Those were the words that tempted us to go to Krakas Island. After all, what true adventurer fears mere goblins?
Smart, living ones do apparently.
What we found wasn't so much a tribe of goblins as it was a small civilization of extremely technical-savvy little bastards.
They were still crazy pyros, as goblins tend to be, but the average encounter consisted of a pack of 4-10 low-level goblin alchemist fire bombers who flew about with crude jet packs (actually the Fly extract, reflavored) and bombarded us with volleys of exploding rocket bombs with bomb launcher fins from afar. When they exhausted their rocket pack's fuel reserves (extract duration), they came at us through the jungle with flame throwers instead (strafe discovery).
Fighting goblins is one thing. Fighting forest fires quite another.
If it weren't for a few low-level scrolls of Resist Energy, I don't think we would have made it out of there. They actually succeeded in driving us from their island! We'll never live it down...
I suspect the GM got the idea from one of my games, in which the players rooted out goblin tribes by flying over their forest and starting forest fires with a wand of fireball.
What's good for the goose is good for the gander, I guess.
The average member of the tribe is a 6th+ alchemist (fly extract)? Can your gm explain why the little bastards haven't conquered a rather large swath (or exterminated each other...)?
I dunno that I'd call them "average members of the tribe." They just happened to be the ones we've encountered most frequently so far.
For all I know, they are simply border patrol or some such.
Our party is 10th-level, nearing 11th.
As I said, these are interesting encounters and at your level you should be able to retreat, regather and come up with a plan to overcome these goblins. Let me know what happens.