Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Welcome to new Venture-Captain of Ft Myers, FL!, by Kristie Schweyer

Blazing 9 Items, by Jacob W. Michaels

Critical Variant (feedback appreciated), by Jester David

Pat Robertson Confirms D&D destroys lives, by Smug Narcissist

Alignment, a tool of segregation missing its intended purpose, by DeciusBrutus

Permanency: A proposal for PFS, by MrSin

Just how dumb is a character with int 7?, by 3.5 Loyalist

Can Bane be placed on a natural attack?, by Mathwei ap Niall

Pathfinder Roleplaying Game: Ultimate Campaign (OGL), by Alexander Augunas

How to Roll a Cheerleader?, by blackbloodtroll

Is the Witch broken (Op?), by Rynjin

Welcome to new Venture-Captain of Indianapolis, IN!, by Michael McNerney

Counters to Ice Tomb Hex, by Mathwei ap Niall

Super Genius Presents Races Revised: The Kitsune Clans (PFRPG) PDF, by Thomas LeBlanc

Is Craft really that slow?, by EldonG

Online Campaigns

Cap'n Voodoo's Freebooter PBP, by James "Madman Jim" Patterson

In the Court of Madness!, by Niulamayu

Black Sands, Chapter 1. Riddles in the Sand, by DM Doomed Hero

GM Burglar's 00-24: Decline of Glory, by Hiram Kell

S Founder's "The Darkest Vengeance", by Dungeon Master S

Night of the Werewolf, by Ianez Gastnicht

Motteditor's Rivers Run Red PBP, by Kereek!

DM Wellards Hook Mountain Massacre, by Naria Yamyra

Pezmerga's Reign of Winter Discussion, by GM Bali

An Early Frost - Reign of Winter Campaign Discussion, by .Morrigan

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Eve Valeria Abia

We Be Pirates, You Be Booty! Ooc Thread, by The Elusive Trout

An Adventure in Turandy, by Barator Quellak

(Dien's) Blakros Matrimony, Tier 3-4 Discussion / OOC questions or shenanigans, by Saki Kanazawa

Discussion, by Quince Medvyed

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Suggestions/House Rules/Homebrew
RSS Facebook Twitter Email

New Monster: Necrotic Dire Rat +5 HD (Adv +3)


Suggestions/House Rules/Homebrew

Search Thread
Search this Thread:
Taldor

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber

Hey Pathfinders, can you provide some feedback on this? I found a cool pack of rats at the dollar store, and it inspired me to make this Necrotic Rat. Its an Advanced (3) Dire Rat with 5 additional hit dice, and some cool necromantic powers. What's unique is that it is fleshy and not undead. The story could involve it having been bred by necromancers in some homebrew world of your choosing. Have a look, let me know what you think? Negative feedback is welcome if you find any mistakes. Thanks!!!
.
.

Necrotic Dire Rat [+5 HD (Adv +3) CR7]
XP: 3,200
N Large animal
Init +7; Senses low-light vision, scent; Perception +20
DEFENSE
AC 24, touch 16, flat-footed 17 (+7 Dex, -1 size, +8 natural)
HP 86 (6d8+60)
Fort +15, Ref +12, Will +9
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +15 (1d8+12 plus disease), 2 claws +11 (1d6 plus energy drain), rend (1d8+12)
Space 10 ft., Reach 10 ft.
Special Attacks disease, energy drain/false life, rend
STATISTICS
Str 35, Dex 25, Con 31, Int 14, Wis 25, Cha 16
Base Atk +4; CMB +17; CMD 34 (38 vs. trip)
Feats Skill Focus (Perception), Multi-attack
Skills Climb +23, Perception +20, Stealth +16, Swim +23, Acrobatics +11, Fly +11
Racial Modifiers uses Dex to modify Climb and Swim
ECOLOGY
Environment any urban, wilderness, or underground setting
Organization solitary, pair, or triad
Treasure none
SPECIAL ABILITIES
Disease (Ex) Necrotic fever: Bite-injury; save Fort DC 17; onset instantaneous; frequency 1 round; effect 1d2 Con damage; cure 2 consecutive saves. Once a creature saves versus The save DC is Constitution-based.

This malevolent rat is the size of a horse. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.

Necrotic rats can grow up to 10 feet long and weigh up to 180 pounds. They are often grown by necromancers as companions and dwell in desolate castles, dungeons and city sewers alike, and tend to stay in the area their master once dwelt, long after its necromantic master was destroyed.

EnergyDrain/FalseLife (Su) A creature hit by a Necrotic Rat (or other natural weapon) gains one negative level. Only 1 negative level may be bestowed per round. When this supernatural ability draws energy from its victim, the necrotic rat receives +5 temporary hit points. This ability only functions once per round regardless of the number of attacks it makes.


I would change it to magical beast.

Might change the wording of Energy drain/falselife from A creature hit by a Necrotic Rat (or other natural weapon) gains one negative level.

to

Once per round as a free action the necrotic rat can imbue one of its natural attacks to bestow 1 negative level. This heals the rat of 5 hp of damage, excess damage is bestowed as temporary Hit points which fade after one hour.

a little less confusing in my opinion.

Andoran

clff rice wrote:
Once per round as a free action the necrotic rat can imbue one of its natural attacks to bestow 1 negative level. This heals the rat of 5 hp of damage, excess damage is bestowed as temporary Hit points which fade after one hour.

Instead of this, you could simply have the Energy Drain happen with one specific attack, most like the bite, or maybe the rend. It would happen less often with the rend, but I believe a few other monsters do it that way, and it would still remain consistent and deadly.

I like the idea of this creature. I like normal-sized rats, but this one would creep me right out.

Taldor

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber

I integrated the thoughts above into the information below. I used ciff rice's suggested text for clarity, and kept a few words of flavor text at the end to continue to creepy factor. I prefer to keep the negative level attacks more frequent than DemonicEgo suggested i.e. once per round. This makes the rates quite fearsome, even at higher levels of play where there may be 3 rats for an encounter level of 10. What do folks think about the stats for Necrotic Fever? Keep the feedback coming. Thanks!
...
...

Necrotic Dire Rat [+5 HD (Adv +3) CR7]
XP: 3,200
N Large magical beast
Init +7; Senses low-light vision, scent; Perception +20
DEFENSE
AC 24, touch 16, flat-footed 17 (+7 Dex, -1 size, +8 natural)
HP 86 (6d8+60)
Fort +15, Ref +12, Will +9
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +15 (1d8+12 plus disease), 2 claws +11 (1d6 plus energy drain), rend (1d8+12)
Space 10 ft., Reach 10 ft.
Special Attacks disease, energy drain/false life, rend
STATISTICS
Str 35, Dex 25, Con 31, Int 14, Wis 25, Cha 16
Base Atk +4; CMB +17; CMD 34 (38 vs. trip)
Feats Skill Focus (Perception), Multi-attack
Skills Climb +23, Perception +20, Stealth +16, Swim +23, Acrobatics +11, Fly +11
Racial Modifiers uses Dex to modify Climb and Swim
ECOLOGY
Environment any urban, wilderness, or underground setting
Organization solitary, pair, or triad
Treasure none
SPECIAL ABILITIES
Disease (Ex) Necrotic fever: Bite-injury; save Fort DC 17; onset instantaneous; frequency 1 round; effect 1d2 Con damage; cure 2 consecutive saves. Once a creature saves versus The save DC is Constitution-based.

This malevolent rat is the size of a horse. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.

Necrotic rats can grow up to 10 feet long and weigh up to 180 pounds. They are often grown by necromancers as companions and dwell in desolate castles, dungeons and city sewers alike, and tend to stay in the area their master once dwelt, long after its necromantic master was destroyed.

EnergyDrain/FalseLife (Su) Once per round as a free action the necrotic rat can imbue one of its natural attacks to bestow 1 negative level, as it draws the vicim's energy to itself. This heals the rat of 5 hp of damage, excess damage is bestowed as temporary hit points which face after one hour.


Disease (Ex) Necrotic fever: Bite-injury; save Fort DC 17; onset instantaneous; frequency 1 round; effect 1d2 Con damage; cure 2 consecutive saves. Once a creature saves versus The save DC is Constitution-based.

What happens once a creature saves?

Cheliax

Claws are typically primary attacks. Is it intended that these are secondary, and that they give no strength to damage?

Also, I noticed he has Multiattack, but it doesn't do anything. He could also use another feat. I recommend Endurance and Diehard.

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Suggestions/House Rules/Homebrew / New Monster: Necrotic Dire Rat +5 HD (Adv +3) All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.