. Something in print.

2. Consistant with corebook power level (in your opinion)

3. Flexiable enough to deconstruct if needed.


I'm currently working on something for PF to be published within a year. You should look at Dragonmech. it was 3.5 and thus easy to convert.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Although I really am starting to hate the word "steampunk" considering how gamers horribly misuse the term. I've got these suggestions based on what you're looking for.

1. Is what you're looking for Victorian setting with magic? or a somewhat elevated mystech? The latter would be Eberron, the former would be something a bit diferent the "Modern Path" variant by Green Ronin would probably be what you're looking for. (It's even supported by Herolab) and the basic rules are a free download somewhere. It's a Pathfinder variant.

Sovereign Court

I'm specifically looking for PFRPG based varients.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Pawns, Roleplaying Game Subscriber

Have you checked out the Terah stuff yet?

Sovereign Court

Hmmm. Closer. Interesting. I'll take urban adventure books as well. Anything with a hook for existing classes.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Justin Sluder wrote:
Have you checked out the Terah stuff yet?

Interesting piece. the character stuff is a free download and apparently they've got the blessings of the Foglio's.

I wouldn't call the Airship stories steampunk although they do borrow from that tradition. I'd label them more of an anime/steampunk fusion as they really don't include any of the defining elements of the Gibson steampunk novel which pretty much defines the genre.

4 Winds rules for Prosthetics might fit

These go through a gambit from fairly realistic options given usual tech levels of these games, clockpunk but mundane pieces, and a long list of magical options.

Sovereign Court

It doesn't have to be steampunk exactly. I'll be happy with arcanotech or something more urban in general.

ZEITGEIST probably falls under "arcanotech"

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Bearded Ben wrote:
ZEITGEIST probably falls under "arcanotech"

Eberron is clearly the arcanotech posterboy for D&D.

Hi there. Creator of ZEITGEIST here. Our setting's conceit is that one nation had a catastrophe that rendered it a dead magic zone, so it developed normal technology of steam engines, cannons, and ironclads. Then it started exporting the technology, and different countries responded in their own ways.

A theocracy rejects technology as evil. A dwarven nation uses magic to build massive trains and warships. And the party's home nation uneasily tries merging magic and technology, at the risk of pissing off the fey who share the land.

Our technology is real technology, perhaps enhanced by magic a bit (runes on a steam boiler so it doesn't need fuel, or enchanted muskets with 'magic bullets' that hit from odd angles, etc.). It's different from Eberron, which posits a world where magic itself is mass produced (security guards have wands, for instance). ZEITGEIST still treats magic as mysterious and powerful, and often philosophically opposed to the imperialist, scientific march of technology.

I'm a big fan of Iron Kingdoms (from Privateer Press) for d20 steampunk stuff. The setting is richly detailed, gritty, and has just enough horror thrown in. The setting has its own core books detailing replacement races and classes, magical-technology crafting rules, and a similar amount of geography/history/politics/culture information to the Inner Sea World Guide, as well as a monster book with many setting-perfect original (or from mythology) monsters and some nice touches like silhouette size-comparisons to a human for each monster. It also has the biggest, baddest dragons ever. None of this CR 8 dragon stuff in IK; the lowest CR dragon in there is CR 33.

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