This weekend at a small game con, I played my witch with evil eye and misfortune hexes. I used small soda bottle rings of different colors for each different hex. I knoticed the GM wasnt rolling 2 dice for the misfortune hex, so i reminded him. I also knoticed that the -2 to saves and -2 to AC wasn't being factored in when the other party members rolls should have been hitting so i reminded him. I had the colors marked down so he could easily check which debuff was applied.
What is the common courtesy on this?
Also Players at the table didnt remember to add in buffs that were active so i reminded them. Afterwards I felt like an --- for being the party "mother". What is the common courtesy that is done in this situtation?
At another table we were up against a wizard with another GM and this wizard had blur and mirror image up. The warrior was next to him and the wizard would move more than 5' (all the ground was difficult terrain) and the GM said that the warrior wouldnt get an attack of opportunity because of concealment. I said that didnt seem right, but let it go. Now I see that blur grants concealment, but not total concealment, so as such AoO's would have been able to be made correct? The warrior died during this encounter, and had he been alloted the AoO's most likely would not have as the wizard moved every round. After the fact, how is this normally handled? Is this something that gets put in on the character area with "problem with this game"?
Thanks for advice.
Personally when I GM, especially at cons with people Im not always used to, I appreciate when the players remind me of a buff or debuff I may have overlooked. Thing is with so much to handle with the encounter, maps, story and yada yada yada GMs need a little reminding from time to time. Just remind your GM in a non confrontational way so as not to make him/her look stupid at the table and you should be fine.
|Jiggy RPG Superstar 2012 Top 32|
Being polite and reminding the GM is the best way to go. I'm curious how you knew the evil eye wasn't being added in. Most of the time the GM has so much going on, it's hard to remember debuffs. I would suggest making a card, much like the GameMastery Condition Cards, and hand it to the GM when it's in effect. Your own party members not remembering buffs is always a problem. I usually make tent cards to help remind people, but honestly after the first reminder or two I give up.
Regarding the AoO's that should have been happening with blur, I would point it out to the GM. Any GM worth their salt would realize that they screwed up and make things right. If that won't happen, find out who the local VC/VL is and explain what happened to them.
Your other option is to just chalk it up to table variation and accept it. Bad things happen. Death happens. It's still just a game. :-)
|Bob Jonquet Regional Venture-Coordinator, Great Lakes aka TwilightKnight|
Agreed. As a GM, I have a lot to keep track of, especially at higher tiers, with ongoing spell effects, buffs, circumstantial feats, etc. A player reminding me about bonus/penalties is appreciated.
With regards to other players, I think most of them appreciate it too, but yeah, it can get old when you have to remind everyone, every time. Most players I know that have buff spells and such, use table tents so everyone can visually remind themselves to add the bonuses. Some players have taken the position that after the 2nd or 3rd time they remind the table, they stop and whatever happens, happens.
Opportunity attacks are only negated by total concealment (50%), not just normal/partial concealment, so yes, your warrior friend should have received his AoO's. Reference page 196-197 in the CRB
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
EDIT--ninja'd by the Care Baird
Did the fighter stay dead? If so, that seems worth trying to rectify, even after the fact. Do you have the means to contact the GM to inquire about it?
Unfortunatley I do not know the GM outside the convention.The fighter was ressurected, but took 16 PP and 2 restorations to make it happen. Very expensive mistake.
The caster was point blank casting with no AoO allowed because of the blur, and therefore no concentration check.
Part of that also stems from me not understanding combat casting and what is and isn't allowed. He said he was casting defensively so there would be no AoO after a roll. Because I don't yet understand combat casting etc i didn't question it. ( I play a witch with SU hexes and always 5' step and cast)
|Jiggy RPG Superstar 2012 Top 32|
The myriad of conditions and effects that go around in higher level play is the reason I utilize a dry erase board. I keep quick and clear notes on their for different effects or just the duration of things. I do this for all of my characters, including my bard.
As for reminding players most people I know try and use something like a table tent or other large unmissable advertisement. Also if you are reminding them be sure you are doing so in a more helpful then scornful manner. How you're perceived really depends on how you handle yourself when reminding people. Its hard to give examples on this through text but I hope you understand what I am trying to convey.
Being polite and reminding the GM is the best way to go. I'm curious how you knew the evil eye wasn't being added in.
We had a few fighters the same levels in the party and they were rolling closely with their attacks and misses, and once I figured out the number needed to hit, I then used the AC lowering evil eye to help the melee types hit.
Being a buffer or debuffer means reminding people and the DM of these. That's part of the process if you want people to actually use the spells you have.
I know I forget to include my own buffs from time to time, so don't feel bad for reminding people.
With that said, I've seen people react strongly to rings, disks, and other physical reminders. Too much like 4th ed or some such nonsense.
Casting defensively means his spell doesn't provoke AoO's, but he also has to make a concentration check or lose the spell. Doesn't affect AoO's from movement, though.
To fully clarify, casting defensively removes the AoO from the act of casting (which is provoked only at the beginning of a cast). On a failed Concentration check the spell fails and the slot/spell per day is expended.
It doesn't remove any AoOs other parts of the spell may trigger, for example, firing a scorching ray is still a ranged attack, and therefore an Attack of Opportunity.