I know this has been discussed many many times already but the confusion I have is where everyone says adding it to heavy armor does nothing. I may be wrong with my two thoughts but here they are:
1. Adding an armored kilt to light makes it act like medium, adding it to medium makes it act like heavy, adding it to heavy has no effect. HOWEVER if you look at it the same way as Mithral(not making it mithral), You can still have mithral light armor and it is still light armor. Therefore, why can't you add it to Heavy armor and still have Heavy armor gaining the +1 AC from it???
2. Regardless the outcome from the first thought, would you be able to wear an armored kilt with ANY armor, enchant them both and have +5 armor enchantment with a +5 armor ability enchantment and then a +1 armored kilt enchantment with a +9 armored kilt ability enchantment????
I understand if this were to work I would be paying for a useless +1 magical enchantment but if you tell any fighter type to burn a small amount of money for that much of a possible advantage, I know they would. I hope this all makes sense to everyone on what I am asking.
Then why is it listed as its own armor and not an extra like armor spikes or making your shield throwing??
By no means am I saying I am right with either thought, but sometimes the wording for things aren't taken the correct way... possibly the words "adding an armored kilt to heavy armor has no effect."
You are right that it probably would have been better if they said that you can't add it to heavy armor, but being human beings, the writers can't always predict how others will read what they say. You're not a bad person by any stretch for trying to eke out every mechanical benefit you can (I often do myself), but I'd venture a guess that most people wouldn't read that text the way you did.
So on to part 2???? Thoughts are it "becomes one item to enchant" or does it stay two separate items?
It's one set of armor since you can't wear two different armors at once. It's the same as trying to wear two amulets. The armored kilt is just an option to beef up your favorite armor.
I am guessing you're reading from the PRD because, if memory serves, the Adventurer's Armory cleared up any ambiguity.
They both say the same thing, however yes I am.
These types of questions come up a lot, which isn't a bad thing by any means. It's a shame that there is no official clarification about this, but here's what I've interpreted from it.
1. You can apply an Armored Kilt to a Heavy Armor, however, it grants no benefits. If you apply an Armored Kilt to a Mithral Heavy Armor, it would apply as if it were a Medium Armor (since Mithral armor constitutes its type being one category less severe for all purposes besides Proficiency). It doesn't adjust the proficiency requirements, since there's no category beyond Heavy Armor, and Mithral Heavy Armor functions only as Heavy Armor for proficiency purposes, meaning the Armored Kilt does nothing in terms of proficiency purposes. (And before you even ask, no, an Armored Kilt made of Mithral does nothing for its attachment description.)
2. I would have to say no, not only for balance purposes, but also for sensible purposes. An Armored Kilt can be worn as either an armor in its own right, or it can be a part of another piece of equipment, and a character can only wear one set of armor at a time in RAW mechanics. It's like placing a pretty gemstone in an amulet. Sure, its an object in its own right and it can be worn on its own and grants its own benefits, but it can also be imbedded into a pretty necklace or fancy ring, which is what its a part of, and is merely a sub-section of the item that really grants the power that it generates (which is the Ring itself, the gemstone serving as a limited amplifier/catalyst).
An Armoured Kilt does add a +1 AC even to Full Plate. You take which ever has the worst Max DEX. & Add the Skill Check Penalties, Weight, and Spell Failure %. It doesn't increase the Proficiency Needed.
If both Items are enchanted you take which ever has the Hightest Total Bonus.
Similar to how an Armoured Coat can override a Breastplates magical bonuses.
I understand that an Armored Kilt wouldn't do anything as far as proficiency to Full plate.
My thought was to add it to full plate for the +1 to AC and then enchant it with a bunch of abilities like energy resistances and things like that in turn giving myself MORE enhancement capabilities.
Come on guys, we've been through this.
You can't wear full plate and an armored kilt and get separate bonuses because you can't wear two items per slot. You have only one armor slot. If you want to wear a chainmail tutu over your full plate for flavor, cool, but it does nothing.
When you add an armored kilt to a set of armor, you get just one set of armor. You can only enchant the total package, not each part. That would be like saying you could enchant your greaves and gauntlets as part of your set of full plate.
If they are separate pieces of armor, you can only take the benefit of one or the other.
If you have added the kilt to the breastplate, it's just one piece of armor, so you can only have one set of spikes. Remember that the armored kilt is added to the base armor at creation. There is no adding a kilt after you've been wearing the other armor for a few levels.
Where did you see that!?
You do realize that AA is classified as Pathfinder Campaign Setting right. It isn't part of the Pathfinder RPG core rules.
And it makes no restriction on it has to be added at the time of creation. Now I think Armor Spikes have to be added at creation.
An Armoured Kilt is nothing But a Kilt with chainmail/leather backing to Add a little extra protection. Sort of like a better version of Silken Ceremonial Armour.
Took some sleuthing, but maybe you'll believe Sean K Reynolds:
You can only use the armor with the higher plus. He doesn't really answer the question about whether you can add a kilt to an existing piece of armor (only that anyone can do it). I think most importantly though he answered the question the OP was truly concerned about.
I am not going to even touch this spikes conversation, though I he does seem to allude to that being ineffective as well.
Linked for you.
Looking at the post SKR made, it seems as though the Base Price Modifiers applied to an Armored Kilt would not stack (obviously), but any set gold pricing bonuses would be added on top of the main armor you have the kilt for, since it would work independantly.
Seems pretty straight forward, and makes it worthwhile, though this also greatly increases the demand for Mithral Heavy Armor (as if it wasn't in enough demand already).
I think he is going on the assumption that mithral heavy armor becomes medium armor and thus can have its AC boosted by the armored kilt.
Also -- I could see the haramaki plus armored kilt being a very popular combination for sorcerers, wizards, and witches. The combination counts as medium armor (which these classes are not proficient with), but that means that they apply their combined ACPs of 0+0=0 to all skills and their combined ASF chances of 0+0=0% to their spells. What would the down side of this be?