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Some advice please


Advice


Hey all.

So My wife needs some character advice, as you read you will see why this is a PFS question and not a standard PFRPG question.

Anyway.

She has a Human, Tattooed, Verdant bloodline Sorc that is leveling from 8 to 9.

This gives her the following
1 feat (9th level)
1 new 4th level spell
1 new 3rd level spell
1 new 3rd or lower spell from FC

Due to the PFS gameplay, I'm sure you all understand, we are thinking of picking up Heighten spell for her feat and Continual flame as her FC spell.

That way we will both have a level 4 (5 next level) light spell with us.

This will fix the 352,234 scenerios that have at will darkness and DD.

However thats a spell known and a feat to counter 1 freakin thing.

What do you think?

What other feat might be good?

Check out the character Here


Its worth pointing out that the reason this is a PFS question is simply that in a normal campaign the anwser would be "No, not a chance, are you insane?"

but with the number of darkness fights in PFS it might be worth it.

Andoran

What additional resources do you guys have?


Pathfinder Adventure Path Subscriber

I'd just buy a dayfinder.

3rd level: Fireball (need some direct damage), Displacement or Heroism(?) (she seems to focus on buffing?), or Dispel Magic.
4th level: Black Tentacles
Feat: consider getting Dimensional Agility


Joshua Smith wrote:
What additional resources do you guys have?

More or less everything.


Kyle Baird wrote:

I'd just buy a dayfinder.

3rd level: Fireball (need some direct damage), Displacement or Heroism(?) (she seems to focus on buffing?), or Dispel Magic.
4th level: Black Tentacles
Feat: consider getting Dimensional Agility

Really?

Please understand I have to take your advice with a grain of salt as you seem to write, if not a lot of, then at least the most memroble of the "Deeper darkness at will + NPCs can still see + loads of SA"

Like in

Spoiler:
Rats part 1.
Also for what its worth, the unstable cavern+hidden swarms in the rubble were fun. DD past and run RIGHT into 2 advanced gugs? nice touch. That was one of the best supprises I have had in a while.

I love a challenge, but the lights out, now you die thing happens a lot.

Back to your advice.

Yes she built the character to go first and drop buffs.
we think 4th may be Emergency force sphere from the cheliax book.

You do make a good point that some DD would be nice and we may take you up on the fireball idea, its not great, but it sure is a lot of fun.

Thanks for the advice

Andoran

If she is just concerned for herself. I wouldn't invest the feats just to negate darkness. She should be getting access to 5th level spells soon. And that means she can pick up Echolocation

Or is she trying to find a way to blast the dark dark dark away for everyone around her?

Andoran

I personally don't think Continual Flame is worth two beans as a sorcerer.

To date, there are like 3 scenarios with deeper darkness that I can recall.

Spoiler:
Darkest Vengeance (which she doesn't need to worry about being she's leveled out of tier), Heresy of Man part I, and Rats of Round Mountain Part I

If you know of a glut of other scenarios, please let me know. But I don't think its going to be as big a deal as you think it is.

Take another buff spell or combat spell rather than continual flame.


Pathfinder Adventure Path Subscriber

Andy, Parts 1 and 2 have DD.

A dayfinder is normally enough. Combine that with an oil of daylight. As long as their DD is a SLA, they can't counter your daylight. If they have access to dispel magic, you can ready your own dispel magic to counter theirs. Normally I prefer something like fireball to counter casters, but dispel magic has a chance to counter everything and auto-cancels dispel magic.

Really her best role at high levels is to identify another caster and if there is one, waste her turn to counter (by blasting and forcing a concentration check). If you have 3 bad guys to your 5 PCs, using your own caster to take out there's every turn turns it into 4 on 2.

p.s. That'll teach you to bypass my traps! ;-)


Pathfinder Adventure Path Subscriber

Here's more advice. At 9th level, you need to PERSONALLY be able to deal magical darkness of the deeper variety, flying opponents or obstacles that need to be flown over, and invisible opponents.

She already has fly and glitterdust which is great. She may want to consider changing those as she gets higher in level. I would suggest upgrading to overland flight soon. I would also suggest getting a wand of glitterdust and knowing see invisibility. You can have both of those spells up for nearly the duration of the scenario.


i think it a perfectly good idea, heighten spell really isn't a bad feat. it is just unfortunate you cannot buy a metamagic rod of it. because you could just solve the issue with gold. buy a page of spell knowledge for continual flame for 4000g to get the spell, no need to use a slot on it, if there is some other way to raise the level of it i'm not sure. but the feat itself isnt bad thing to have.


I really appreciate the advice Mr. Baird.

For more info the character I run with hers is a Bladebound, Kensai, Magus 8/Unarmed fighter 1 that makes great use of crane style.

Fot the curious you can see it here

Anyway.

We both carry oils of daylight, potions of gas form, and potions of fly (never know when you will be silenced)

Also her tattoo familiar stays in tattoo form with a wand of CLW in one hand and a scroll of breath of life in the other (really high UMD)

As a move action the familiar can come off of her and use one or the other.

As we dont have to spend on weapons or armor we spend a TON on consumables.

See invis is turning into a real issue and is something we need to pick up.

Again, i really appreciate the advice.


Pathfinder Adventure Path Subscriber

I would also add that overland flight + ring of invisibility is a really nice combo for a caster.

Grand Lodge

Pathfinder Card Game Subscriber

What kind of familiar?

The create spell tattoo needs a spell that has no material or focus component. Which is the one she picks for that?

(My sorceress puts a Force Punch tattoo on her familiar (Lyrakien). Very effective! (and fun))

Emergency Force Sphere is amazing!

A nice 2nd level spell is Supress Charms and Compulsions (Andoran, Spirit of Liberty)


Auke Teeninga wrote:

What kind of familiar?

The create spell tattoo needs a spell that has no material or focus component. Which is the one she picks for that?

(My sorceress puts a Force Punch tattoo on her familiar (Lyrakien). Very effective! (and fun))

Emergency Force Sphere is amazing!

A nice 2nd level spell is Supress Charms and Compulsions (Andoran, Spirit of Liberty)

Ah sorry, her familiar is a Lyrakien found here

She normally puts DD on my Magus. But may start putting it on the familiar just in case.


Auke Teeninga wrote:


Emergency Force Sphere is amazing!

This is an awesome emergency spell to have. Immediate action globe of force FTW. Perfect for when someone fails to keep the BBEG entertained or the GM just has it out for you (i.e. Kyle). Has saved my bacon multiple times. Only downer is that it's a 4th lvl spell.

I agree with everyone that by mid lvls you need to start thinking about countering darkness (and Greater variety) and invisibility. I took a Hand of Glory for my Barb. You get see invisibility and daylight once per day and an extra ring slot.

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