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Guys, some advice. Do these three things: (1) Read the prior top 32 items from prior years. (2) Listen to the audio of the seminar the judges gave at PaizoCon two cons ago. (3) Read Sean's consolidated advice thread. That should really help you get ready for this year. I can't wait!!! Clark
Clark Peterson wrote: Someone give me a hand please. Looks like that audio link in the thread I link to doesn't work anymore. Does anyone have a good link to the superstar panel that Neil, Sean, Ryan and I did? Two fresh links were added to the end of that thread, Clark. As a former Top 32, I highly recommend listening to that recording. Also, these: A VERY in-depth look at the wondrous item template Neil's Feedback: Selected, In-Depth Item Reviews Bottom line: Making it to the Top 32 and beyond is all about doing your homework. Better get started NOW!
Wow, thanks for linking my wondrous item template thread Jacob - well chuffed that someone who made the cut thinks it's useful. I still have the original text document pasted to the forums, so if you want a copy in pdf/doc format, private message me an email address and I'll send it (once I have polished it up and corrected some of those god awful typos that we always get in very late night forum postings). Now I have made the offer, it may be a few days before you get it as I expect I may just get a few emails or two :) Also, as we have about 3 weeks possibly 4 to the big kick off, if anyone Paizo staff, Judge (past, present or future) or any prospective entrant sees anything wrong or out of date... please, please tell me and I will endeavor to give it some polish and shine before the competition gets underway. I did recently add to that thread some links to writing style/passive voice articles that finally lit up my light-bulb over my head, so you may want to peruse those as well.
I can't wait to see what the next batch of Superstars dish up! I contemplated writing out a long thread full of advice and suggestions on how to make the Top 32 ... but after scanning the boards I see that all of my tips have already been mentioned in some form or another. So, let me leave you with this little -- vastly whittled down -- speck of [possibly useless] advice: Find your own voice and make sure it's awesome. Making the Top 32 is all about catching the eye of the judges. In my opinion, it's 30% crunch and 70% fluff. You need to know the rules, but not be shackled to them. Be descriptive, be brilliant, be cool, but most importantly, be unique. I wish I could actually tell you how to be all of those things, but I'm not the keeper of such arcane secrets. To be honest, I've come to believe that you either have the natural ability ... or you don't. I didn't do anything special to make the Top 32. I didn't hone my craft for weeks and months before the contest, nor did I do much more than come up with an idea I liked and just ran with it. If you're interested, here's the process I used:
If anyone has questions, I'm happy to answer them. But I have a feeling most of you have this already. Now get out there and own this thing!
Tom Phillips wrote: To be honest, I've come to believe that you either have the natural ability ... or you don't. Anyone reading this who gets dissuaded from entering, don't be! It is true in a way what Tom has said, there will always be the "naturals" in every facet of life, but for the rest of us mortals... I have met many excellent writers in the last few years who can craft the finest words but lack in imagination and divine spark. Unfortunately, imagination is something you cannot be taught I have met many people (I like to think I'm on of these) who have boundless imaginations, who can't write for toffee (or couldnt years ago ;P). It is these people who have the greatest opportunity through hard graft - word crafting can be taught, it is a skill that can be honed and acquired over time. You may not become the next Wordsworth or Shakespeare but you can become very competent with hard work and practice. I may not be the fastest at learning but over the last few years, I have gained an understanding or transitives and intransitives, writing styles, passive voice, word choice and many other aspects of writing - all hopefully making my writing stronger and my chances better. I didn't do this through formal training courses, I did it here, in the forums, in the competition, taking part and entering, I learnt between the competitions with fellow like minded individuals who practice their writing skills and are willing to help. I learnt to have a turtle shell like skin for when the critique threads open, to put feelings aside and try to learn from what I am being told. I learnt to read - I mean really read - getting those rules and criteria in each round understood is imperative and puts you leaps and bounds ahead of the skim readers. Reading the rules as a writer might, how and why was it constructed in that manner, the tightness and word flow, will all help you to write in the style of a competent writer. You can do that too. All you have to do is try, practice and enter. I urge everyone, even those who are feeling less confident to try - it can be a fantastic experience and great fun. So come on, have a go.
I'm looking forward to this year's RPG Superstar! A lot of awesome people have given a lot of great advice on how to get in the Top 32 (36, if you count the alternates). Even if you don't get into the Top 32, you can still learn quite a bit. It took me five tries to get to the second round of the contest, and I learned something each time I entered. Jacob and Clark provided a list of resources, and Anthony has some great advice. (I hope to see both Anthony and Jacob in this year's Top 32!) Tom's straightforward process is solid, which should be obvious from the fact that the judges picked his items three years in a row. If you have time after you've developed your item, take a look at the Top 32 from previous years to see if your item fits a similar pattern. That will give a decent gauge as to how the judges will view your item. You don't have to get unanimous buy-in from the judges, but you do have to wow at least one of them. Best of luck to those of you entering, and I hope you take advantage of the great opportunity that Paizo provides!
Tom Phillips wrote:
I am kind of saddened that you will not be able to make it four years in a row Tom. If anyone captured 'mojo' it would be you. Thanks for the advice. :)
Just remember: the first rounds isnt really the first round, in that we arent just voting on the best items. It is how we as judges pick who we want as contestants. I say that every year. Hear what I am saying. Its like tryouts for singing shows (Idol, X Factor). You may not have the best audition but if we see something that makes us want you as a contestant that might well make us keep you over someone that sang a more boring song perfectly. So you need to submit an item that makes me want you to be in the contest. Keep that in mind. That is why interesting is more important than perfection.
Anyone else feeling the buzz? There is definitely a ramping up of thread activity this last week in the RPG Superstar areas. At least that's how it seems to me. Funny thing to say, but I'm more excited about this than Christmas!
Formatting tip... Start using (if you haven't already) the html tags now and in their propper context. It's a minor thing, but could have large implications, as it shows an attention to detail and the ability to follow instructions. If you're italicizing spell names now, it will be more instinctive to do later. Also remember what is capatilized and what isn't. Spoiler:
And watch out for heightened EMPOWERED explosive runes
On the subject of making your entry stand out, I'll issue this gentle suggestion: Don't *TRY* to be radical and cutting edge and out there. In year 2 or 3 we had a large collection of "gross-out" items. True, some of them got the contestants into the top 32, but it also turned off some of the voting public if later rounds are any indication, and ironically the very thing the authors might have thought would make them stand out from the crowd instead made them feel like "oh, another gross-out item" and it was the items that weren't gross that stood out by comparison. If you have an idea that you think is really awesome, and it happens to be gross or twisted or provocative or whatever, hey, that's great. If you have an idea that you think is really awesome *BECAUSE* it's gross or twisted or provocative... then you probably need to rethink your item.
Jason Nelson wrote: If you have an idea that you think is really awesome *BECAUSE* it's gross or twisted or provocative... then you probably need to rethink your item. +1! Gross got me into the Top 32 back in 2010 (see Troll Fingers) and I made the mistake of continuing with the gross-out theme (see Slithering Horror). It's no coincidence that I bailed after the Top 16 that year. Plus ... you sort of get type-cast when you go for the gross-out. Trust me on that! :-/
Tom Phillips wrote:
The skull avatar may not be helping :)
2012 official rules wrote: The entry period begins at 2 PM Pacific Time on December 6, 2011, and ends at 2 PM Pacific Time on January 6, 2012. 2011 official rules wrote: The entry period begins at 2PM Pacific Time on December 3, 2010, and ends at 2PM Pacific Time on December 31, 2010. 2010 official rules wrote: The entry period begins at 2PM Pacific Time on December 3, 2010, and ends at 2PM Pacific Time on December 31, 2010. 2009 official rules wrote: The entry period begins at 2PM Pacific Time on December 5, 2008, and ends at 2PM Pacific Time on January 2, 2009. IIRC the announcement came a full week before the opening date, but it might have been longer. Personally I think it will be pushed to January :) Mondays have officially become PFS's blog day now also, so there is always tomorrow... )
Recent threads in General Discussion
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