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This was inspired in part by an earlier thread, though I've been kicking around the idea for a while. Lots of sources of inspiration for something like this from steampunk to the Borg. Essentially it is an entire race that has lived in relative isolation amidst and beneath the ancient ruins of a once proud and powerful empire, keeping their decaying bodies alive through necromancy and artifice. With a 16 RP cost, the Epok (or Apok, I haven't decided yet) classify as a middle of the road advanced race, detailed below: Half-Construct (7 RP)
Half-Undead (5 RP)
Attributes:
Other features include: Piecemeal Body - through artifice, part of the creature's body has been replaced with metal plates to protect gears and joints as well as other vulnerable areas. Members of the race gain the following benefits:
Dark Magic
+5 Toaster wrote: just out of curiosity which type is the dominant one? I'm not sure what you mean... they are essentially undead bodies, protected, preserved and augmented by constuct parts. Their mind is the mind they possessed even in life, much as a lich's might be.
Wiggz wrote:
What he means is, are these undead that became half-construct or are they constructs that became half-undead. Which were they initially? Or did you intend them to be complete Frankenstein beings having been pieced together with both cadaver and construct parts and then reanimated?
Half-Elf Half-Undead, Half-Construct. Take pieces of one (or more) dead Half-Elf, put them together into a body along with various Construct components, then re-animate the dead tissue. Counts as Human, Elf, Undead, and Construct.
My question is this, can something have both types? its kinda like being Humanoid and aberration, while i haven't found a precedent in pathfinder, 3.5 had was basically the type pyramid. On this pyramid certain types circumvented others, thereby determining how that race would advance with racial hit dice, although all i can remember was outsider and undead circumventing all others. The reason i ask this question is in response to my previous question, which type was dominant, and i was curious on clarification on which type this counted as for favored enemy and such. if your intention was to count it as both you should still have a listed main type with a line in special abilities stating it also counts as the other type. I personally would love to present a member of this race as antagonist in my freakshow campaign, and am curious as to the author's stance on this.
+5 Toaster wrote: My question is this, can something have both types? its kinda like being Humanoid and aberration, while i haven't found a precedent in pathfinder, 3.5 had was basically the type pyramid. On this pyramid certain types circumvented others, thereby determining how that race would advance with racial hit dice, although all i can remember was outsider and undead circumventing all others. The reason i ask this question is in response to my previous question, which type was dominant, and i was curious on clarification on which type this counted as for favored enemy and such. if your intention was to count it as both you should still have a listed main type with a line in special abilities stating it also counts as the other type. I personally would love to present a member of this race as antagonist in my freakshow campaign, and am curious as to the author's stance on this. There is precedent in Pathfinder for counting a creature as being two types equally. See this alternate racial trait for Aasimar: d20pfsrd wrote: Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. I would say that the OP's creature would count equally as both Undead and Construct. This leaves an interesting question should you want to advance it via racial HD, but since it is intelligent you should probably be giving it class levels just like you would one of the core humanoid races. If it really became an issue I would hinge it on whether or not they are healed by negative energy. If they are: Undead. If they are not: Construct. Black Fang wrote: *yoink* ;) I second that sentiment.
StabbittyDoom wrote:
+5 Toaster wrote: Scion of humanity doesn't actually give both types to the Aasimar, it simply adds the clause of them being treated as human for effects, which was my point about listing it under special abilities. If i wanted to use this as a bad guy but wanted to give just a slight boost in effectiveness (one not necessarily worth a +1 to CR) i would normally just add a racial hitdice and corresponding proficiencies and such. not too mention if i ever wanted to build a racial class off this guy, i would follow the racial progression of the Except that is precisely what it does. There is no racial ability that counts you as two races without actually giving you both races. Look at the example breakdowns of Half-Elf and Half-Orc in the ARG and tell me where you find Elf-Blood or Orc-Blood listed among their abilities. Having the racial type and subtype is prerequisite for qualifying for all the things those things qualify for. Moreover, Half-Undead and Half-Construct must be added to a base racial type. So say you took a base half-elf (Humanoid (elf, human)) and added both special types. The result would be Humanoid (elf, human), Undead, and Construct and count as Elf, Human, Undead, and Construct for any effects regarding race. And note that "effects" isn't limited to magical buffs/debuffs as some people erroneously believe. It counts for qualifying for feats, racial traits, magical effects, racial archetypes, everything.
Quote:
first bestiary wrote:
point mine, you cannot have two types on one creature. second
ARG wrote: An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. so A. it most definitely is a racial trait that does it and B. the words "count as" do not equate to "gains the", that's why it goes to the trouble of stating the parts about feat prereqs and spells. If it just gained the humanoid type, that language wouldn't be necessary. Third
finally
prd wrote: Elf Blood: Half-elves count as both elves and humans for any effect related to race. prd wrote: Humanoid (elf, human) 0 RP Toaster, you are absolutely, unequivocally incorrect in your presumption that "counts as" is different from "is" in this case. There are many examples of "counts as" used throughout several books, starting with the CRB. Racial Type and Subtype are the only things that qualify you for "effects related to race". Now I will concede the point that, on re-reading, Half-Undead and Half-Construct are actually considered Subtypes rather than Types so the Half-Elf in question would be Humanoid(Elf, Human, Half-Undead, Half-Construct). But a Scion of Humanity Aasimar does, indeed, possess both Outsider and Humanoid types just as any class ability that "turns you into an Outsider, but you retain your Humanoid type" does (if they didn't, then displacing the Humanoid type would disqualify you from any traits, feats, racial archetypes, etc. with a humanoid race subtype as a prereq). Finally, JJ's answer regarding Half-Orcs not qualifying for Scarred Witch Doctor is just as wrong as was his view that it's perfectly within the rules to use Vital Strike in a Full-Attack action. He's not a rules guy and it's been pretty consistently demonstrated that his understanding of the rules are more personal preference rather than objectivity. It wasn't a clarification on something ambiguous, it was a clear contradiction of RAW.
Wiggz, would these undead cyborgs have individual personalities, a shared intelligence (local/virtual memory interface server?) or a combination of the two - an individual who can access a shared information interface?
Kazaan wrote:
and what class gives you both? not monkCore rulebook wrote:
so thought of some feats, let me know what you think.
Spoiler:
Some Assembly Required
Risking life and limb doesn't hold the same meaning to you Prerequisites Epok Benefit If one of your limbs is severed you may take a full round action to reattach it. Special this ability does not allow you to reattach your head after a decapitation. Spoiler:
Perfect Functions
Whether due to undeath, machinery, or the unholy combination of both, even losing your head won't stop you. Prerequisites Epok, character level 10th, Some Assembly Required feat Benefit You no longer die immediately from decapitation, instead you may survive for a number of rounds equal to your constitution modifier without it. You also may use your Some Assembly Required feat to reattach your head. Finally you ignore the effects of the vorpal weapon enchantment. Spoiler:
Detachment
Removing your limbs is second nature Prerequisites Epok, character level 5th, Some Assembly Required feat Benefit You may detach one of your limbs as a move action. You suffer no damage from doing this.
omg toaster, with feats like these it'd be the creepiest random encounter ever. It made me think of one more. Spoiler:
Modular Allen Key
You and your fellow Epoki are particularly close... Prerequisites Epok, character level 12th, Some Assembly Required feat, Detachment feat, Perfect Functions feat Benefit You exchange detached parts with any other Epok also possesing this feat as a move action. The parts do not have to be the same. edit: fixed spoiler XD
Booksy wrote: Wiggz, would these undead cyborgs have individual personalities, a shared intelligence (local/virtual memory interface server?) or a combination of the two - an individual who can access a shared information interface? In our homebrew world they are individuals, remnants of a race long past and rarely even interact with one another anymore... incidently I've been expanding on the Void Mage as sort of their defining class. I've re-created the Void spell list and added some flavor to it. Its really turning out to be a great not quite evil race.
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